HeroesNZ
Baconlord's Billionaire Sugar Daddy
We've all talked about the flaws... 112 is backdashable and the first hit is high. Escrima D1 is +3 but any follow up can be 6f D1 poked or backdashed. D12 is +5 but any follow up can be backdashed or poked unless you D12 from point blank, in which F2 which is 10f can't be poked out of. B112 is +2 but he doesn't get anything from it. MB Flipkick is +1 but any follow up can be backdashed. MB Wingding is hella plus but he doesn't get anything from it.I never said they were predictable or didn't understand their options (what is it with everyone saying that I said something I didn't say?)
How is me getting 7% chip and you getting free pressure/18 more frames to do something before me in my favour?
That's true, I do have mb shield bash and it too is plus and it gives me the opportunity to delay it. Difference is, I don't build enough meter after four of them for a 5th one and I don't do 7% chip each time lol
Well I never said I knew NW better, of course I don't, but it doesn't take a genius to figure out that NW has a hell of a lot of plus frames to work with and options you guys don't seem to take notice of when talking about him for some reason. If you actually talked about the flaws in his options then maybe I'd be like "fine, fair enough" but all you're doing is saying "oh he has no options though" or "his options suck" or something along the lines of that. Do you see where I'm having trouble believing you guys? I'm going on facts here, based on the in-game frame data, and from having spent a little time in practice with him myself. That's all
I can't be arsed to point out the flaws in staff again.
This is a typical thing a non-Nightwing main would say. B2 xx Flipkick is the only special worth cancelling into, unless you wanna do B2 xx Escrima Fury. Anything else has a huge gap that can be poked out of and full combo punished.Which is why you don't always do b2~flipkick... *facepalms* are you forgetting about the fact your own character can cancel into specials other than flipkick? It's called mixing it up.
You keep going on and on about Staff Spin, so I'll break it down for you. Yes, you get 5 spins for 4 bars. Will you ever get to use this in a match? Probably not. Nightwing uses a ton of meter for zoning and rushdown so chances are you will not have 4 bars at the same time your opponent has 0. Yes, it does good chip damage, but it leaves you at -6 which is very bad especially in certain MUs. Yes, you can MB it to be +18. Is this good for more pressure? Yes. Are you going to gain anything from this pressure versus a good opponent? No. Why? Because there is no mixup after it unless you're in the corner where the constant plus frames are super hard to deal with.
Now WoWo on the other hand, gets 50/50s, interactable OTGs, more OTGs, and 40+ meterless damage. Knowing this, do you still insist that Nightwing's frame-traps are better than WoWo's? I'm not downplaying Nightwing by any means, I'm just telling it how it is. Nightwing is an awesome character with great frame-traps, but his frame-traps lead to a lot less than WoWo's.