Blind_Ducky
Princess of the Sisterhood
Unfortunately, no.Can raven punish scorpions mb teleport?
Unfortunately, no.Can raven punish scorpions mb teleport?
Ok, thanksUnfortunately, no.
Can you please go into specifics on the knockdown cross up 50/50 as in exact inputs please?On knockdown Raven gets a cross up 50/50 that leads into itself and it is really fucking ambiguous and retarded. Risk reward when Raven is in trait is in her favor, If aquaman guess wrong after pillar he loses 31%-70% depending on if i go for a 50/50 after pull or just the combo. Footsies are debatable because of lift, ftd doesnt punish soul crush.
It's like the basic Raven cross-up setup. End a combo with a normal into lift (for example, f2~lift) and then ji2/ji3. The normal used and the timing will determining whether the ji2/3 hits front/back, and Aquaman is completely powerless to stop it as his wake-ups are ass. If he does wake-up with something like Trident Rush you just land behind him and can full combo punish. Much like if you get the ji2/ji3 he eats a full combo which ends with another cross-up setup, repeat until win (or he blocks correctly). Even if he blocks correctly, by crossing up with ji2 you can follow up with standing 3 (both hits) to hit confirm the cross-up. If he's in hit-stun, cancel the 3 into lift (you have all the time in the world to do this). If he blocks, don't cancel the 3 and you'll end up at neutral frames.Can you please go into specifics on the knockdown cross up 50/50 as in exact inputs please?
Off of f222 lift, raw lift, or d1 lift, or whatever other starter that doesn't mess with the gravity to much you can end the combo in d1 lift and it spaces it so j3 does not cross up and j2 does. In order for it to be like that you need to time the d1 lift and it's kind of hard to time. What can end up happening is whatever jump normal you do will always cross up or will never cross up depending on when you the d1 lift. This is useful on about 1/3 of the cast but most characters have some asterisk next to them because they have some way to mess with the set up. Aquaman is the only character that has no other option but to guess.Can you please go into specifics on the knockdown cross up 50/50 as in exact inputs please?
Damn, these are some pretty useful finds. Good work.So against batgirl, if you end in f2 lift and do a b3 it stuffs bat wheel pretty easily and if you mb b3, I think you have time to punish uppercut with f2. Teleport seems to just whiff and Raven gets nothing.
Oh and the best part about this is it also stuffs delayed wake up cartwheel.
Edit: So actually if she wakes up with her dp it looks like 3 things can happen, she gets hit by the mb b3, the dp goes through the armor, or the dp just whiffs completely. I can't test if it's possible to whiff punish it but I'm assuming a soul crush whiff punish is possible.
Aaaand as for the teleport, it looks like the teleport will either whiff or hit Raven for a combo into vortex.
Raven wins 6-4, Zatanna's zoning is irrelevant because of ravens fwd walk speed + reflect, the reflect isn't really even needed that much but it just makes it even worse for zatanna. Raven outfootsies her badly too. Raven just walks into lift range and zatanna can't do anything. Behind teleport gets punished by d1 lift, away teleport doesn't really do anything because Raven will keep walking fwd. Zatanna's trait is also useless because of crush and Raven can reflect all offensive specials including pillar.What do you all think of the magic bitch mu?
Completely agree, although on a read she can tele behind to avoid soul crush/projectile and punish so the risk reward I feel is even when it comes to the tele behind game. Raven can jump at Zatanna all day, j2 and j3 are so hard to d2 as zat. Tbh I think this mu has the potential to be 7-3, or maybe just a really hard 6-4.Raven wins 6-4, Zatanna's zoning is irrelevant because of ravens fwd walk speed + reflect, the reflect isn't really even needed that much but it just makes it even worse for zatanna. Raven outfootsies her badly too. Raven just walks into lift range and zatanna can't do anything. Behind teleport gets punished by d1 lift, away teleport doesn't really do anything because Raven will keep walking fwd. Zatanna's trait is also useless because of crush and Raven can reflect all offensive specials including pillar.
6-4 imo, but one of the easier 6-4 MU's she has. It's just an all around good MU for her.What do you all think of the magic bitch mu?
There's no reason for Raven to ever throw anything or soul crush, so that mix up game doesn't come into play.Completely agree, although on a read she can tele behind to avoid soul crush/projectile and punish so the risk reward I feel is even when it comes to the tele behind game. Raven can jump at Zatanna all day, j2 and j3 are so hard to d2 as zat. Tbh I think this mu has the potential to be 7-3, or maybe just a really hard 6-4.
Then what is she doing then?There's no reason for Raven to ever throw anything or soul crush, so that mix up game doesn't come into play.
Walking forward. Her walk speed is retarded. It's the main reason Zatannas zoning is irrelevant. I don't even have to use the reflect. There's no reason for me to risk getting whiff punished with a fireball or crush. Raven just walks in footsie range and there isn't anything zatanna can do about it.Then what is she doing then?
Yeah just reread your first post and realised, can't say I disagree. Mind you I think full screen is ok for Zatanna, of course you can reflect but that allows her to get trait into pillars, which isn't massive but at least it's something.Walking forward. Her walk speed is retarded. It's the main reason Zatannas zoning is irrelevant. I don't even have to use the reflect. There's no reason for me to risk getting whiff punished with a fireball or crush. Raven just walks in footsie range and there isn't anything zatanna can do about it.
Full screen means nothing. Like seriously her walk speed is fucking retarded. Zatannas zoning is completely irrelevant and it is impossible to beat Raven by zoning her.Yeah just reread your first post and realised, can't say I disagree. Mind you I think full screen is ok for Zatanna, of course you can reflect but that allows her to get trait into pillars, which isn't massive but at least it's something.
Now that I'm getting more comfortable with raven I need to actually figure out wtf I'm doing against you lol.Completely agree, although on a read she can tele behind to avoid soul crush/projectile and punish so the risk reward I feel is even when it comes to the tele behind game. Raven can jump at Zatanna all day, j2 and j3 are so hard to d2 as zat. Tbh I think this mu has the potential to be 7-3, or maybe just a really hard 6-4.