Umm...what?Lol wut? You got some tech you are hording?
B3 is 32% into chip... I thought you might have found a way to punish with f4Umm...what?
A) If you read a spin, you block the spin (what a scoop, I know).
B) Punish with B3 into 2 2 2 44 nut punch (maybe it's 33% instead of 37%, I'm not sure).
C) You take your safe jump into more pressure/chip damage.
Cages favor. Sometimes king would beat me really bad. I blame those losses on myself but kings one of the best players in the world so its not like i mind losing to him but sometimes i'd beat him pretty convincingly in that mu and I just felt the way he played made it easier to lock him down. But when i played foxy and his play style in that mu he was a lot harder to catch and most importantly a lot harder to read. But i played king a lot more so, that also plays a part. But If uppercuts was all you needed to stop bird lao, no one would of ever made a big deal about it. Uppercuts aren't consistent. It seemed like you couldn't really do it on reaction. I tried that a lot.You felt it was 6-4 in whose favor? I understand the whole Bird Lao thing but watch Dizzy vs King at UFGT last year and see how much Dizzy was actually punishing Lao's jk/dk with uppercuts. Bird Lao helps KL in the match-up a lot, as far as gaining space, but not enough to make it 5-5. I always enjoyed playing this match-up, even if it feels a losing one for Kung Lao. It's definitely manageable, and KL does have options against Cage's pressure, but the risk reward is not in Lao's favor. His pokes are slower so he has to either 21 out of pressure (which gets beaten by Cage's D3) or risk a spin, which when read, means 37% damage plus standing reset, more pressure, and chip damage.
Kung Lao can try to keep distance with low hats, F2, and 24 but ultimately, those alone are not going to win the match-up for him. Cage punishes Lao's tele hard too, so Kung Lao cannot go crazy in the match-up.
Oh so I was 5% off...B3 is 32% into chip
It's not a crossover dive kick. It's a cross over jump kick/dive kick (to make the dive kick safe because at point blank, the jump kick will hit you but the dive kick will whiff). And jump kick beats D1. In fact, in that case, the jk/dk will connect and Kung Lao can convert with F3~spin into 33% damage or so.Also in regards to the Bird Lao talk, Cage can snatch a crossover dive kick out of the air with d1 to covert into combo or of it was barley caught by the d1 then a F3~Nut punch at least
The upper cut or D1 conversion is not braindead but not hard enough to be discounted. When I play ESP_Lao I will catch him trying to dive kick out of the corner and catch a d1 pretty consistantly. It is enough of a threat to prevent Lao from mindlessly diving aroundCages favor. Sometimes king would beat me really bad. I blame those losses on myself but kings one of the best players in the world so its not like i mind losing to him but sometimes i'd beat him pretty convincingly in that mu and I just felt the way he played made it easier to lock him down. But when i played foxy and his play style in that mu he was a lot harder to catch and most importantly a lot harder to read. But i played king a lot more so, that also plays a part. But If uppercuts was all you needed to stop bird lao, no one would of ever made a big deal about it. Uppercuts aren't consistent. It seemed like you couldn't really do it on reaction. I tried that a lot.
Well nobody makes THAT big of a deal of Bird Lao anymore. You can't react to jk/dk point blank. But you can do it if he's slightly away from you. Dizzy wasn't throwing these uppercuts on a read. He was reacting to Lao jumping over his head.Cages favor. Sometimes king would beat me really bad. I blame those losses on myself but kings one of the best players in the world so its not like i mind losing to him but sometimes i'd beat him pretty convincingly in that mu and I just felt the way he played made it easier to lock him down. But when i played foxy and his play style in that mu he was a lot harder to catch and most importantly a lot harder to read. But i played king a lot more so, that also plays a part. But If uppercuts was all you needed to stop bird lao, no one would of ever made a big deal about it. Uppercuts aren't consistent. It seemed like you couldn't really do it on reaction. I tried that a lot.
Oh so I was 5% off... That definitely merited the "lol wut?"... What a load of misinformation indeed.
Speaking of misinformation:
[quote="Fractured_Shadow, post: 1522038, member: 11474"
Also in regards to the Bird Lao talk, Cage can snatch a crossover dive kick out of the air with d1 to covert into combo or of it was barley caught by the d1 then a F3~Nut punch at least
Well Like I mentioned, ermac is better off not going crazy on the zoning and just playing footsies in the midrange. So may it is something you are not used to ?I agree with the last part. If cage gets in he wins, if he doesn't, he doesn't win. But the thing is, it's easier for cage to get in than it is for ermac to keep him out in my experience.
Dude, where did you read "deep jump kick"? It's an INSTANT jump kick into dive kick, which is the very opposite of deep jumping. That's exactly what bird lao is. And yeah, that's exactly why I said d1 wouldn't work because it is a high JK, and it would stuff it. You just made my point for me.A crossover deep jk is not "bird lao" I was assuming he was talking about a Lao dive kicking for mobility to escape... which judging by you refering to Cage uppercutting supports you thought that too... in that case a D1 is the correct move... and no... a d1 is the only way to AA a deep jk... a high jk will stuff a d1 and cannot be converted
Dude, where did you read "deep jump kick"? It's an INSTANT jump kick into dive kick, which is the very opposite of deep jumping. That's exactly what bird lao is. And yeah, that's exactly why I said d1 wouldn't work because it is a high JK, and it would stuff it. You just made my point for me.
Let me explain since you seem unfamiliar with the concept (I don't mean that in an assholish way, by the way). The idea of bird Lao is, at point blank range or slightly farther than that, the Lao player will do instant jump kick into dive kick. The reason for that is, a naked dive kick can be blocked if you misjudge the distance, and punished hard. An instant jump kick will connect, get the 1% chip, but the dive kick will whiff over the opponent and Lao crosses you over. Now IF the jump kick connects, then so will the dive kick (most of the time, sometimes it whiffs if you do it from way too close) and Lao can covert with F3 spin.
Na Kit vs Cage is 5-5. His CP is annoying but she controls the pace of the match. Its real tough for cage once she gets the lifelead, but its also real tough for kit if he gets in. She has the tools to deal with his pressure and she punishes him pretty hard, while he has the tools to deal with her footsies and overwhelms her with CPs and such.Cage beats Lao. Also, I don't know about Cage-Kitana being 5-5. His counterpoking is a problem for her.
Tbh. The only people I think who actually know what "Bird Lao" is, is foxy and people who have played him. Until I see a cage player go up against foxy's lao and make it look 6-4 , it'll always be atleast 5-5 to me. Unless that happens or a foxy grampa himself says he thinks its 6-4 then its 5-5 to meWell nobody makes THAT big of a deal of Bird Lao anymore. You can't react to jk/dk point blank. But you can do it if he's slightly away from you. Dizzy wasn't throwing these uppercuts on a read. He was reacting to Lao jumping over his head.
On a read, point blank, jk/dk can actually be beaten by Cage's standing 1 which converts into a full combo. But that's a read.
Foxy does not break the mechanics of the game. Jk/dk will suddenly not stop being beaten by an uppercut because Foxy's doing it. Now, I'm sure he might use the tactic differently to some, or maybe have better spacing on his jk/dk but the concept, as well as the ways to beat it, remains the same. Move property, frame data, etc... don't change. I have a huge respect for Foxy and he is an innovator but this idea that you can just Jk/dk all day until your opponent gets super frustrated and it opens him up to other things only works to a certain extent. A good Cage who knows his spacing and punishes will not fall to the same routine gimmick without making adjustments, and I'm someone who genuinely believes Bird Lao is a good strategy that helps Kung Lao in some of his bad match-ups (notably Cage and Sonya).Tbh. The only people I think who actually know what "Bird Lao" is, is foxy and people who have played him. Until I see a cage player go up against foxy's lao and make it look 6-4 , it'll always be atleast 5-5 to me. Unless that happens or a foxy grampa himself says he thinks its 6-4 then its 5-5 to me
No, but scorpion doesFoxy does not break the mechanics of the game. J
A teleport in a back to block game, man. Broken.No, but scorpion does
I'm just instigating shit, no worries.A teleport in a back to block game, man. Broken.
I think ermac has a good option with 1,2 hit confirm at mid range. On block, confirm the last hit of the string and it makes a bit of space, on hit, lift. Standing 1 has got good range on it aswell.Well Like I mentioned, ermac is better off not going crazy on the zoning and just playing footsies in the midrange. So may it is something you are not used to ?
Cage can't just dash in for free because there are throws. He has to have properly spaced normals, or he gets lifted. Ermac d3 range is quite long and can poke at cage as he is trying to work his way in. Ermac does not have a lot of options in the mid range, its not just a cake walk for cage to get in. Also, pretty sure there are next to zero ermac players who use standing 1 or 2 whiffing to bait out something from your opponent ( tkp fake outs). This can give ermac time and space to space himself out correctly.
True. I'm not saying he does. But the people who have played him think its a totally broken play style. And the people who haven't don't think that. I don't think that's a coincidence. He is bird lao. Theres not really another one out there. If you haven't played him, you might have a good idea of what I'm talking about but theres obviously a misunderstanding and something that's not getting across when you talk to people who haven't played him. He tried explaining in the skarlet vs kung lao forum and the only people who got it was the people that played him. Its dumb.Foxy does not break the mechanics of the game. Jk/dk will suddenly not stop being beaten by an uppercut because Foxy's doing it. Now, I'm sure he might use the tactic differently to some, or maybe have better spacing on his jk/dk but the concept, as well as the ways to beat it, remains the same. Move property, frame data, etc... don't change. I have a huge respect for Foxy and he is an innovator but this idea that you can just Jk/dk all day until your opponent gets super frustrated and it opens him up to other things only works to a certain extent. A good Cage who knows his spacing and punishes will not fall to the same routine gimmick without making adjustments, and I'm someone who genuinely believes Bird Lao is a good strategy that helps Kung Lao in some of his bad match-ups (notably Cage and Sonya).
@A F0xy GrampaFoxy does not break the mechanics of the game.
lol yeah I got that. I was playing along.I'm just instigating shit, no worries.
Lol I forgot about P1 BS. Well then, yea, its 6-4 Cage if he's P1. That crap was so dumb.@khaotik it's only 5-5 if p1 advantage didn't exist ;_;
but yeah I think Kitana Cage is a really fun match to play its full of THE FOOTSIES AND ALL THAT NEUTRAL GROUND GAME THAT MAKES MK SO AMAZING YESSSS
also @Peckapowa WHERE THE HELL IS CSZ
ITS LIKE A 6-4 IN CSZ FAVOR BECAUSE CSZ DICTATES WHAT JOHNNY CAGE CAN DO SO LIKE YEAH BECAUSE PARRY AND AND AND BECAUSE DIVEKICKS + BOMB SHENANIGANS
edit: yes I mad