Shark Tank
I don't actually play these games
See, people don't hate you. Not in this thread at least
See, people don't hate you. Not in this thread at least
One of few. Most do.See, people don't hate you. Not in this thread at least
It's not a matter of lacking fundamentals ata high level, but just not being quite as polished in some areas as others. I, for example, have reactions that I wish were better. I compensate for this by always playing where I give myself enough space or read my opponent to create opportunities to react to what my the person is trying to do.One of few. Most do.
Though for the sake of it, me being the odd-man-out, can we all agree that fundamentals are a mastery of the basics and their utilization in the game at large?
Only reason I would disagree with this is that if you learn the basics of the mechanics of one game, and try to apply them to another, you'll most likely fail to do so.
If we can, can we move onto the idea of "does anyone truly lack fundamentals at a high level"?
But do you have "worse" fundamentals? At the end of the day, its drawn out of one and put into another to compensate.It's not a matter of lacking fundamentals ata high level, but just not being quite as polished in some areas as others. I, for example, have reactions that I wish were better. I compensate for this by always playing where I give myself enough space or read my opponent to create opportunities to react to what my the person is trying to do.
I'm just going to go ahead and make the comparison of myself to Justin Wong. Jwong has been playing fighting games for a very long time. He understands how the fundamentals of games work more than just about anyone and can pick up pretty much any game and be good at it, where as I have played like a total of 3-5 games over 4 years. If Justin were to take his vast years of knowledge and skill and put them up against mine, I would most likely be outdone, because he does indeed have better fundamentals than I do. I totally get your viewpoint and don't completely disagree with it because anyone playing well at a high level has to have some understanding of fundamentals.But do you have "worse" fundamentals? At the end of the day, its drawn out of one and put into another to compensate.
If you have 10 points, say spread over 5 stats, you'd have 2 points in each to be perfectly balanced.
If you have a 1 in one stat, you'd naturally put a 3 in another to compensate, as you are saying here.
So at the end of the day do you not still have 10 points?
Well yeah, one would assume so, but not to offend I'm not 100% sure if you are considered as "high-level" as Justin Wong...I'm just going to go ahead and make the comparison of myself to Justin Wong. Jwong has been playing fighting games for a very long time. He understands how the fundamentals of games work more than just about anyone and can pick up pretty much any game and be good at it, where as I have played like a total of 3-5 games over 4 years. If Justin were to take his vast years of knowledge and skill and put them up against mine, I would most likely be outdone, because he does indeed have better fundamentals than I do. I totally get your viewpoint and don't completely disagree with it because anyone playing well at a high level has to have some understanding of fundamentals.
Ok, so this is where we have been miscommunicating. You are using the word fundamentals as a reference to the tools available to characters in games, where I am referring player skill and knowledge. You're right characters don't shouldn't have worse fundamentals, that the point of character design and balancing. Character designs don't make up fundamentals, players do. A character can have a certain toolset and have them used in different ways, it's up to players to use their knowledge skill and preference of play to choose how to use the character.Well yeah, one would assume so, but not to offend I'm not 100% sure if you are considered as "high-level" as Justin Wong...
I think a better comparison would be like... last EVO. Cyrax vs Kabal, one has a different skill set needed, but the one who loses doesn't suddenly have "worse" fundamentals. Likewise, just because Kabal or Cyrax don't require every aspect of what fundamentals are doesn't mean they don't require basics.
Yeah?
Yes, though I also don't agree with the simple list given, and I think fundamentals go beyond just having those qualities and thats that.Ok, so this is where we have been miscommunicating. You are using the word fundamentals as a reference to the tools available to characters in games, where I am referring player skill and knowledge. You're right characters don't shouldn't have worse fundamentals, that the point of character design and balancing. Character designs don't make up fundamentals, players do. A character can have a certain toolset and have them used in different ways, it's up to players to use their knowledge skill and preference of play to choose how to use the character.
It's not really THAT cut and dry, but that's the general gist of it.This is where my problem stems with the idea that its all basics. Sure there are things that are effective, some ideas that exist in every game, but not everything carries equal weight in every game, for every character. And you are playing these characters, so you can't just disregard them and say "its just basics" because that doesn't work out for every character, in every game. A character who depends on parries needs more of one thing than another. A character who depends on armor or long limbs depends on some things less than others. Because not every character is the same, character tools NEED to be considered.
I can't fathom that its as cut, dry, and simple as "Here is a list. As long as you follow this list, you have strong fundamentals."
So then what makes someone else have less fundamentals, so long as they have everything on the list? Is it just they aren't as good at one thing? What if they give up one and are better in another due to their character? We have to stop pretending that every game, every character, and every player can fit into a to-do list and all be equal and yet not. This is why I started this topic, not only to see what everyone considered to be fundamentals, but also to see how narrowly defined they are.
Apparently they don't lack it, because its simply the basics. Everyone has them, or so I'm seeing. It would be impossible for anyone of any competent level to be lacking in fundamentals anymore than any other person or character because they can use the basic tools and apply them.
(I play multiple gamesIt's not really THAT cut and dry, but that's the general gist of it.
EVERYONE has some level of fundamentals. But trust me, once you actually work on them you'll see a huge difference. You'll understand what they are once you start playing multiple games and can do things in it just because. Street Fighter really improved my fundamentals a lot.
+1Fundamentals in a basketball player:
Good ball handling, passing , correct consistent shooting, teamwork, and game knowledge.
So it's a mastery, of the universal traits ( non related to physical talent) which enable success in the game. Some of these are subjective, such as correct shooting. Reggie miller's shot was not perfectly fundamental but he was on of the greatest shooters ever.
In any sort of mastery, usually their are universal traits required, I.e. Patience discipline, precision, consistency, feel.
I would say these correlate to fighters
So the universal traits which correlate to success in fighters Imo would be:
Space control
Footsie
Patience
Analyzation of opponent
Playing matchups/neutral perfectly/ developing reactionary play
Execution
Defense
Pressure ability
Punishment
Some players aren't as complete as others but still find success because their character is so powerful it only requires some of the traits above.
An example of this would be Shaquille o'neal. He isn't a great shooter or handler ( for his size he's great but universally no) but he just powers his way and is one of the most dominant players in history. It's kind of like doomsday players just power their way in without having space control or footsies or forced to play really complicated neutrals. They just power in and dunk it.
Some players simply rely on great pressure and reads more heavily then a more universally complete balanced playstyle.
One of the reasons people frown on inj. Is because the op tools overshadow things like space control, footsies, and reactionary play... Imo the most skillful arts along with playing opponent
While this is true, does this mean YOLO players don't have good fundamentals? I'd think forcing a response is just as effective as preparing to respond to anything. Both require certain skills so they don't get blown up; as for being YOLO, or rather, they can recognize when going unorthodox will be effective.To me, these players don't YOLO a lot, they go for what's safe and still being effective.
They look like they aren't really doing much, but they are controlling the match at their pace.
I'm just saying players that stick strictly to fundamentals do those things.While this is true, does this mean YOLO players don't have good fundamentals? I'd think forcing a response is just as effective as preparing to respond to anything. Both require certain skills so they don't get blown up; as for being YOLO, or rather, they can recognize when going unorthodox will be effective.
Case and point: Sonicfox.
Sports case and point: Mohommad Ali, who would often outbox other in-fighters by knowing when to bob in and out, rather than simply waiting for the opponent to close.
I guess, but again, I would stress that "fundamentals" isn't to be used as a blanket term. Not all players are the same, after all, so what they consider "fundamental" might not be the same for someone else. Bane player's fundamental is far from the same as say... a Flash's fundamental. While the concept might be the same, there are differences in playstyle we can't ignore, nor can we consider one side "fundamental" and the other side not.I'm just saying players that stick strictly to fundamentals do those things.
I'd never, in this world or the next, say @SonicFox5000 has poor fundamentals because he has the YOLO factor. I just feel YOLO is more flashy...like the attempt to dunk on someone or the attempt to hurdle a tackler. If you pipe the defender or hurdle them, you get top ten on SportsCenter...if they block you or grab you and slam you...they get top ten on SportsCenter haha
No, I understand what you are saying.I guess, but again, I would stress that "fundamentals" isn't to be used as a blanket term. Not all players are the same, after all, so what they consider "fundamental" might not be the same for someone else. Bane player's fundamental is far from the same as say... a Flash's fundamental. While the concept might be the same, there are differences in playstyle we can't ignore, nor can we consider one side "fundamental" and the other side not.
Its not just "spacing, defense, anti-airs, etc", its how each player or character tackles each specific avenue of it. Thats why strong players are recognizable for how they play.
Thats why I feel knowing the basics =/= utilizing them.
I feel like Yolo is a certain term we've almost cursed his playstyle with. Its smart play most of the time, its never obvious and it takes most people by surprise, and if it doesn't work he can shift gears. Its never reckless, so I wouldn't say its "yolo". Thats just me though.
Sorry if it isn't making sense. I'm not saying fundamentals aren't the basics or some kind of mastery, I promise.
just wanted to heel it up lolYou're not wrong, but all the same. Your input is valued if you have a personal definition for it.
You're too pretty.just wanted to heel it up lol
I agree with this post the most, although THTB is pretty spot-on too.Fundamentals in sports are mastery of basics.
Tom Brady of the Patriots is the definition of a fundamentally strong player. Tight spiral, doesn't scramble out of the pocket, fast and consistent form, doesn't heave downfield unless the play is drawn up that way, so-on.
So when someone (out of context or not) mentions "Best fundamentals" on TYM, I think of people who master spacing, footsies, combo execution and punishing.
To me, these players don't YOLO a lot, they go for what's safe and still being effective.
They look like they aren't really doing much, but they are controlling the match at their pace.