umk_p1
Noob
yes, that is what i wrote in the post you quotedlol, does this mapping works with MK9?
![Roll Eyes :rolleyes: :rolleyes:](/styles/default/xenforo/smilies/rolleyes.png)
yes, that is what i wrote in the post you quotedlol, does this mapping works with MK9?
u mean u do light punch and ligt kick plinking with select button? actually it is legit, every top sf4 player use it at tournaments. And sf4 tournament scene is the biggest and we can consider them as the tournament standart for every other fighting game. Tokido now uses 2 additional buttons mapped for jump, so he plink them to do instant ultra 2 whil standing, so no need to whiff move or jump to buffer ultra-motion.... and still, no one baned himIt would be sick if the console versions would allow to map the directionals, it would make input bug more tolerable by using shortcuts to perform jumps. Anyway i'm pretty sure you can map on the PC version. I do it with USFIV, i map the Select on the L2 button to perform slinks instead of rewiring my stick for it.
Yeah i heard is allowed, so none has banned this yet. Also my Stick is a Hori Design i can switch the start with the select, although is much more difficult to slink with that on PS3 i still possible with some good practice, aside from that i play Ibuki, it should be easier to slink with her because the input window is larger because of tsumuji special move.u mean u do light punch and ligt kick plinking with select button? actually it is legit, every top sf4 player use it at tournaments. And sf4 tournament scene is the biggest and we can consider them as the tournament standart for every other fighting game. Tokido now uses 2 additional buttons mapped for jump, so he plink them to do instant ultra 2 whil standing, so no need to whiff move or jump to buffer ultra-motion.... and still, no one baned him
Thanks for the answer Mr. Maf.No plink in umk
I've tried mapping "Up" and "HP" to the right analog (as well as the original buttons), and it seems to work fine. Wanted to try the cheap iAFB stuff and it works fairly well. But unless I practice it for awhile, it's not that useful, and I don't plan on practicing it since it would probably be banned. I don't necessarily think it should be banned, specifically for iAFB's, but it could open up some broken possibilities, might as well snip it out now and ban multiple button mapping. Kind of unfortunate since I use both L1 and L2 for run, and both R1 and R2 for block, just something I got used to since that's how it is on the 2006 XBLA version of UMK3.Thanks for the answer Mr. Maf.
Note: I didn't mean actual plinking, just a similar input style. Example: 2 different buttons mapped to up, 1 button mapped to run, "plink" (but not actual plink) Up button 1, then Up button 2, then tap run, and I'm getting nothing happen. Maybe not leaving that blank frame in between... or maybe a keyboard issue?
I'll look into it/practice![]()
What'd you have in mind?...but it could open up some broken possibilities
i didn't get what you want to get with this mapping, why 2 ups?Thanks for the answer Mr. Maf.
Note: I didn't mean actual plinking, just a similar input style. Example: 2 different buttons mapped to up, 1 button mapped to run, "plink" (but not actual plink) Up button 1, then Up button 2, then tap run, and I'm getting nothing happen. Maybe not leaving that blank frame in between... or maybe a keyboard issue?
I'll look into it/practice![]()
Yeah that's exactly what I was saying a while ago, but actually you press B, B+up. Not B, B, Up.I've tried mapping "Up" and "HP" to the right analog (as well as the original buttons), and it seems to work fine. Wanted to try the cheap iAFB stuff and it works fairly well. But unless I practice it for awhile, it's not that useful, and I don't plan on practicing it since it would probably be banned. I don't necessarily think it should be banned, specifically for iAFB's, but it could open up some broken possibilities, might as well snip it out now and ban multiple button mapping. Kind of unfortunate since I use both L1 and L2 for run, and both R1 and R2 for block, just something I got used to since that's how it is on the 2006 XBLA version of UMK3.
every point u've made there is not trueThe fastest input requiers at least 1 blank frame inbetween, this is about double same direction inputs (back back hp), kabal's spin back-fwd also needs 1 fr btwn iirc. Can't say for sure about down-fwd like jade green kick, need testing. Interesting thing is if u stretch back-fwd input for ex. kabal's spin then it affects to the input window of the rest buttons (lk)
Let's say u perform fastest possible back-fwd motion which takes 3frames, then u can delayur Lk onput up until 15 for ex(dont remeber exact frames), and if u perform longest possible back-fwd input, let it be 10 frames, then u got 5 frames to input Lk, so obviously u cant stretch inputs for too long. Also im not too sure if total maximum nuber of frames always constant if u vary delays btwn b-f and f-lk.
Don't know if this helps. No plink in umk
for iaf it goes something like this: [b1, wait at least 2 frames, b2 (don't let it go to the end cuz u need to jump back), up+hp (on the same frame)]Yeah that's exactly what I was saying a while ago, but actually you press B, B+up. Not B, B, Up.
If you do B, B+up....on stick 100% of the time an iAFB comes out...its extremely cheap.
Edit: What it looks like is Back, neutral, Back + roll the stick up. I can machine gun iAFB's like this.
ok, i told already this need testing, that's what u've done . Gjevery point u've made there is not true
in fact double inputs have 2 null frames, others none
there is fixed total number of frames to perform a special move, it actvates whenever u press the last button of the combination, if there wasn't "stretching" of some kind, all the specials would be frame-perfect (iaf is one of them in part which i'm gonna try to explain next)
for iaf it goes something like this: [b1, wait at least 2 frames, b2 (don't let it go to the end cuz u need to jump forward), up+hp (on the same frame)]
[...] - set number of frames for fire ball's input window (25)
b1 - first time u press back for whatever 25 total frames - 2 null frames - b2 is
b2 - second time u press back for whatever 25 total frames - 2 null frames - b1 is
don't doubt u can spam them with some practice
however the usage of shortcuts for doing iafs in vanilla shouldn't be encouraged in any way, even more so button mapping, simple as that
yeah, good for meok, i told already this need testing, that's what u've done . Gj
Stop right there, its enough you abuse the fuck out of the inv on homo smokeWhat'd you have in mind?![]()
I wasn't encouraging it, but yeah with practice they are pretty easy. There are other ways to "cheat" that was just one, and at an offline tournament or on a cabinet it won't get you anywhere.don't doubt u can spam them with some practice
however the usage of shortcuts for doing iafs in vanilla shouldn't be encouraged in any way, even more so button mapping, simple as that
When? i want to get my hands on it too. To Stay ahead against all players from my country MuahahahahaThe hacker is finishing up Version 32, the first Public Beta. If all of the changes work as intended, then expect it very soon!
Over 100 changes since last time.
the last line wasn't addressed directly to u, and i like that u call things by their namesI wasn't encouraging it, but yeah with practice they are pretty easy. There are other ways to "cheat" that was just one, and at an offline tournament or on a cabinet it won't get you anywhere.
It could be because it's almost 4 in the morning and I haven't been to bed yet… But I am literally dying laughing here
Nah, that gif is golden.It could be because it's almost 4 in the morning and I haven't been to bed yet… But I am literally dying laughing here