Konqrr
MK11 Kabal = MK9 Kitana
Because you only did this combo on an accident by holding back too soon trying the Knee,LK,HK,B+HK combo.Could I possibly ask the reasoning behind this change?
** Kabal Knee,LK,B+HK **
Because you only did this combo on an accident by holding back too soon trying the Knee,LK,HK,B+HK combo.Could I possibly ask the reasoning behind this change?
** Kabal Knee,LK,B+HK **
awesome news!Great news Kung Lao fans! The hacker sent me this:
KUNG LAO CHANGES for upcoming version 28:
DIVE KICK CHANGES:
- Hit Limit reverted
- Damage Protection added on whiff (Double DP if combo is >= 5 hits)
NOTE: This also sets it on hit and does so before the damage is done to the opponent.
Corner to corner juggle is now around 70%, midscreen is over 50%.
- Fix damage due to "DP set to whiff" causing half damage on hit
NOTE: This sometimes does the full double damage if done on an opponent's wakeup or any time they are in the middle of a routine that resets opponent hit or block states which effectively removes the DP before it hits.
- Recovery on hit increased very slightly to prevent the corner JK,DK,LP~Hat infinite
It looks like its only when you start combo from it, it activates damage protection.awesome news!
did not get what properties DP on whiff DK has
let's say if you jump around and whiff dive kick here and there trying to set a trap, will spin or aaRoundhous afterwards do 50% less damage? if yes, then how long should u wait to reset DP?
From what I can make of it, basically after the combo counter starts, damage protection kicks in as soon as you whiff dive kick, and then doubles up after 5 hits total.awesome news!
did not get what properties DP on whiff DK has
let's say if you jump around and whiff dive kick here and there trying to set a trap, will spin or aaRoundhous afterwards do 50% less damage? if yes, then how long should u wait to reset DP?
what is "best" ?Wrong place to ask this, but the other threads are dead. Which is the best character for a beginner to learn?
how about easiest to learn.what is "best" ?
easier to win with kabal and h.smoke
Smoke is easyhow about easiest to learn.
Yep, Robo Smoke. Very easy, good for beginners 40% combo.how about easiest to learn.
Robo-army fo' lyfe.Yep, Robo Smoke. Very easy, good for beginners 40% combo.
I agree with this.So, is other infinites and 100% combos going to be addressed? Such as, Strykers infinite, Reptiles volley's, Cyrax's corner air throw inf and 100% combos, Shang Tsung infs, and others? Reptiles actual infinite is difficult, but possible, same with the others.
The hacker is trying to address this, but right now the Dive Kick causes DP on the opponent even if they remain stationary or crouch... so any followup move also starts with DP (LK,LK,HK does 9% if you whiff Dive Kick and land by them lol). It will be fixed, but that's how it is right now in testing. Sorry for the confusion, it's hard to explain something that is related to the hack in gameplay terms.awesome news!
did not get what properties DP on whiff DK has
let's say if you jump around and whiff dive kick here and there trying to set a trap, will spin or aaRoundhous afterwards do 50% less damage? if yes, then how long should u wait to reset DP?
Yes most, if not all 100% combos and infintes will be looked at... Cyrax air throw inf will go, but the free bomb infinites will most likely stay as they are near impossible to set up (and he NEEDS it XD)... this is where after release if broken stuff with it is found due to the buffs made to characters being too strong, they will be toned down. Shang Tsung GE infinite will most likely be limited, Stryker gun will have longer cool down to prevent the infinite. Reptile dash will most likely have a recovery on whiff nerf to prevent ridiculous stuff... but that probably won't fix the character specific infinite variations so maybe a hit limit will be added to keep it to 50-60%.So, is other infinites and 100% combos going to be addressed? Such as, Strykers infinite, Reptiles volley's, Cyrax's corner air throw inf and 100% combos, Shang Tsung infs, and others? Reptiles actual infinite is difficult, but possible, same with the others.
Right now, to remove the corner infinite jabs, block stun on jabs had to be reduced. This also makes it so the block counter used to cause pushback after three successive blocked jabs doesn't work as the opponent recovers before the next jab so the value is reset to 0. You can transition from stand block to crouch block while the opponent is actively jabbing you but there will never be pushback. This change was implemented to make it so there will be pushback if the opponent crouches and it is one jab.Cool, thanx.
one more thing
not very clear is this on block? and after how many LPs?
- LP now causes iceskate against crouching opponents in the corner *new*
This was the first thing I tried with him and I don't think it's possible but the teleport is really good now. Before it was POINTLESS. You want it to be just a little annoying to deal with.
Is that how they fixed it with MKT Stryker?Stryker gun will have longer cool down to prevent the infinite.
They land before you can do anything.
I don't know what they did in MKT.Is that how they fixed it with MKT Stryker?
Speaking of MKT Stryker. The hacker should give him the on-hit advantage of the MKT baton sweep, cause that move was trash in UMK3.
Is the same going to be done to Sektor, with his 4 hitter vs his 5 hitter?Because you only did this combo on an accident by holding back too soon trying the Knee,LK,HK,B+HK combo.