FULL SCREEN
Full screen I have no real options, I can take a risk (which I do) and do a ground pound but that's really just testing your cat dash mb reflex. The goal at this range is to make you spend meter to get no combo but sometimes you will if you read it. You don't have to take this bait, just move in. The ground pound will make you want to jump but don't jump at around 3/4 distance because some can be spaced for my B3's to land or flying graysons to reset the situation. Just get to j2 distance.
I agree with this. Plus if I do a Full screen mb Cat-dash it will be safe but I will be pressured by NightWing staff
NEUTRAL
Although low whip is good I do not recommend you using it a lot as I can full ground pound MB punish it into a really nasty fucking setup - arguably the worst setup vs CW in the entire game. It is useful however as it makes me look for it and then you can j2. Within the j2 distance the game plays like this. If I read a j2 from you I can counter with my j2 and it will almost always win but it kind of has to be done ahead of time. If you think this will happen you can b3 and it will always be my j2. If you are wrong you are in and at disadvantage.
I agree. Low whip can be read and I rarely do it because it can be punish.
I also agree with her jump2. If you react to it while she is in the air, you can beat it all the time consistently with NW staff j2.
B3 her jump2 I disagree unless you mb it. Emperor tries to do that and he got punish for it. The Grayson and the staff j2 is a better choice.
THE SETUP
There's one setup NW has vs CW that is so fucking dirty you'd think NW was the best character in the game. At the ender of a d2~Staff spin combo (earlier parts modified depending on the launcher) NW can 50/50 AND stuff every single wake up CW has. The only thing to stop this is busting out the cat trait as it's invincible. For this reason I do not recommend using cat trait during combos. Credits to @
Slips for sharing it with me.
I agree. That is her only option. But not recommend using cat trait during combs is where Catwoman really shines in damage and set ups. Plus she builds it up easily for just doing normals. I recommend Catwoman players to use it. Also if you don't have it while he is doing a staff spin, just block the moves. Not really hard.
REGULAR KNOCKDOWN
As you already know NW can staff spin, dash, staff spin and CW cannot wake up outside of cat trait. He can meter burn the staff spin at will to be at advantage if it's blocked to avoid having to guess CW's 50/50.
I agree
SWEEP
Generally this distance is risky for NW and CW. CW cannot j2 as it whiffs and NW risks eating a random b3 if he tries to poke using his long range normals or sweep. I generally try to go back to neutral at this position unlike other MU's where this is a sweet spot. There's nothing CW has that can hit NW at this distance if NW is walking back going to neutral position.
I agree. NightWing best option is to walking back going to the neutral position.
CLOSE
Once you are in there's two ways this plays out. Either you try to poke spam me and loose since NW will never loose this d1 poke war or you take a chill pill and let me do my thing. The more you let me poke the greater the chances are that I will instead go for a mix up because there is a pay off by doing that. NW cannot really win just doing d1 since each one does less than half a percent in chip. This is equalized by you ending strings in cat claws anyways.
I agree. The best thing NightWing can do close up is d1. Best option.