i don't see how it's necessary knowing that it's next to impossible to pull off, same goes for MBK and MGP
ROLL CHANGES:
- Can no longer retain LK charge by releasing LK and holding it again on the next frame
Sure but why not fix it if it was never supposed to be there? Pretty mind blowing that they've got the source code to work with here. Love seeing all the little holes they're able to plug up.i don't see how it's necessary knowing that it's next to impossible to pull off, same goes for MBK and MGP
then why're relaunches and iafs still there?Sure but why not fix it if it was never supposed to be there? Pretty mind blowing that they've got the source code to work with here. Love seeing all the little holes they're able to plug up.
Jax's big hit combos tend to whiff mid combo with ducking, blocking ninjas. Easy punish. Wonder if that'll change.Completely agree. Great post.
It is a HUGE problem with UMK3 and your exactly right and in order for it to really be the best possible 2d fighting game it can be it needs to regain, and retain this essential part of its roots like Street Fighter did. And more variety…
I actually believe Jax is and could be one of these zoners capable against teleporters.. I like what the reduction to the disable timer does for his zone game and when he does the missiles it slides him backwards which creates real problems for teleporters trying to punish him on reaction. And the reduction to startup on his ground pound will be great. Even in vanilla he is a very underrated counter pick to teleporters. Very interested to play with new Jax.
will be the FIRST PUBLIC RELEASE. Get hype people!
I use MBK all the time online, it's not difficult.i don't see how it's necessary knowing that it's next to impossible to pull off, same goes for MBK and MGP
it's frame-precise, how you do it "all the time" is beyond meI use MBK all the time online, it's not difficult.
Relaunches have been addressed with that roundhouse hit reaction on I think the second launch... I suspect they weren't removed completely because changing those properties might have broken other things in the game. If IAFs are really considered a problem I expect the hacker will do something similar to MKII TE (recovery added to Liu Kang and Mileena air projectiles outside of combos).then why're relaunches and iafs still there?
i'd start from his slow on recovery (intentionally or not) LK
So, with the dash changes, where does Reptile's damage now stand? Is it going to be more useful to end the combo earlier?Version 31 changes added to OP
No you always want to max out the juggle, perhaps depending on where the corner is would be the best bet. You get around 50% for maxed out combos, but 40% for easy ones as well.So, with the dash changes, where does Reptile's damage now stand? Is it going to be more useful to end the combo earlier?
Oh, weird, you seem to have forgotten to list Sheeva's new air-throw...Version 31 changes added to OP
Someone with a well trained ability to modify existing games is editing Ultimate Mortal Kombat 3 in ways many of us never dreamed possible in order to fix and change the gameplay to make it more competitive. The original arcade game is being modified.I'm very new to this so is this a new umk 3 coming out on ps3 or something? This my first time hearing about this I went to YouTube and seen a video called the new shang tsung and the look of the game looked different it had practice mode on it and he was doing an uppercut combo I never seen him do in my life can someone let me know
Oh okay thanks manSomeone with a well trained ability to modify existing games is editing Ultimate Mortal Kombat 3 in ways many of us never dreamed possible in order to fix and change the gameplay to make it more competitive. The original arcade game is being modified.
The hacker already updated Mortal Kombat II into Ultimate Mortal Kombat II: Tournament Edition and its frickin amazing. So people like me are insanely freaked out at how amazing this new revision of Ultimate Mortal Kombat 3 will be.
It's not an official revision, not made by any studio or anything, it's just someone awesome doing something awesome to make an already awesome game more awesome.
lol, does this mapping works with MK9?actually it's a pad,the jump is mapped on the analog thumbstick down( for the right hand ) and the HP is mapped for left of the thumbstick, basically he does back-back - and pushes the stick diagonally down and left, we've discovered that even at EVO this key mapping is not forbidden and mk9 allows such thing either and technically sticks are 4 discret buttons