Im pretty sure you do realize that 33 includes a low and 34 includes an overhead.... while 21 includes only highs. So im not sure where u coming from with that...Pig Of The Hut said:If your offense consists of dashing in w 33, or 34 then you're not using him right anyway. You need to be dashing in w 2,1
Smart idea pig, i might even pick up the character if they were to do that. I tried playing csz, but found it kinda hard to develop a rushing game with him cuz of that. Bomb would come out when i would try and dash up for a grab. Hope nrs reads this and considers adding it to the patch before its released.Although i must admit having the bomb moved to button 4 would be very generous and nice of them
Thanks for starting this topic Tac
My point is this.
Cyber Sub can't throw out bombs after any string continuing after an ice ball, example, JIP Ice Ball, JIP + - No Bomb.
This is because it is deemed to unfair and will result in infinite/glitch traps, there are numerous glaring reasons why this is contradictory.
1.The bombs would not freeze the opponent even if they came out and hit the opponent.
2.You could not double freeze or bomb again if scenario #1 was possible.
3.The opponent could still tech roll and be backed off well before CSZ could frame trap with a dive block stun.
4.Cyrax can do this with the palette swapped move and still achieve #1#2 and 3# with , or
5.This rule is broken with CSZ's into bombs.
So, forgot all points except #5 for a minute, and explain this,they won't allow something like mid bomb, but - will allow it, yet they won't remove it, this is the single biggest contradictory I have seen yet in MK9.
I won't even bother with remapping bombs to 4 and slide to 3, back to back parrys compensating for his pokes, or the serious negative edge into a d3, or no short dive kick after , I could talk about it, but what's point now.
At least Kung's spin is getting nerfed, I guess the online players get what they cry for the most.
To be honest, i DO AGREE with what you say.
HOWEVER:
1- NRS will never do it.
2- Too many changes in gameplay resulting re-learning of the character. (which reinforces number 1)
3- Someone will find something ridiculous with the bombs which will force another patch (which reinforces number 1) -- [I know you have points against this, but im not sure they are 100% reliable yet.... they seem to though]
So i think its better to focus on stuff thats more likely they will listen to, such as :
1-Remap the damn bombs input (100% of CSZ players want that)
2-Give him armor on at least 1 move, be the EX dive kick or the EX slide.
3-More consistent bomb freeze *Im not saying they should freeze 100% of the time, but the "vulnerability frames" rule as it is now is just retarded (bombs will never freeze if deployed while the opponent is in a situation where he is unable to hold block). As shown in a video i made a while ago:
Smart idea by pig? That exact idea has been put out there well before you heard it from pig. And it is a nessacery change, not considered ideal by many, but those "many" do not appear to see d3 pokes as an important aspect of play, yes, dashing in and dashing back into d3 is not important enough...apparently.Smart idea pig, i might even pick up the character if they were to do that. I tried playing csz, but found it kinda hard to develop a rushing game with him cuz of that. Bomb would come out when i would try and dash up for a grab. Hope nrs reads this and considers adding it to the patch before its released.
The contradiction still stands.To be honest, i DO AGREE with what you say.
HOWEVER:
1- NRS will never do it.
2- Too many changes in gameplay resulting re-learning of the character. (which reinforces number 1)
3- Someone will find something ridiculous with the bombs which will force another patch (which reinforces number 1) -- [I know you have points against this, but im not sure they are 100% reliable yet.... they seem to though, i must say]
I looked up your last video as someone here pointed out and one thing you didnt mention is:UsedForGlue said:it is not possible, without using the trap, which breaks NRS's own rules. ''You are not allowed to drop ice bombs after Ice Ball or Ice bomb combos''
I can tell you right now that, NO, it could not have been intentional.I looked up your last video as someone here pointed out and one thing you didnt mention is:
It IS possible to UP4-bombs after a freeze on airborne opponents
Its NOT possible to UP4-bombs after a freeze if the opponent is on the ground
Was this intentional ? Is it possible NRS cant fix it?
It would be nice to know how this rule works... since as you said yourself, its a big contradiction.
Oh by the way... the changes i suggested in my last post are not MY ideas.... i just put together what seems to be the most requested stuff... which is more likely they will listen to. As i said before, i would gladly take the changes you propose... i just dont think they will listen and we may loose a chance to actually get something done here.... yes i want better pokes, but as i said they havent even fixed the bomb negative edge at this point...
At this point, all I ask is that the bombs come out after all juggles as they won't let them freeze.Honestly, I feel like CSZ is a mess of a character, slapped together at the last second. So until they figure out what they're gonna do with this character, I'm gonna be putting time into Sektor, a cyborg that feels like an actual complete character, with SICK normals.
Hm 21 is a pressure string - its safe on block as well as 2,1 1+2Im pretty sure you do realize that 33 includes a low and 34 includes an overhead.... while 21 includes only highs. So im not sure where u coming from with that...
I keep reading from you that you like to pressure with 21 repeatedly....
I have spoken about this more than once before, but here it is again:
(21) is not by any means a pressure string. (2) has a 15 frame startup and (21) is 0 on block.
U can argue the opponent cant release block quickly because of the risk 1+2 will follow but even then thats not enough as (21,1+2) is also 0 on block, so the pressure would have to stop there since theres nothing that follows it and you will be left with an 11(11), 14(33 and 34) or 15(21) frame startup string to follow up in an attempt to continue pressure.... which can be interrupted easily by any move with faster startup such as many characters front punch or even further, ANY character d1, d3, d4....
I am not the expert here, but these are the numbers/facts as far as im concerned.
Im in no way trying to discredit you man. Just stating what i get here in my end. If you can point out that im wrong, i will be glad to learn from you what i may be doing wrong.
Pig is completely dead on here i use basically the smae techniques and it works like a charm. I agree his bombs have problem but they really are not a big part of his game so its not a huge deal. The only thing i would like is a faster poke as he can get trapped due to his slow poking.Hm 21 is a pressure string - its safe on block as well as 2,1 1+2
all i ask if you play me and i can show you, when im up in your face repeating 2,1,D3 or 2,1 1+2, 2,1 SLIDE, 2,1 PARRY 2,1 jk close safe dive kick you will feel one thing ***PRESSURED***
Im not saying fixing the bomb situation wouldnt be welcomed and nice but i am saying he's VERY powerful character who doesnt need that luxary fixed. He can win right now except against kabal and kitana (his worst two matchups)
Im not wrong - Tom Brady even states this in his guide and he's right. for the longest time i thought 3,4 and 33 were the answers but those are the answers on cross up pressure not dash pressure.
CSZ is also the fastest character in the game on dash block and advancement - seriously go to practice mode and have a dash contest, it's fun.
I dont appreciate you assuming me not know 33 is a low and 34 overhead...LOL i found that very funny.
So, are you saying dashing back or forward and cancelling into is not needed at high level? I agree with alot you have to say, but are you sure you mean that?i want to add i think CSZ can win a tourney and im maining him at my next one....unless someone picks kit or kabal (two worst match ups)
His mix up rush down is unlike any other and his bomb trap/resets are under used and amazing. Im guarenteed 35+ and can get upwards to 60% off a trap/reset depending on what the opponent does.
And I specifically asked PAULO if CSZ was GETTING ANY CHANGES guys because of all the cry out for them and he said "CSZ WAS UNTOUCHED" which is why in the patch notes on here i made it a clear point to put CSZ = UNCHANGED
Im not disagreeing with you guys that changing the bomb command would be very nice upgrade all im saying is he does NOT need it to win at a high level.
^^^this is the strongest reason I find the change to be needed.Yes, I do use in block strings like, ,,
But, not being able to dash cancel into is a massive problem, it is a must have command.