Cat
This guy looks kind of tuff...
Going to be updating this post as we all learn more about our shaolin brother.
Will Post a Lot more info a lil later, just wanted to get the thread started
Normals:
F4 - Probably his most solid normal in the game right now.
9 Frame Start up and is Low.
Has solid range so can be used to whiff punish a lot of things and go into full combos.
the follow up string is F44 which then can be cancelled into bycicle kicks for 18% restand or EX into a solid 36% midscreen combo.
the F44 is a 3 hit string even tho its 2 inputs , which makes it easier to hit confirm, and if its blocked leaves you at 0.
B2- Overhead back fist normal that has one of the best ranges in the game.
Very good for whiff punishing when F4 would whiff.
Knocksdown on hit so you can get any combo off it but you can set up a meaty low fireball.
Blocked it is -10 , but with the push back it prevents the majority of the chast from punishing
I like throwing it out at max distance after condition opponents to blow the F4 Low.
D3 - Low hitting poke.
Has to be used in right situation because of its 11 frame start up.
The benefit of this move is that it is +4 on Block, so sets you up for a solid frame trap with F4 or other normals.
Special Moves:
Flying Kick- in his Variation it is a 2 hit move and can be EX into Bicycle kicks that are mid hitting and leave you at +15.
Makes a good whiff punisher as well, and great way to start pressure when going into Ex Bicycle Kicks.
Bicycle Kick - When done Raw , they are highs.
can be EX into a Overhead hitting flip kick that is -1 on block.
great for catching ppl blocking low, and the ex overhead flip kick can be done anything during the kicks so if done delayed can catch ppl trying to look for a punish.
one of his most useful special moves for combo damage and extension.
Will Post a Lot more info a lil later, just wanted to get the thread started
Normals:
F4 - Probably his most solid normal in the game right now.
9 Frame Start up and is Low.
Has solid range so can be used to whiff punish a lot of things and go into full combos.
the follow up string is F44 which then can be cancelled into bycicle kicks for 18% restand or EX into a solid 36% midscreen combo.
the F44 is a 3 hit string even tho its 2 inputs , which makes it easier to hit confirm, and if its blocked leaves you at 0.
B2- Overhead back fist normal that has one of the best ranges in the game.
Very good for whiff punishing when F4 would whiff.
Knocksdown on hit so you can get any combo off it but you can set up a meaty low fireball.
Blocked it is -10 , but with the push back it prevents the majority of the chast from punishing
I like throwing it out at max distance after condition opponents to blow the F4 Low.
D3 - Low hitting poke.
Has to be used in right situation because of its 11 frame start up.
The benefit of this move is that it is +4 on Block, so sets you up for a solid frame trap with F4 or other normals.
Special Moves:
Flying Kick- in his Variation it is a 2 hit move and can be EX into Bicycle kicks that are mid hitting and leave you at +15.
Makes a good whiff punisher as well, and great way to start pressure when going into Ex Bicycle Kicks.
Bicycle Kick - When done Raw , they are highs.
can be EX into a Overhead hitting flip kick that is -1 on block.
great for catching ppl blocking low, and the ex overhead flip kick can be done anything during the kicks so if done delayed can catch ppl trying to look for a punish.
one of his most useful special moves for combo damage and extension.
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