Zatoichi
Fabulous Goofball
Erron Black would like to talk with you...Erron Black - All Variations
Erron Black would like to talk with you...Erron Black - All Variations
Cassie- Missile variation seems sektorish, which was a mediocre mechanic.
Ermac- flight mode is either going to be amazing or awful. Either way it's going to have strong competition given that both other styles give him what seem like VERY strong options, especially for extending combos, and losing those means he's going to need to get damage some other way.
Erron- Bald arm seem really underwhelming? Normals are going to have to be very good to compete with two awesome zoning variations?
Johnny- I can't believe people think stunt double is the weak one. The options that gives him is stupid. I can't see A list actually being all that great unless dash cancels are disgusting again.
Reptile- regardless of how good invis is or isn't, the biggest problem I see is that since it's the ONLY change, it's going to be hard as hell to justify over the other two.
Sonya- I WANT counters to work, I really really do. I'm hoping like hell they don't make them shit. That said I can count on one hand the number of games that have effective counter moves.
Yes, but the way I see it is like this:Im not as well versed in mk as I am capcom fighters, but didn't reptile get a slight damage buff when he was invisible? If so......the potential........oh the potential.
Rocket launcher is....basically a pallet swap of erron black's rifle shot from what i've seen (crouches down, fires straight, does damage?). I'm hoping there's more to it, or maybe those two plus arm shocks and ground pounds gives jax a zoning game?Jax's machine gun special doesn't look so useful, and I haven't seen the rocket launcher yet either.
The "heavy weapons" variation.
Nice fatal, can you do that mid match?Erron Black would like to talk with you...
He never had an armoured dashNo one used it in tournaments because it cost meter and Reptile had a ton of other attacks that became amazing with meter while invisibility was a flat buff and free 50/50's, which are both good but not better than a giant slow forceball or an armored dash.
It doesn't cost any meter now, so it's a meterless flat buff and free 50/50's.
Ex-dash was merely +5, not armored. Still I've seen it being used to extend chip setups post-forceball.No one used it in tournaments because it cost meter and Reptile had a ton of other attacks that became amazing with meter while invisibility was a flat buff and free 50/50's, which are both good but not better than a giant slow forceball or an armored dash.
It doesn't cost any meter now, so it's a meterless flat buff and free 50/50's.
I share this exact sentiment. The basic problem with parries in fighting games tends to be that they don't have enough active frames. The dilemma that designers face is that if they give them more active frames, they tend to become OP very easily. As a result, the vast majority of parry moves end up being mediocre and not as good as they need to be to make the character competitive. (*cough* Joker *cough*)Sonya- I WANT counters to work, I really really do. I'm hoping like hell they don't make them shit. That said I can count on one hand the number of games that have effective counter moves.
IRC you already quoted me telling me that, and I replied "You're right, I just look at it again and it adds another hit instead".He never had an armoured dash
I think ethereal mileena is going to be good , because if she has setups where she throws the Sai down at your body at the end of a combo , and holds it for the invincibility , she could easily bait out a wakeup , reappear , and blow you up , resetting the circumstance. Or she could make you respect that and reappear for more pressure instantly , I think it's got good potentialEthereal Mileena is gimmicky and the utility pales in comparison to a command grab or low projectile.
Mournful Kitana looks to be fairly weak compared to her other variations, it really just looks like a Jade shoutout.
Finally, as somebody stated previously Brawler Cassie looks to be pretty weak.
Since many elements have been adjusted for the final version, and the game has yet to release, I recant this part of my statement.4- Brawler Cassie. This one flys under the radar. The air grab is cool, but the rest? A blockable command grab? A "MMA grab" that does an extra 1%? Why anyone would use this over Spec Ops or Hollywood is beyond me, and as the game grows Brawler will die.
You mean my main?? I didn't realize he'd get a 6 frame mid stringSo @Peckapowa, tell me more about how 'poopoo' Thunder God Raiden is
Spec ops is the best@SaltShaker great call on Brawler Cassie being the worst
@CharybdisThe only way I see thunder God being good, is if it makes his normals extremely good in comparison to the others. The other two have such better utility
The kicker is that their utility isn't even that great, at least nobody seems to be in a hurry to disprove that.
TBy in on the record saying mos is poopoo.The kicker is that their utility isn't even that great, at least nobody seems to be in a hurry to disprove that.
Well, he has. For a meterIf displAcer had a 6 frane mid string combo starter it'd be nuts.