GeoffBedlam
Noob
30-35 is fine. 28 initial characters and then 6 DLC characters would suffice.
Just so long as Havik, Fujin and The Cagemeister are in, I'm happy.
Just so long as Havik, Fujin and The Cagemeister are in, I'm happy.
Too many matchups can be a problem imho.Learning more matchups is not the problem. That is actually what makes separates the good from the best imo, with the matchup knowledge and all.
Only problem with too many characters is there are too many useless characters that nobody will use because they are not good. Nobody is trying to play a game where 10-15 of the characters are Jade tier.
Recycling stuff like that doesn't exactly fit my definition of quality. If this was 2 years after MK9 it was acceptable. After 4 years you can't just throw MK9 characters back the way they were.If they take MK9 characters and make them the same (with some minor changes for balancing purposes), then add 10-15 new characters, it will be very possible to have a 45+ characters roster balanced game.
Both Quality and Quantity. I voted 40+.
I mean it could go either way for new players too. They can pick up a character that nobody uses, become super good and throw people off because he plays at such a high level compared to other players who use that character. Like reptile for example. Chris g was just good fundamentally. Imagine if someone at a high level like REO mained him. You would never have exp vs reptile unless you play him in tournament.Too many matchups can be a problem imho.
For example if you try to pick up Tekken right now you'll be 5+ years behind in terms of MU knowledge alone. A game like that is a long term commitment and the fact that there are so many things you need to learn just to be competitive can discourage players from other scenes to pick it up as main or secondary game.
Less matchups to learn means more players can get to the same pool of knowledge quicker and easier. There's also less chance to get random'd out in a game like KI due to lack of MU exp.
I'm not saying it's difficult to learn matchups. But that it can be a chore if you have 40-50 characters. And that 25 is just about the right amount. LBSH 40-50 characters is an insane amount lol.
Care to explain ?I see TYM has gone full retard again (in before "it never stopped").
Sure. To name a few: picking characters before anything's been announced, pulling random arbitary numbers out of the air for the roster as if 31 or 32 would make a difference, discussing game balance for a game nobody's seen, suggesting mechanics for a game probably well into development and on feature lock, etc.Care to explain ?
Well if such a simple concept such as the trade off between quality and quantity is beyond you, I suppose a thread such as this would annoy you. Fair enough. Thanks for the response.Sure. To name a few: picking characters before anything's been announced, pulling random arbitary numbers out of the air for the roster as if 31 or 32 would make a difference, discussing game balance for a game nobody's seen, suggesting mechanics for a game probably well into development and on feature lock, etc.
My point is that it's impossible to quantify without context, and that context will only come from having the actual game in our hands to see whether the number of characters included provides a diverse enough roster. You could have 20 completely different characters or 20 that all play roughtly the same. Or 30. Or 40.Well if such a simple concept such as the trade off between quality and quantity is beyond you, I suppose a thread such as this would annoy you. Fair enough. Thanks for the response.
Theoretically anything is possible. Low quality despite low quantity and high quality despite high quantity are both possible. But practically it doesn't work that way. Its just logical to expect that having a smallish cast would leave NRS with more time to develop each character. More development will result in more diversity since a baseline is always used.My point is that it's impossible to quantify without context, and that context will only come from having the actual game in our hands to see whether the number of characters included provides a diverse enough roster. You could have 20 completely different characters or 20 that all play roughtly the same. Or 30. Or 40.