Alphabetized and mostly if not completely spelling-corrected/grammatically corrected version for aesthetic reasons:
Aquaman, 5-5
Basically get in staff and staff pound the shit out of him.
Ares, 6-4
Don't have much exp but get in staff. Zone in staff. And any time he teleports you d1 him .
Bane, 5-5
Use wingdings a lot . Once he's in pushblock, MBB3 him or whatever to get him off of you.
Batgirl, 5-5, possible 6-4
Get in staff and play patient as hell. Use standing 1 to punish her dash and jb2 to keep her from getting in.
Only do staff pound if you feel it's right.
Batman, 5-5
Same thing with Flash but zone with escrima spark a lot. He can also zone back so it comes down on who has the meter and health lead. When he gets close beware if you're in escrima, and if you get knocked down you're in big trouble. And be careful on pressure. He can parry anything.
Black Adam, 4-6.
You wanna basically get in. J3 in escrima handles divekick and j2 in staff handles it to.
Catwoman, 5-5
Zone her. Play Catwoman like this. Zone but when she gets in be defensive. If she has no meter go offensive. This MU is complicated.
Cyborg, 4-6:
You get zoned out completely if he masters IANB. If he doesn't try to counter zone rush in and stay in.
Deathstroke, 5-5
You can basically counter zone or zone with him the whole time, so you still want to rush in but you can always trade with zoning.
Doomsday. 5-5
This MU comes down to who knows it better and who plays it a lot more. You want to zone in escrima but it's only a matter of time before he's in, which is when you want to switch to staff.
Flash, 5-5:
Pretty much zone but be careful of lightning charge. Don't do wingdings until, at least, he's at a distance. Up close he'll punish you with uppercut. Switch between stances but stay in staff 60% of the time.
Green Arrow, 6-4
You zone him out in escrima or staff. When he gets in you can choose to go head to head because you're faster, have better block strings, and do more damage. You can demolish his wakeups with JB WD. You can look up his anti-wakeups in the NW thread.
Green Lantern, 4-6 annoying MU but very winnable.
Basically get in and do work. In escrima, flipkick destroys his wakeup game. If you find yourself full screen either get back in or counter zone with ground spark and avoid every air missile by dash cancelling a ground spark backwards. I prefer escrima in this mu.
Grundy, 7-3
Zone him with wingdings or staff pound. When he gets close staff spin him. Spam it. If he blocks it d1 him. I believe his fastest move is 12 frames? Ours would be 10 frames if staff pound is blocked.
Harley Quinn, 5-5.
Basically y'all zone each other but she has the upper hand with air gunshot. Once you get in stay in. #I Never played Saltface Soooooooo
Hawkgirl. 4-6
Basically try to get in. For wakeups in escrima JB3 WD is a life saver. In staff standing 1 or JB2 should do the trick.
Joker, 6-4
Zone him.
Killer Frost, 4-6?
You can't really punish slide since she has her parry, but you can stop slide with JB3 in escrima or Jb1 with staff. (In staff it has to be at a certain distance)
Basically rush in.
Lex Luthor, 6-4.
Zone him. If he has trait wingding him or use staff spin or FG.
Lobo, 5-5
Zone him in escrima. Mix it up between ground spark and wingdings. Sometimes dash up and b2. It works. If he has a nuke shell loaded up use IA wingdings. Block after every ground spark.
MMH, 5-5
Get in staff and zone him carefully. If you block an OH TELE standing 1 will hit them. If they backdash FG will catch them every time.
Raven, 4-6?
I don't have any experience/I have no experience.
Shazam. 6-4
Zone him as usual and be patient on wu since he has teleport.
Sinestro 4-6,5-5
I never lose to a Sinestro/I have never lost to a Sinestro, but he outzones you a lot. You can CAREFULLY COUNTER ZONE. Play this like the Deathstroke mu except he zones better than you.
Superman, 4-6.
He zones you out. If he does a lot of Heat Zaps you can outzone him by doing ground spark. Basically be patient and get in. Also if he does F23, F23 trait, F23 breath then interrupt it with standing 112 or 113.
Wonder Woman, 5-5
Zone her. If she jumps a lot to get past it or just jumps a lot get in staff and use jump back 2.
Zatanna, 5-5
Yes I think this mu is 5-5. It's hard though. It can be 4-6 but once you play it you'll have a better idea of how to handle it. At far range, if you're in escrima, throw ground spark here and there and get in. In staff be patient and counter zone with staff pound. If she does air teleport j2 may win.
Zod, 4-6
No exp but I heard you zone with ground spark if he does IAB and mb it to hit him.
Never EVER make so many mistakes like those ever again. Please. That actually caused me pain to rewrite and decipher, and now I'm worried this will haunt me in my nightmares.
On-topic I agree on the BG and WoWo matchups though I have little exp on the WoWo mu.