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Can we get a consensus on Character/Variation Lock rules?

How should counterpicking be handled?

  • Winner can change variation if loser changes character, W. picks variation before L. picks variation

    Votes: 77 27.8%
  • Winner can change variation if loser changes character, W. picks variation before L. pick char.

    Votes: 20 7.2%
  • Winner is not variation locked if loser changes variation and/or character.

    Votes: 36 13.0%
  • Winner is character/variation locked no matter what loser does.

    Votes: 144 52.0%

  • Total voters
    277
  • Poll closed .
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Alright RyRy

Florida Kombat
You guys have to understand...

Counter picking is part of fighters, always has been. The loser is making their pick based on what they know MUST be on the screen. The loser already knows full well that they risk their counter pick not being able to win the last game vs the winners final pick. Either way, the winner already has a big advantage by winning the first game. Trying to avoid counter picking by allowing the winner to counter the losers counter gives the winner an even bigger advantage. You also still don't lesson the counter picking, you just changed it so that now both guys are sitting there looking to counter pick. The loser is guessing which variation the winner may switch to, and the winner is guessing which variation based on who they think the loser may use.

Variation lock, final answer!!
I just read this in Toms voice.
 

Shady

Noob
How is this still a discussion? Variation lock. Done. You're already at an advantage as a winner, you are a game up and you have the final counter as is. With letting the winner switch variations you're eliminated what the character switch does for the loser, which is give him that one moment to adjust. He is already on the back foot, he is already switching strategies, he already abandoned the initial plan.

Most fighters are doing assist lock and variation lock. It's the standard. Why would we deviate? Like I said, look at UMvC. One of the longest running Evo games. You can't switch team order, you can't switch team assist. You roll with what got you there, you're already on the front foot.
 

Konqrr

MK11 Kabal = MK9 Kitana
Like @Compbros said ultras are once maybe twice a match and you actually have to land it to be effctive not like these variations
NO! This is completely wrong. Characters in SF have ultra once or twice per round... And just having it changes the matchup. You don't need to land it to make it change how your opponent plays. Abel or Chun with ultra 1 makes throwing fireballs extremely risky.

I am still 100% for winner can change variation if opponent changes character. Absolutely this.
 
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Paul the Octopus

Slow Starter
You guys have to understand...

Counter picking is part of fighters, always has been. The loser is making their pick based on what they know MUST be on the screen. The loser already knows full well that they risk their counter pick not being able to win the last game vs the winners final pick. Either way, the winner already has a big advantage by winning the first game. Trying to avoid counter picking by allowing the winner to counter the losers counter gives the winner an even bigger advantage. You also still don't lesson the counter picking, you just changed it so that now both guys are sitting there looking to counter pick. The loser is guessing which variation the winner may switch to, and the winner is guessing which variation based on who they think the loser may use.

Variation lock, final answer!!
I think it's clear you want the best for the game and you seem like you are willing to listen to reason. Please consider this example/line of reasoning - it's fine if you ultimately disagree but please be open and consider it.

Assuming winner is character locked but not variation locked - as the loser, you know the possibilities are narrowed down to three variations of one character instead of the entire roster. As the loser, you can now pick a character that goes even or better with all three of the variations. Then once the winner selects a variation, the loser can pick his variation that does best (because of the order of the character/variation switches the winner is locked in at this point - loser has the final move). The loser should not pick a character that beats one variation and loses to another. This would be the only way that he gets counter picked by the winner. Loser should always play an even or advantage matchup as long as he applies the smallest amount of strategy - counterpicking still exists but is lessened (the order of the switches is important). Literally the only exception to this, once you work through all the examples, is if there is a character with multiple overpowered variations - so that it's impossible to pick a character that covers all those options. However I would say that is a character balance issue, not a rule issue.

On your second point - I think we all agree that counterpicking has always been a part of FGs. Most of us also agree the game will be fine regardless which rule we pick. We are just saying that there's a chance it will be even better without variation lock, just as double random stages was better than the default 50/50 stage selection that the developers put into the game. The rationale for variation unlock and random stages is actually similar at a high level - both try to lessen counterpicking and make it so fewer games are decided at the select screen (50/50 stages were bad b/c if you got pre patch metropolis rooftop it was an auto win/loss at the select screen if the players were of comparable skill in certain matchups). Developers and the simplest rules aren't always best. If there is a logical reason why not try the new rule. We can always go back to the old one and this gives a chance for an even better game.

OP in this thread has more: http://testyourmight.com/threads/the-argument-against-variation-lock.47074/
 
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Shark Tank

I don't actually play these games
Melty was at EVO & both games were really populuar with a consistent & strong scene in America for their time & while they've dropped out a bit they get more consistent numbers than NRS games after their time has passed. Note I'm only counting America & not how strong the scenes still are in Japan. Please stay ignorant.
Honest question, did Japanese players start with variation unlock earlier in the games life or was it changed at a later time?

By the way, sucks that CB is in IL. I would have loved to offer my body to sciencias
 
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NRF CharlieMurphy

Kindergarten Meta
How is this still a discussion? Variation lock. Done. You're already at an advantage as a winner, you are a game up and you have the final counter as is. With letting the winner switch variations you're eliminated what the character switch does for the loser, which is give him that one moment to adjust. He is already on the back foot, he is already switching strategies, he already abandoned the initial plan.

Most fighters are doing assist lock and variation lock. It's the standard. Why would we deviate? Like I said, look at UMvC. One of the longest running Evo games. You can't switch team order, you can't switch team assist. You roll with what got you there, you're already on the front foot.
It is still a discussion because there is a game .... with the same premise of variations.... that doesn't do what your'e describing.
 

KRYS9984

Noob
Everyone look!

It's actors Vince Vaughn and Owen Wilson!

Hey guys, what are your thoughts on the Mortal Kombat X character / variation lock rules?


Hollywood has spoken, everyone should rock the lock. :cool:

Edit / disclaimer: This post was intended to lighten the mood in this thread; Vince Vaughn and Owen Wilson do not have a personal opinion on the subject nor do they have final say in the outcome. Carry on.
 
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haketh

Noob
Honest question, did Japanese players start with variation unlock earlier in the games life or was it changed at a later time?

By the way, sucks that CB is in IL. I would have loved to offer my body to sciencias
Started lock, ended up getting changed to being able to switch after JP players saw it benefitted the meta & how much fun the game was. They pushed for it so hard the devs made it so you could switch variations in later versions of the game.
 

NRF CharlieMurphy

Kindergarten Meta
Started lock, ended up getting changed to being able to switch after JP players saw it benefitted the meta & how much fun the game was. They pushed for it so hard the devs made it so you could switch variations in later versions of the game.
But hey... we want to reinvent the wheel.

Is there anywhere that has the actual rule set for said game? So it can be posted for all the read?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
The fact that this thread is still going is dumb.

The fact that the arguments on each side HAVEN'T changed is even dumber.

The fact that people believe you can still counterpick when you don't even pick last is beyond dumber.

The fact that people are citing the experiences of games with a similar system for their argument, but people still don't see the benefits, is just dumb.

Therefore, this is all just pointless.
 

d3v

SRK
Not this again.

Some of us who're more familiar with how this was handled in other games have already given examples of how this was handled in those games.

Winner can choose variation if the lost changes character (but has to do so before the loser picks variation).

And before anyone says other wise, Moon Phases in Melty and Arcana in AH work almost exactly like variations in MKX. Heck, even ISMs in Alpha 3 do something similar since some characters gained and lost moves depending on the ISM selected. Match-ups changed based on the option selected.
If you reset the bracket it should be fair to choose another variation...
Resetting the bracket means both players can pick their character as it's a new set.
 

aldazo

Waiting for Havik
...Trying to avoid counter picking by allowing the winner to counter the losers counter gives the winner an even bigger advantage. You also still don't lesson the counter picking, you just changed it so that now both guys are sitting there looking to counter pick. The loser is guessing which variation the winner may switch to, and the winner is guessing which variation based on who they think the loser may use.
If as you said we must treat each variation as a unique character then the winner has just 2 chars at his disposal to "counterpick" whatever variation the loser choose from a total of 90. I mean is not like the winner has every single variation at his hands just 2 from 90. If you keep variation lock it increase the chances of the loser by a great margin because he now has 90 variations at his disposal instead of the 30 in MK9; the chances of finding a 7-3 or even an 8-2 matchup in his favor are a lot bigger (x3). So this could happen: the loser now wins the second match with a great margin and then the third match is taken by the first match winner, again with a great margin.

I think you should at least test both systems equally before making a decision, because going for variation lock could bring the scenario where the winner of a set is decided by the winner of the first match.
 
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Montanx

Thats why they call this thing bloodsport, kid.
Maybe im just not up to speed, but I thought rules were just both players pick a character and see who wins..Why does it need to be more complicated than that?
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
Maybe im just not up to speed, but I thought rules were just both players pick a character and see who wins..Why does it need to be more complicated than that?
Because "counter picking has just always been a part of fighting games". It's some sacred, mysterious art form that has existed for eons, and any attempt to revisit it is sacrilege, even if new games come out with systems designed specifically to counter it. It's an ancient tradition from a dark time when games only had one variation per character, and as we all know, you should never, under any circumstances, update an ancient tradition for the modern world.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Because "counter picking has just always been a part of fighting games". It's some sacred, mysterious art form that has existed for eons, and any attempt to revisit it is sacrilege, even if new games come out with systems designed specifically to counter it. It's an ancient tradition from a dark time when games only had one variation per character, and as we all know, you should never, under any circumstances, update an ancient tradition for the modern world.
To put it in a less sarcastic way, @Montanx, fighting games have had counterpicking since the start, but some games in recent history are attempting to introduce systems that encourage regulation of counterpicking, like with Melty Blood and Arcana Heart. Mortal Kombat X falls into this boat as well. There's nothing but benefits from it, but a largely traditional crowd doesn't feel like it's right.

In all honesty, I stopped replying to the thread because of that. Realistically, the benefits won't start to really shine until a little later into the game's life cycle, but even then, it still encourages players to stick with a character and refine their play with each of the variations to suit their needs for matchups.
 

Montanx

Thats why they call this thing bloodsport, kid.
To put it in a less sarcastic way, @Montanx, fighting games have had counterpicking since the start, but some games in recent history are attempting to introduce systems that encourage regulation of counterpicking, like with Melty Blood and Arcana Heart. Mortal Kombat X falls into this boat as well. There's nothing but benefits from it, but a largely traditional crowd doesn't feel like it's right.

In all honesty, I stopped replying to the thread because of that. Realistically, the benefits won't start to really shine until a little later into the game's life cycle, but even then, it still encourages players to stick with a character and refine their play with each of the variations to suit their needs for matchups.
Ok I see that. I personally think it should be no more complicated than "Best of 3 matches, after each match you can pick whoever you want.". BUT, that may lead to an annoying game of "we are both going to sit here not picking because I want to see who he picks so I can counterpick." and having both players just stall like morons.

Why not have some kind of blind pick system where the cursor is invisible but you can reveal it to see where its at with r2 to get your bearings. So for example id mash dpad, then reveal my cursor to be on reptile. Then in my head I know my actual intended character is 3 clicks to the left so I can do that and the opponent wont know til both have picked. Its a little wonky I know, but its the best I could come up with.
 
Reactions: d3v
That's obvious as it is a completely different set.
bro you need to chill this is a discussion not a end all be all and honestly i think it should be ran like cvs 2 in that game winner didn't get to change anything the whole point of the three variations is to basically make your pick a counter pick if one of the variations is good against there type. example would be kotal blood omen is ass against kano's commando but his other is really good at making the match up even or in his favor why should the loser have to deal with a possible oh i know this beats his but he wants to change that will only drag out the set in the long run
 
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