heres what i think.So the patch finally hit PSN yesterday. Here are my first impression after playing for about 6 hours or so:
--at this point I can't tell if there is a noticeable difference in the recovery time of the teleport. First opponent I met after I downloaded the patch was some button mashing n00b. There literally was no time during a match that this scrub was not mashing on a button, and he in addition was apparently unfamiliar with the block button. Every time I teleported I got punished by a 1, 1 or 2, 2 but I am not sure if that was because of his button mashing or the 2 additional frames of recovery.
--the next several opponents I faced sometimes it seemed I had to wait just a little bit longer after a teleport before I could do anything, other times i was able to do anything I did before the patch with no noticeable difference.
-- what makes it even harder to assess if there is a noticeable difference was the fact that yesterday and today there was a terrible lag on PSN. I wasn't able to hit combos as simple as 3, 3, 4.
--Vicinity Blast still seems to be at advantage on block, which is great. Several times I was able to pull off a throw after the opponent blocked it.
--I didn't try Ex-Teleport a single time. In my opinion this will only be useful against high level players or ones that are overly defensive, i.e. opponents who are more likely to block and/or attempt to bait a teleport in order to punish it. Against semi-aggresive to aggresive players it'll most likely backfire because, just like others here have already pointed out, it happens so quickly that if the opponent is performing any attack you are virtually guaranteed to walk right into it. This is just theory though. I am going to have to try it in real match situations before I can give any useful feedback.
--3, 3, 4 ~Teleport~d3, Shocker, 3, 3, 4, Electric Fly works, although f2 after the Teleport just doesn't work for me, but it didn't pre-patch either so this is not patch related. It just feels like an awkward input for me. It doesn't look you can connect a 3 after a Teleport. I am pretty sure d1~Shocker works also but the timing is more strict than d3.
So, final verdict: it seems there is some noticeable difference (in recovery time of Teleport) from before although I am not sure if that was due to me knowing of the 2 additional frames and therefore "seeing" it.
How does it feel for the rest of you guys? Do you get punished more? Do you have to adjust your gameplay because of it?
Teleport Nerf- the teleport has some noticable differences and some that seem the same, like doing a sweep or b3 after teleport seems just barley slower while doing a jump or f2 after seems the same. also it doesnt seem like the added frames effect teleporting in strings that much, other than the occasional d1 punish, its still a good mix up. same goes for random teleport, its seems people punish a teleport with a d1 more often but not many normal strings and rarely do i get punished by a full combo on random teleport unless i get read good.
as for the combo situation, yes its harder to do 1 shocker after 334, i just do f2 now for consistency, but d3 shocker is very very easy. it just depend on how risky your feeling for that extra damage now. 1 shocker can lead to 41% but strict timing, f2 shocker is easier but still a little strict for 40% and d3 shocke for a sure thing but does 39% so just choose your preference. but if you end with an xray d3 and f2 scale the same for 48% damage. so if your ending with an xray id always go with d3 shocker instead of f2
Vicinity Blast nerf- destroyed, its 0 on block now, so really its only good for more safety on block, or to check soomeone trying to jump after for a combo
EX teleport- i use it all the time. first of all you can input a string DURING the second teleport, so a string can come out before the animation is over. it also cant be interupted during the animation so during a blocked string, if they try to punish than you'll go through there punish and your string will hit. also everyone is saying you can run right into an accidental punish with it, this has never happend to me. actually during a sub zero match, he kept trying to react to teleport with 22 to punish and he was doing a good job, so i ex teleported, and he didnt react until the second teleport so the 22 didnt come out until i was right in front of him, so i got punished right? wrong. i cancelled with f2 4 and the first 2 wiffed and my f2 went straight through the second 2 like i had armor or something and he ate my combo. so i dont think youll get accidently punished too often