On paper, yes. The chances of doing it in real time are about as likely as interrupting D1~Spirit Charge though.d1 exragdoll is interruptable
no smoke loses to JC 6-4
9/10 your gonna be able to break the reset anyway, why would i want to play footsies with you, i dont want to be near you at all. Smoke run away game is good but not great. Your pressure is just too good for smoke to handle (this is also why he loses to sonya) and you have good chip damage.100% combo character if smoke lands reset, fantastic run away and footsies... sorry I don't buy it
sonya beats because her down 4 and armor make the footsie game impossible9/10 your gonna be able to break the reset anyway, why would i want to play footsies with you, i dont want to be near you at all. Smoke run away game is good but not great. Your pressure is just too good for smoke to handle (this is also why he loses to sonya) and you have good chip damage.
I can throw smoke bombs to keep everyone on their heels. Yes I do build meter by doing but thats not doing much if iam just gonna run away from you and wait till you mess up.sonya beats because her down 4 and armor make the footsie game impossible
smoke can hit and run and use the threat of smoke bomb to keep johnny on his heels... there is a huge difference between smoke and sonya.
Smoke also builds meter the whole match.
Someone finally says it.His worst MUs (Kabal, Kenshi, Freddy) are also very stage dependent.
smoke away... i actually think more is less with smoke bombs.I can throw smoke bombs to keep everyone on their heels. Yes I do build meter by doing but thats not doing much if iam just gonna run away from you and wait till you mess up.
back2 is useful in it... I debated 5-54RH
5-5
Yeah I think it is probably 6-4. Online obviously favors Cage even more, but in either case I would rather play as Cage in the MU as it is easier for me. I will have to free up your Cage sometime.@Peckapowa
The reason I put Cage vs Smoke at 6-4 is because Cage will eventually get Smoke into the corner. The properties on Smoke's EX-Port are too inconsistant to always use to escape, his EX-Shake is pokeable and 9% at worst, and God help him if you get a hard knockdown in the corner because his port glitch will just keep him there.
The match is really dependent on meter, chip, and life lead. All of which Cage does better at controling. While Smoke can run there is really nothing keeping the Cage away. If the Smoke is abusing Smoke bomb just deep jump kick that shit. D4? Crossover deep jk. Running to the corner? Let him.
Cage has an answer for everything.
As I have demonstrated offline and online vs @The_REAL_xVAPORx and @RiBBz22 Cage will get in and it will hurt.
Well I'm totally over Destiny after the DLC botch and have been on MK9 pretty exclusivley and it will stay that way until the new Dragon Age, so hit me up any time you see me online. I really wanna run some Kenshi-Smoke and Kenshi-Sonya to get ready for AB.Yeah I think it is probably 6-4. Online obviously favors Cage even more, but in either case I would rather play as Cage in the MU as it is easier for me. I will have to free up your Cage sometime.
I am back loving Destiny after getting Fatebringer/Hawkmoon/Found Verdict last night after the reset. Glory to RNGeezus. Yeah if I start getting back into MK again like I did when I got it on steam I would be down for sure.Well I'm totally over Destiny after the DLC botch and have been on MK9 pretty exclusivley and it will stay that way until the new Dragon Age, so hit me up any time you see me online. I really wanna run some Kenshi-Smoke and Kenshi-Sonya to get ready for AB.
Depends on what Lao you're playing.Cage beats Lao. Also, I don't know about Cage-Kitana being 5-5. His counterpoking is a problem for her.
I agree with the last part. If cage gets in he wins, if he doesn't, he doesn't win. But the thing is, it's easier for cage to get in than it is for ermac to keep him out in my experience.I have cage ermac at 5-5
Contrary to popular belief ermac is not actually zoning in this match up but more or less playing a mid range footsies game against cage.
His best tools are whiffed standing 2 ( TKP fake outs - this is used to get a reaction from the cage player and bait or punish something), grabs and IAFB. You are using these way more then using fireballs. TKP is a good whiff punish and is better used as that, then as a zoning pressure tool.
Ermac can use his d3 to make certain strings from cage whiff, as well as his f3 whiff. You can use this to get out of pressure rather then just d1 out. D1 is also another option out of pressure ( universal), but like it was mentioned earlier when this is the only option out it is not a good thing as it is a full combo punish on a counter poke set up.
So the way I see it. Cage has to get in, which is not always as simple as it is made out to be. Any whiffed normal trying to get in, is a full combo punish by Lift. Or a tkp to push him back out. Once in, it is hard for ermac to get cage off of him. So if cage gets in, he usually wins. If cage is not able to get in, ermac usually wins. Ermac gets wrecked in the corner as well. But bigger stages can help with that.
@Peckapowa
No it doesn't. We're talking about the character match-up here, not player skills. Regardless, the best two Laos, PL and ForeverKing, both think Cage beats Lao so that answers your question. And since you're playing that card, show me a Kung Lao who would go even with Dizzy in his prime.Depends on what Lao you're playing.
Never played PL but yes when I played king when i use to play i felt it was 6-4 . Yeah, they might be the best lao players overall but i don't like the way they play against cage. I didn't play against foxy's lao that much but when I did it was a tougher fight. But I'm not even getting into that. Because that arguement will just go no where. It's not like we are going to agree so.No it doesn't. We're talking about the character match-up here, not player skills. Regardless, the best two Laos, PL and ForeverKing, both think Cage beats Lao so that answers your question. And since you're playing that card, show me a Kung Lao who would go even with Dizzy in his prime.
You felt it was 6-4 in whose favor? I understand the whole Bird Lao thing but watch Dizzy vs King at UFGT last year and see how much Dizzy was actually punishing Lao's jk/dk with uppercuts. Bird Lao helps KL in the match-up a lot, as far as gaining space, but not enough to make it 5-5. I always enjoyed playing this match-up, even if it feels a losing one for Kung Lao. It's definitely manageable, and KL does have options against Cage's pressure, but the risk reward is not in Lao's favor. His pokes are slower so he has to either 21 out of pressure (which gets beaten by Cage's D3) or risk a spin, which when read, means 37% damage plus standing reset, more pressure, and chip damage.Never played PL but yes when I played king when i use to play i felt it was 6-4 . Yeah, they might be the best lao players overall but i don't like the way they play against cage. I didn't play against foxy's lao that much but when I did it was a tougher fight. But I'm not even getting into that. Because that arguement will just go no where. It's not like we are going to agree so.
Lol wut? You got some tech you are hording?or risk a spin, which when read, means 37% damage plus standing reset, more pressure, and chip damage.