What wasn't? Multiple characters have complete strings that can be cancelled into a special, and are hit confirmable.They nerfed it because it wasnt supposed to be in the game in the first place Jeezus ppl
Kabal F+32. can link to saw, ND, tornado slam.Any full string does not link to a special unless it's in a juggle.
Thats one person and thats because of how its designed, So once again what i said still stands -_-Kabal F+32. can link to saw, ND, tornado slam.
I am under the impression F+3, 2 for Kabal is not a full string........I could be wrong.
Just because that's the only one I can remember currently doesn't mean the point doesn't stand. I'm not on MK right now, I'm busy playing New Vegas and I honestly don't care if it's only one other character. It's the same input even, and cage loses the ability.Thats one person and thats because of how its designed, So once again what i said still stands -_-
Thank you..!I don't really understand. Somebody set me straight. Isn't Sub-Zero's 21 2n1 and special cancellable?
Can somebody explain the difference and why Cage breaks the rules but Sub, Kabal, etc, don't? I am not trying to say the patch is right or wrong, just trying to understand it.
Didn't know that was the defining factor.Kabals F3,2 combos into those because it puts them in a juggle state. (knocks them off their feet)
Sub-Zeros 212 (or 21) knocks them off their feet as well.
JCs F3,2 leaves them on their feet and therefore shouldn't combo which is why it was changed. If you wanted to argue anything it should be that F3,2 should knock them down on hit much like Kabal's F3,2 allowing nut punch to be a combo.
Yeah I wasn't saying it would make a huge change since it goes for everyone, but it does sort of play around with how you have to move up.. and the dashing is supposedly changed in that you can't buffer or cancel a dash in between the current animation but that doesn't mess with dash blocking at all.I posted his changes a few messages up. I tweeted at Paulo about the sweep thing that wasn't in patch notes and he confirmed that he does have more recovery so less advantage on hit (not allowing raw sweep combos) and less advantage on block and that he was going to update the patch notes with that.
Playing JC a bit post patch, I don't notice his dash as being changed at all. I usually block dash though.
P.S. Metallica, this is Dizzy if you didn't know =P probably should see if I can change my name here or something...lol
F3 is a mid though...?You guys may want to test whether a jumping punch gives enough block advantage for f+3 to be uncrouchable.
You are missing the point.Playpal said:F3 is a mid though...?
If you're asking if it still jails off jump-in punch it without a doubt does. Testing has shown 18 frame moves still jail after jump in punch.You guys may want to test whether a jumping punch gives enough block advantage for f+3 to be uncrouchable.
I know that f+3 is not crouchable. You people are missing the point.Daggerfall said:If you're asking if it still jails off jump-in punch it without a doubt does. Testing has shown 18 frame moves still jail after jump in punch.
As said by playpal, F3, wasn't crouch-able to begin with anyways.
Daggerfall just answered your question.I know that f+3 is not crouchable. You people are missing the point.
Does f+3 jail, so that the opponent cannot crouch after a blocked jumping punch, which has less advantageous frames in the patch? Again, f+3,3~EX forceball will not work if the opponent can crouch block f+3 after a jumping punch
18 frame attacks do not even jail in the current version. For example, Noob's b+1, which is 18 frames, does not jail.Playpal said:Daggerfall just answered your question.