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Which of these fictitious mechanic tweaks would you welcome?

Which of these mechanic changes could you get behind?


  • Total voters
    88

Rickyraws

This mean you don't like me?
If a sequel was to be made of Injustice with similar mechanics but slight tweaks,which would you be okay with, or downright request?
 
I've never really understood why D2's scale as much as they do in this game. Did it make more sense in Mk? I mean...in street fighter it seems like some of the best damage you can get is from antiairs and that seems by design to stress the importance of being smart about when and where you jump. Now I grant you that some characters would be even more ridiculous if they didn't nerf them to compensate (EDIT: Lol, I meant Aquaman....but Bane would probably be even more insane, lol), but given how hard it is to land a D2 with some castmembers in this game I don't see why they shouldn't get big damage off it.
 

Wildoom

Mortal
I've never really understood why D2's scale as much as they do in this game. Did it make more sense in Mk? I mean...in street fighter it seems like some of the best damage you can get is from antiairs and that seems by design to stress the importance of being smart about when and where you jump. Now I grant you that some characters would be even more ridiculous if they didn't nerf them to compensate (EDIT: Lol, I meant Aquaman....but Bane would probably be even more insane, lol), but given how hard it is to land a D2 with some castmembers in this game I don't see why they shouldn't get big damage off it.
It would be a universal 6-10 frame launcher that hit mid and safe for some characters. IIRC MK9 had the same scaling with AA D1/1's or A2A hits (Don't remember which)
 
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juicepouch

blink-182 enthusiast
Grundy could do so much damage with d2 not scaling... I love it :)

Shoutouts secondarily to Taunt functionality. I would love if I could get Grundy to shout out "CANT STOP GRUNDY" or "LITTLE MAN SCARED" while smashing the ground at will lol
 

shinobispectre

Heart of A Champion, Skill of a Noob :P
Get rid of OTG's and how floating power characters just dominate aspects of the game with their annoying air dashes.
Taunts sound cool. Just yell Shazam! Shazam! all day.
 

Phosferrax

Original Liu Kang cop.
Reversal normals would be really handy.

The d2 thing has always pissed me off as well. It makes sense with characters like WoWo and Aquaman as their d2's are so good that it's fair compensation having the damage scaling, but for characters that have flat out bad anti-airs it's just a slap in the face that when they do successfully anti-air someone the damage reward isn't even half of what the jumpers reward is in most cases.
 

shinobispectre

Heart of A Champion, Skill of a Noob :P
*looks around* Yeah! Shazam... ahem I mean characters should not have this d2 scale so much! He/ I mean they could use the damage!
 

WakeUp DP

GT MK OshTekk.
Better strings, add AAs, add reversals and fast wake up attacks. Add normals and add the ability to walk.
 

NRF CharlieMurphy

Kindergarten Meta
If they seriously made all d2's upperbody invinc and sped up the walkspeed by 50% the game would be much more enjoyable from a players standpoint.

I know that the walkspeed thing wasn't an option... but it should be.
 

JTB123

>>R2 - BF4 = Unblockable.
Strings for reversals would be my pick, it's the only thing the training mode really lacks.