Norfie 69rs
Noob
I'll explain it to you. When a specific attack in a combo string has the Damage Protection flag set, when the game gets to that part of the combo, it does a check to see if the combo is >= 3 hits. If it is, then it sets Damage Protection, otherwise it ignores the flag. That flag is set per move.
In the instance you quoted for Jade, the hacker removed the DP check from the combo code for that move allowing the combo to do more damage overall. In MK3, her 7-hit combo did 34% (the AI still does this damage as there is specific code checking for a human opponent playing Jade when the combo happens), in UMK3 they put in this DP check to lower the overall combo damage she gets because of the addition of Jump Starters (the ability to start a ground combo from a Jump Punch or Neutral Jump Kick aka SUJK).
With the removal of DP from the Fan Lift before they begin to fall to the ground, if Double DP was not added to the Fan Throw, she could get close to 50% damage. The Double DP helps keep the damage well below that. Any damage after a Fan Throw is typically minimal and used for a setup for rushdown. An example would be a JK->Air Fan, run aaLP, into a safe jump with JK into Run Jab pressure or if they try to attack, they get hit with the JK into another run aaLP into the same.
Lots of change updates coming soon!
Thank you! It all makes sense now! I didn't think about the possibilities with the DP removed from the fan lift. This is sounding pretty damn good to me so far!