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Question - Sub-Zero Got the game early, q&a about Subzero moveset etc(no story spoilers)

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Qwark28

Joker waiting room
For Subzero;

- What is his b1,2 like? As one of the strings that combos into normal ice ball, I want to know a bit about it.
- How does b3,3 hit, and does it have some sort of usefulness that b1,2 or f4,2 doesn't have?
- Do you find it difficult to juggle his f4,2,1+3?
B1 starts at 10f, the entire string ends at -5 and is his highest damage punisher and optimum string to use before an enhanced special

B33 hits low-low, is -8 and can be hitconfirmed into ex iceball/hammer

easiest thing ever
 

Qwark28

Joker waiting room
Are u able to combo into interactables? Do they Otg?

I dont know if anyone has asked about Cassie, how are her normals?

When it comes to the three variations are the normals effected a lot regarding their frame data or is it only a comestic change?

Thank you in advance!
Yes, no idea but probably not
she has a mini dash punch in F2, 14f startup, 0 on block, 20 on whiff and a nice 6f jab
variations just add to the base of the character, never affect base move frame data or damage IIRC.
 

Imperium

Noob
B1 starts at 10f, the entire string ends at -5 and is his highest damage punisher and optimum string to use before an enhanced special

B33 hits low-low, is -8 and can be hitconfirmed into ex iceball/hammer

easiest thing ever
Thanks for all the work you put in today. Really helps set the mind at ease that you think Sub could be legitimately good in this game.

Now a question for Kung Lao; I heard that his strings are relatively quick compared to most of the cast. How is his low/overhead game? Does he have some decent options like in MK9?
 

Qwark28

Joker waiting room
Thanks for all the work you put in today. Really helps set the mind at ease that you think Sub could be legitimately good in this game.

Now a question for Kung Lao; I heard that his strings are relatively quick compared to most of the cast. How is his low/overhead game? Does he have some decent options like in MK9?
his strings are actually mediocre to slower than average

he has a o on block overhead launcher ending string in 44 and an unsafe B22 launching overhead, everything else is low string enders
 

FluffyKittenPops

#ONTHERISE
@Qwark28 any good information on kung jin? I like the character but most people say he's going to be bad/low tier. What's your input? And how do you think he should be played?
 

FluffyKittenPops

#ONTHERISE
@ whoever i told to forward and back jumps have universal jk/jp animations, i was wrong, theyre all unique
Fml I can't sleep. Too much mkx hype. What are Johnny's jump in attacks?
Is his d3 a knockdown?
What are good chains that can end with a nutpunch?

His basic overhead?
Are the d1's the same?
Frame data for his normals?

@Qwark28 @Repulsar
 
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Barrogh

Meta saltmine
His frost barrier has a startup of 5 frames and his ex version 2 frames.
Between this and that stream where Sonya was shown, I have a feeling that parries will be incredible bill in this game.
Does it counts as bill is it gets exposed before the launch though? :p
 
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