Sinestro most likely beats Catwoman, Hawkgirl and Lex Luthor 7:3. I guess Green Arrow and Harley can be debated.Out of curiosity, who does Sinestro and Bane 7-3?
If I see one more person argue car bomb corner setups, or any corner setups with gadget characters I swear to god...I keep seeing this get said and it is completely wrong.
Multiple gadget characters have car bomb infinite loops.
Striker's Island cell block, HoJ, Ferris, (Arguably) Atlantis, and Gotham all help gadget characters. Other stages like Watchtower, Wayne Manor Batcave, and Luthor's Lab give pretty much the same advantages to all characters.
Also I know some of the gadget/acro characters can most definitely combo into interactibles, such as Batgirl, Harley, Joker, Frost, GA, etc.
On top of that BGB's play a huge roll for a good portion of the cast regardless of interactible type.
That said, acrobatic characters did get unquestionably shafted.
I'm not going to argue this because I really only play 1 character. I play Green Arrow so interactables really fuck me up, especially when I can't push somebody to the corner because it will put me at a disadvantage. I think he would be better with no interactables outside of a few stages.I'm for no interactibles myself because I like pure matches, but this...this is a short sighted view IMO. Without those tools to mitigate so many characters from staying on offense you would see the tier list gaps widen considerably. With no tools to make people more careful in going in or throwing full screen barrages at you their would be quite a lot of characters going crazy in matches and quite a few who could no longer find the opportunities they used to in order to start their offense. Some folks would just have to work way harder for openings.
No, just no. I liked CvS2, even though the majority of the SNK characters sucked, but that game is not balanced at all. There is so much abuseable crap that only some characters can take advantage of and the rest have no say whatsoever on the matter. As for KOF13, I love me some KOF. And while I do think it's the best fighting game out right now, it is not the best KOF made balance wise. That title still goes to KOF2k2UM. But that's just my opinion and you will hear a lot of people make an argument for KOF98/98UM. IMO, the most balanced fighter ever made was Garou : Mark of The Wolves. That game got everything right and I sometimes wish SNK would give it an HD update and fix the bugs in it.Its not so much balanced as loaded with options to equalize the field in the form of really powerful interactables.
Most balanced fighter ever made hands down goes to Capcom vs SNK 2 and its groove system. Character not good with the meter system you have on them? Turns out they were tooled to use a completely different groove and playing a character with different meter systems (or grooves as they were called) also changed their strategies.
Game was a masterpiece of balance and their were something lik 8 grooves to choose from meaning EVERYONE had a setup to make them solid. Runner up to that game? Not Injustice...likely King of Fighters XIII. Its Cancel system and HD gauge setup is masterfully done and while there is a top tier the gap between top and bottom is veeeery small compared to other games making the whole cast viable...just not often as attractive to play as other cast.
4 6. It's winnable. I can keep up with fran and kdz. Kind of he can pull away easily thoughHow ya feel about Arrow vs Superman?
Funny, I feel the same way about "Power characters throw things free" arguements when we CONSISTENTLY see people, regardless of character, combo into interactibles in tournament. Pretty much every top 8, be it in locals or nationals, now involves everyone comboing into and out of interactibles.If I see one more person argue car bomb corner setups, or any corner setups with gadget characters I swear to god...
How many tournament matches do you see Gadget characters utilizing them efficiently? Unless it's the dumpster hardly any of them are using them atm. Power characters get 20% tacked on to the end of their combos pretty much anywhere on the screen in almost all matchups. You know that one situational area where Gadget characters get some strength? Well power characters get that...usually every quarter of the screen.
Yeah, because EVERYONE can use BGB and benefit from it. Not everyone can end their combo with free guaranteed damage or just trait up and throw unblockables.Players who use gadget characters want to disable interactable objects yet keep the background bounce.
Never saw that coming.
You are too kind.....Who said it was the most balanced fighting game ever? I ask because I want to slap that person across the face through the Internet.
Yes, it's possible. I figured out how. Get at me.
Is there any doubt remaining that you're REO? Hell even your username gives it away given REO's current food gimmick...one of my favorite player to watch Tyrant said hes done with INJ because of grundy which is confusing because some say he can be top 10 with those 100% reset command grab set ups. is Tyrant just not so good like he was for mk9?
Not as a combo opener. More to stop their opponent's momentum and regroup. They create an opening in their opponent's offense to start trying to start their own gameplan.I'm not going to argue this because I really only play 1 character. I play Green Arrow so interactables really fuck me up, especially when I can't push somebody to the corner because it will put me at a disadvantage. I think he would be better with no interactables outside of a few stages.
So some characters rely on interactables to start offense? I just think the top characters are just way better with the extra free damage in a lot of cases.
Funny, I feel the same way about "Power characters throw things free" arguements when we CONSISTENTLY see people, regardless of character, combo into interactibles in tournament. Pretty much every top 8, be it in locals or nationals, now involves everyone comboing into and out of interactibles.
This outdated "Power characters too good" thing that should have died a year ago.
Not batgirl?In order, the most winning 7:3 match ups (or better).
1. Martian Manhunter
2. Aquaman
3. Zod
4. Sinestro
5. Bane
@astronout this weekend?
No archive, so it never happened bro
Serious question, could you record you and Astro doing the Ares vs Frost and the other mus as part of the Ares FT20s?
I guess we haven't run across one another yet.The only thing I can say is unbalanced is the ranking system. xD I body so many people in ranked cause they mostly suck. Seriously.. I have a 47 win streak in that thing the competition sucks! Of course every once in a while I've run into Lord Decay, Wound Cowboy, Dab, or Foreverking but its very rare.
Sure, I enjoy fighting DD.I guess we haven't run across one another yet.
Wanna add me and play against everyone's favorite online character?
That only part of the cast can use.Its not so much balanced as loaded with options to equalize the field in the form of really powerful interactables.
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