"Children Should never play MK "says Ed Boon
KTK: With all the experience since the first MK in 1992, what's the difference in the creation process of a game like MKX e of the first games of the franchise 22 years ago.
EB: On the first game there were only seven characters fighting withut any kind of story e besides that, there were only for professionals to handle it all. In MKX everything is more complex. We have 130 professionals involved on production and now that we have to to make 3 variations for each of the fighters, we still have to make a huge story behind that with deep characters.
All of this don't cease to be a great experience, but requires a lot of more work than before. For example we took about 8 months to make the first game of the series and this one is taking two and a half years to produce, with all variations of gameplay and over thirty characters to detail.
Does it means more work than fun?
EB: All of this can still be fun, no doubt, but the work part still a big. I'd say it's about half/half
Are the new character created fo MKX trying to creating a restart of the franchise?
EB: Absolutaly. MK9 was tottaly based on the return of some players it was more nostalgic; E now we feel is time to introduce as many things as possible. new characters, new storys, new scenarios. So we had to put as many resourcers as we could with the new generation of consoles
Who of the new characters of MKX is your favorite? Why?
EB: My favorite character is Ferra/Torr, because is the most singular figure we developed in a long time. But I also like characters that are descendent of others like Cassie cage..... I like a lot of the idea of a new generation of characters...
How do you evaluate de premiere of the franchise on the new generation of consoles?
EB:We're living in such exciting times, with this new generation of videgames people want new experiences, they want new graphics, new ways to have fun. However, at the same time, they want these more classic elements of MK e I think we found the perfect marriage.
How can MKX appeal to casuals and hardcore fans?
This is one thing we always put a lot of effort. MK always were a game to pick up, call your friends, oppen up some bears e make some cool stuff with the characters. But, at the same time, we basically always try to add some resourcers to appeal de real gamers, like the 3 variations.
How important is the hardcore community that competes on tourneys around the world?
I thinks it is extremely important. The casual players are 95%. Hardcore 5% but they enjoy the game in another way they spread the word about the game, so it is a lot important to have this kind of player on your side because they will be playing 2.3 years after release.
Nowadays can you imagine a child in front of the TV having fun with MK as it happened 2 decades ago with the oldest fans of the franchise?
No, absolutaly not. MK was never developed to the younger players. MK was always made to be an R rated movie. I don't think kids should play MK, but that was a different time. I think back then MK wasn't as explicit now with the the lattest graphics, it was more like a cartoon.
If you could choose a franchise of FG to make a "Vs MK", which one would be? Why?
EB: Abstolutaly Street Fighter, it is my favorite competitive game. I thinks both style would complete the other.
Already translated finishers part.
TLDR Nothing extra
PS.:Rushed translation