JustinXavier21
The rose that grew from concrete
UNDERGOING MAINTENANCE!!!
Yes there was a large patch, yes there are a ton of changes...but we'll have a serious update soon
Jacqui Briggs Combo Thread...post your Jacqui combos here! Lots of people have contributed to the below so many thanks to everyone - especially those credited at the bottom of the page for helping to optimize!
Terminology:
* RC = Run Cancel (IRC = Instant Run Cancel)
* SL = Stanky Leg (4U4 - difficult input but great move!)
* Dust = Shotgun Only. Ranged DB2 or any exDB2 (causing a standing reset)
* QBRC = Hi Tech Only. Quickburst Run Cancel - i.e. hold DB2 then run instead of releasing
* HT2 = Hi Tech Only. Means level 2 Gauntlet Spark
STARTERS
[Starters = 4 < 121 < F1 < B33 < 33 in order of damage]
Note that most combos can be adapted if you reach the corner. B2 generally works like a normal starter. Once you've learned both mid-screen and corner combos, you should be able to improvise if you happen to reach the corner mid-combo.
FILLER
[Fillers = 1212 < 33 < F2U2 DU4 11 RC 4 in order of damage]
ENDERS
The combos listed will be optimized, but in game, you might need time or positioning more than the damage. The below are your main ender options.
BF1 = Positioning for HT charges or FA Zoning. Lower damage. Awful for SG. Easiest and fastest ender (use if you panic!)
BF2 = Buys you time to charge in HT. Not risk free.
BF4 = Highest damage ender. Positions for high low that will stuff most meterless wakeups.
212 = Gives you maximum knockdown for charging in HT
121 = leaves you at +22 if they were standing. Free 50/50 in HT and SG
QB = Massive push-back and good damage still giving you time to charge
Dust = Forces standing for a 50/50
UNIVERSAL *HT charges will add another 4-5% on to these
Midscreen:
1212~BF4 = 23%
[Starter]~BF2 RC 4~BF4 = 24-30% *very tricky and not recommended
Corner:
[Starter]~BF2 NJP SL 33 BF4 31-35% (remove the SL for ease)
SHOTGUN
Midscreen:
[Starter]~BF2 Dust RC [Filler]~BF4 = 28-34%
* 114 Dust and B14~BF2 Dust (tight on females).will also work as starters
* The F2 string can be replaced with 1212 OR 33 for ease at the loss of 1 or 2%
[F122+4] RC 12~dust
Corner:
F122+4 NJP D2 (switches sides) RC 12~Dust Dash 33~BF4 = 34%
[Starter]~exDust 33~BF2 [Filler]~BF4 = 45-50%
FULL AUTO
Midscreen:
[Starter]~DB3 RC 1212~BF4 = 29-34%
[Starter or B2]~exDB2 RC 33~BF4 = 35-42%
[F12]~DB2 RC 1212~BF4 = 32% *hit confirm-able
Corner:
[Starter]~BF2 4~DB2 NJP 4~BF4 = 33-39%
[B33 or B14]~DB3 33 DB2 4 BF4 = 37-41%
HI TECH
Midscreen:
HT: [Starter]~QBRC 1212~BF4 = 25-34%
HT2: [121 or B33]~QBRC f2u22+4 RC 12~BF4 34-37%
Corner:
HT: F12, D3~BF2, 212, DB2 - 21% and an almost safe charge
HT: [Starter] QBRC 121 BF2 4 BF4 [32-39%]
HT2: [Starter] QBRC f2u22+4 33 BF4 [37-40%] * If you're going to run out of charge
HT2: [Starter]~BF2 f2u22+4 NJP f2u22+4 4~BF4 = 45-51%?
HT2: Any of the above ending in 212, JDD4 - 50% and above...
ANTI-AIRS
SG: [1]~Dust~RC~33 BF4 = 24%
SG: [B1]~Dust~RC~33 BF4 = 25%
SG: 1 B2~Dust~RC, 33~BF4 = 29%
SG: 1 F12~Dust~RC, 33~BF4 = 30%
*may require exDust
4U4 BF1 = 17%
4U4 exDust RC 33~BF4 = 28%
Anyone fancy getting the damage figures for some decent X-ray Combos? Ideally we want 45% and above...
MISCELLANEOUS
SG: [114] Dust RC 33 [Ender] = 26-29% *exDust needed for females, bad but better hit-confirm
SG: [F12] exDust JI1 33 BF2 RC 12 BF4 = 33% *males only
@EMPR_FEAR put together this amazing video!
CONTRIBUTORS
@TrulyAmiracle @Ra Helios @SaltShaker @rev0lver @Notez4 @astronout @megamonk4 @Parapets @Lulzlou @Laziman5898 @Pan1cMode @WidowPuppy @EMPR_FEAR
Yes there was a large patch, yes there are a ton of changes...but we'll have a serious update soon
Jacqui Briggs Combo Thread...post your Jacqui combos here! Lots of people have contributed to the below so many thanks to everyone - especially those credited at the bottom of the page for helping to optimize!
Terminology:
* RC = Run Cancel (IRC = Instant Run Cancel)
* SL = Stanky Leg (4U4 - difficult input but great move!)
* Dust = Shotgun Only. Ranged DB2 or any exDB2 (causing a standing reset)
* QBRC = Hi Tech Only. Quickburst Run Cancel - i.e. hold DB2 then run instead of releasing
* HT2 = Hi Tech Only. Means level 2 Gauntlet Spark
STARTERS
[Starters = 4 < 121 < F1 < B33 < 33 in order of damage]
Note that most combos can be adapted if you reach the corner. B2 generally works like a normal starter. Once you've learned both mid-screen and corner combos, you should be able to improvise if you happen to reach the corner mid-combo.
FILLER
[Fillers = 1212 < 33 < F2U2 DU4 11 RC 4 in order of damage]
ENDERS
The combos listed will be optimized, but in game, you might need time or positioning more than the damage. The below are your main ender options.
BF1 = Positioning for HT charges or FA Zoning. Lower damage. Awful for SG. Easiest and fastest ender (use if you panic!)
BF2 = Buys you time to charge in HT. Not risk free.
BF4 = Highest damage ender. Positions for high low that will stuff most meterless wakeups.
212 = Gives you maximum knockdown for charging in HT
121 = leaves you at +22 if they were standing. Free 50/50 in HT and SG
QB = Massive push-back and good damage still giving you time to charge
Dust = Forces standing for a 50/50
UNIVERSAL *HT charges will add another 4-5% on to these
Midscreen:
1212~BF4 = 23%
[Starter]~BF2 RC 4~BF4 = 24-30% *very tricky and not recommended
Corner:
[Starter]~BF2 NJP SL 33 BF4 31-35% (remove the SL for ease)
SHOTGUN
Midscreen:
[Starter]~BF2 Dust RC [Filler]~BF4 = 28-34%
* 114 Dust and B14~BF2 Dust (tight on females).will also work as starters
* The F2 string can be replaced with 1212 OR 33 for ease at the loss of 1 or 2%
[F122+4] RC 12~dust
Corner:
F122+4 NJP D2 (switches sides) RC 12~Dust Dash 33~BF4 = 34%
[Starter]~exDust 33~BF2 [Filler]~BF4 = 45-50%
FULL AUTO
Midscreen:
[Starter]~DB3 RC 1212~BF4 = 29-34%
[Starter or B2]~exDB2 RC 33~BF4 = 35-42%
[F12]~DB2 RC 1212~BF4 = 32% *hit confirm-able
Corner:
[Starter]~BF2 4~DB2 NJP 4~BF4 = 33-39%
[B33 or B14]~DB3 33 DB2 4 BF4 = 37-41%
HI TECH
Midscreen:
HT: [Starter]~QBRC 1212~BF4 = 25-34%
HT2: [121 or B33]~QBRC f2u22+4 RC 12~BF4 34-37%
Corner:
HT: F12, D3~BF2, 212, DB2 - 21% and an almost safe charge
HT: [Starter] QBRC 121 BF2 4 BF4 [32-39%]
HT2: [Starter] QBRC f2u22+4 33 BF4 [37-40%] * If you're going to run out of charge
HT2: [Starter]~BF2 f2u22+4 NJP f2u22+4 4~BF4 = 45-51%?
HT2: Any of the above ending in 212, JDD4 - 50% and above...
ANTI-AIRS
SG: [1]~Dust~RC~33 BF4 = 24%
SG: [B1]~Dust~RC~33 BF4 = 25%
SG: 1 B2~Dust~RC, 33~BF4 = 29%
SG: 1 F12~Dust~RC, 33~BF4 = 30%
*may require exDust
4U4 BF1 = 17%
4U4 exDust RC 33~BF4 = 28%
Anyone fancy getting the damage figures for some decent X-ray Combos? Ideally we want 45% and above...
MISCELLANEOUS
SG: [114] Dust RC 33 [Ender] = 26-29% *exDust needed for females, bad but better hit-confirm
SG: [F12] exDust JI1 33 BF2 RC 12 BF4 = 33% *males only
@EMPR_FEAR put together this amazing video!
CONTRIBUTORS
@TrulyAmiracle @Ra Helios @SaltShaker @rev0lver @Notez4 @astronout @megamonk4 @Parapets @Lulzlou @Laziman5898 @Pan1cMode @WidowPuppy @EMPR_FEAR
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