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Which of these fictitious mechanic tweaks would you welcome?

Which of these mechanic changes could you get behind?


  • Total voters
    88

VenomX-90

"On your Knees!"
Increased chip damage and normals, if you want to be a the end of the screen blocking like a bitch, and trying to bait me. I'll zone your ass.
 

RIF

Apprentice
Everyone asking for improved D2 damage is begging for AM to become even MORE of a boss.
 
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Doombawkz

Trust me, I'm a doctor
Interactables would still do about 5% in chip probably.
Though as a Bane, I'd still be able to do 100% combos. :p
 
E

Eldriken

Guest
Interactables would still do about 5% in chip probably.
Though as a Bane, I'd still be able to do 100% combos. :p
I'm sure people would prefer taking 5% chip from an interactable than eating 20%.
 

DevilMaySpy

Mama's Little Bumgorf
Voted for everything except blockable interactables, the wager troll, and fleshpit Doomsday. Screw you @Eldriken !

Giving Superman 1 bar bounce cancels would guarantee death in the corner.
 
Yeah not sure about blockable interactables. For the thrown objects you usually have some time to see it coming and counter or move appropriately.

I would want less scaling on d2 attacks. Outside of AA the d2 is kinda useless. I get it at the same time because the d2's do have tons of priority. But I dunno, could we just not scale it as much perhaps?

Something I personally want is a shorter screen, tired of running miles to establish close range. And yes taunts of some sort would be cool, needed - no but certainly welcomed.
 

4x4lo8o

Warrior
I've never really understood why D2's scale as much as they do in this game. Did it make more sense in Mk? I mean...in street fighter it seems like some of the best damage you can get is from antiairs and that seems by design to stress the importance of being smart about when and where you jump. Now I grant you that some characters would be even more ridiculous if they didn't nerf them to compensate (EDIT: Lol, I meant Aquaman....but Bane would probably be even more insane, lol), but given how hard it is to land a D2 with some castmembers in this game I don't see why they shouldn't get big damage off it.

In MK9 d2's actually didn't scale at all. Most characters couldn't combo at all of them though, hence the common use of d1/s1 for anti airing. The characters that could manage to combo off of d2 used as much as possible in their combos for swag/damage.

I think part of the reason d2s scale in Injustice is to reign in meterless combo damage. Most characters end up using a mb special into b3 if they want big damage, if d2 didn't scale than many characters could use that instead.
 

InFlames

dead
In MK9 d2's actually didn't scale at all. Most characters couldn't combo at all of them though, hence the common use of d1/s1 for anti airing. The characters that could manage to combo off of d2 used as much as possible in their combos for swag/damage.

I think part of the reason d2s scale in Injustice is to reign in meterless combo damage. Most characters end up using a mb special into b3 if they want big damage, if d2 didn't scale than many characters could use that instead.
d2 scaled on the ground but not in the air. I still don't understand why they did that.
 

Rickyraws

This mean you don't like me?
I don't think people realize how terrifying Frost would be with 1 bar bounce cancels. And even characters like Deathstroke with his corner technology would benefit greatly from this.
 

d3v

SRK
I don't see hits pheres resolving in 2D, eliminating weird, stance specific collision issues on that list.
 

bettyswallaux

XBOXLive: BettySwallaux
d2 dont scale.. although i would prefer MK9 anti airs and for the love of christ please bring back mk9 anti airs for mk10.. nothing more satisfying than catching jumpy players with a jax standing 1 or smoke standing 2.. its so so satisfying *jizzes*