What's new

Paulo, we are close!

Status
Not open for further replies.

HellblazerHawkman

Confused Thanagarian
Actually, I think it's 6-4 in Sinestro's favor. It's a shame we can't test some things out, but I think there's some things that definitely work against Sinestro in that MU.

My point still stands. If @P2W wants a game devoid of counter-picking he needs to address other dominant MUs and not just the 3 characters mentioned in the OP.
If it wasn't for his trait, I would actually call it 5-5. Sinestro's zoning isn't a huge problem in my opinion, it's just that he can play keep away until that trait comes out. Once the pressure's on, I think it can be more of a struggle for him send her back than it is for HG to get in on him

Don't mind P2W, but I also don't mind derailing this more
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
@P2W, in all honesty I think the changes you've suggested are good except for MMH, being that your complaint with him is too centered around the character you main. OH teleport is dumb because of how safe it is, but there are options for dealing with it that every character in the game can employ, Sinestro included. I think the reason you and Dave are constantly ranting about his OH teleport is because it's a counterzoning tool and that fucks with the strategy that you guys like the use. The rest of us despise that character because we're stuck wading through a forest of orbs and being forced to respect 50/50 options and frame advantage as a result if we can even deal with his zoning. Orbs are the problem, not teleport. Gotta take those Sinestro goggles off before you make threads like this.
Plus, we're never gonna get more buffs/nerfs for this game at this point, so it doesn't matter.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Well, first of all I think this post is 100% irrelevant for a couple of reasons, one of them being that it's coming from him. Just saw him blabbering his mouth and it seemed prudent. I'm not going to make my own thread about it.
So what if it's coming from him? He didn't exactly do anything in this thread provoking such a response. Which is why your post was unnecessary in the first place.
 

STORMS

Co-founder
Administrator
No. Front paging Carl talking shit about most of the community as if we actually want the rest of the world to think we are that dumb or that we look up to players who have to jerk themselves off in front of everyone to feel comfortable with themselves.

Man I'm pissed off today. My bad?
That was to build hype... not piss anyone off or to degrade anyone or the community. fyi. Sorry if it had a different outcome..
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
That was to build hype... not piss anyone off or to degrade anyone or the community. fyi. Sorry if it had a different outcome..
I actually agree with the others in this thread regarding that Carl post. I don't think he was looking to build hype with that, I think he was just being a showboat douchebag like he always is. Seems like he has too much of a mainline to getting things front paged, and I understand why that is, but you have to look at what he's become in this community now and how that reflects what he is posting before his nonsense gets promoted.
 

Chaosphere

The Free Meter Police
That was to build hype... not piss anyone off or to degrade anyone or the community. fyi. Sorry if it had a different outcome..
I definitely understand why you did it. That thread was interesting for a good 3 or 4 pages, which lasted over the course of... hmm... maybe a few hours/half a day or something like that? It was fun for a minute. But I don't think it's worth it in the long run. Our community needs numbers and more top players, imo. I have yet to hear of a top/seasoned player who picks up a game because some kid shit talked the rest of their own community on their own community's forums. Even if we disagree here... just keep in mind that I formed it out of a passion for this community. So I'm not trying to bash you personally or anything.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I think they should make MMH's regular teleport hit low so he can have teleport 50-50's. C'mon guys it would be fun.
 

ando1184

Warrior
I agree with the points P2W pointed out but I do think that orbs, their meter building, and trait are far more of an issue with MMH than OHT. To be honest the OHT was fine before they buffed it, it worked as a true 50/50 imo. Players either blocked or neutral jumped to deal with it. I do wish that NRS would work out some of the bugs with other characters as well like GA. There's a glitch where if your opponent presses a button as you hit them with D1, freeze arrow they all of a sudden can block the freeze. Now why is that?!? Or how about air dashes, why do they have invincibility going forward? This game still has things here and there that should be fixed/balanced with other characters too. Yes this game has been out a year and has had a lot of patches but since that's the case, I don't see why they wouldn't give one more patch to fix things like this.
 

F4tal

Apprentice
@colt @CrimsonShadow

*edit i see a lot of talk. to be straight I think sinestro is a top ~5 character and top 3 in the entire game with trait

Paulo,

We are very close to having a game where every character has strengths/weaknesses and a defined set of tiers. As it stands right now, there are two characters in the S+ rank. A tier of their own. I would like to purpose the following changes. I was told that TYM does matter and nerfs/buffs are made with the communities input in mind.

With the below changes in mind, nearly every chacacter in the game becomes viable. MMH, Zod and Aqua are currently in a tier of their own. Of course, we are only talking about the highest level of play here. Examples could include (MMH = Reo/Jup, Zod = M2dave, Aqua = theo). We don't have a kabal but we are close in MMH. We are a year into the game and MMH is still developing way beyond the rest of the cast due to his tools.

I really hope for mk10 or inj there is a knee jerk patch to fix broken elements and glitches. I personally would LOVE to see a patch one year down they road after characters have developed and a more accurate patch can be implemented. Thinking about what we knew at three months... nothing really lol.

Pre Fixes Tier List
Here

Post Fixes Tier List
Here No character completely destroys the cast and has losing matchups within reason.

Martian Manhunter:
Overhead teleport (OHT) requires meter, launches on all hits, -4 on block with less push back.

Rationale: when looking at a character and how well they can handle all aspects of a match, MMH can do just that. It is not always 'the overhead teleport' it is 'the threat of the overhead teleport' In the current build, the OHT is ALWAYS a threat and has no consequence with its current block stun and push back. I will speak for sinestro bc that is who I know. MMH literally controls all aspects of the match. All. He checks all of my projectiles and zoning, can punish all zoning and completely dominates the footsies range or has the tools to move into his proper spacing. It can be argued that sinestro needs to play the match at B1 range. However, this is impossible unless the MMH quits playing the game as he has access to trait and mobility. When you play high level MMHs they rarely just throw the OHT out. They do it in ranges that make it near impossible to react to or very unpredictable. Mediocre MMH's are wreckless with it. If you require the OHT to use meter, it will take the yolo factor out of the move. It will open up zoning for other characters and you have a way to bait out meter use. Not only will it open up counter zoning but it will help in the meter management fight. MMH played correctly will use all meter on MB orbs. Concerning the less push back, giving us the ability to check the teleport or punish a back dash post OHT will make the character a more normalized with the rest of the cast. Allow the OHT to launch on all hits. We know that it doesn't not always do this in certain situations.

These changes will not kano the character and he will still be in the top 10 in the game.


Zod
trait is not charged at the start of the match, remove true unblockables with trait (PM me if you do not know as I am not broadcasting them incase they stay)


Rationale. That is literally it. Give zod one less trait activation in a set. Zod with a life lead is, arguable, the hardest character in the entire game to make a comeback on at the highest level of play. Zod has the ability to control the entire screen and get true unblockable, unavoidable damage with nearly EVERY INTERACTABLE IN THE GAME THAT EXCEEDS 40% PER INTERACTABLE. Unfortunately, nobody in the community has summarized these abilities or TYM would have imploded similar to the batgirl glitch. Make swipes do hard knockdowns or the wraith not able to swipe/grab while you are using interactables. At the beginning of the match, zod has the ability to take a 40% life lead with the push of a button. These changes do not damage zod. He still retains the best backdash in the game, >12 ways to safely get trait out, safe 50/50's 8x3=24 times a match. On average, zod is getting trait out ~8 times a match in high level play. Even if u knock him down or push block he can still dash in and mix you up again. It can be argued that zod has bad normals and mediocre footsies. That is true but Zod played correctly does not need to play the game in that range without his opponent risking huge damage to trait activation if they correct read back dash. Not to mention the MB laser which burns time, gives free trait activation on hit or block or an insta air ball. Zod does not need to play footsies. The secret to playing zod is laser use. I have only played one zod player who understands this.

Aquaman
decrease meter gain on MB trident rush

Rationale; Aqua man needs meter to win, period. The MB rush is in the top 5 moves in the entire game. Yes he needs it. Aquaman builds all the meter he needs from his general gameplay. MB rush essentially gives him another MB rush.
LOL why the fuck wouldn't you include Viking, Pig, and RelaxedState under top Zod players?
 

TKB

Warrior
Sure we all want these characters dropped down a peg but it's not going to happen. I doubt it anyways. We just have to deal with them being extra broken in a game that is extra broken.

Good post though @P2W

Also I just picked up sinestro a couple weeks ago. Mad respect for your skill with the character.
 

cR WoundCowboy

WoundCowbae <3
@P2W

I'd actually argue that the orbs are a bigger problem for Sinestro. Sure he can teleport, but you can bait it out with movement and trait charge. However, if you are at the right range and he throws a MB orb then you will either get hit and comboed or you will be forced to eat his block pressure and mixups. Martian's orbs (MB especially) are like if Sub Zero had an ice clone he could place anywhere and that is heavy advantage on block. And the orbs are in addition to Martian's strong footsies and mobility.
 

F4tal

Apprentice
@P2W can you please stop ruining the MKC with these ridiculous requests. Paulo DOES NOT CARE. He and the rest of NRS are done with this game. Be happy with what we got. And Sinestro does fine against MMH. At worst it's 6-4. LEVEL UP!
 
@P2W

I'd actually argue that the orbs are a bigger problem for Sinestro. Sure he can teleport, but you can bait it out with movement and trait charge. However, if you are at the right range and he throws a MB orb then you will either get hit and comboed or you will be forced to eat his block pressure and mixups. Martian's orbs (MB especially) are like if Sub Zero had an ice clone he could place anywhere and that is heavy advantage on block. And the orbs are in addition to Martian's strong footsies and mobility.
And meter use on oht limits orb use.
 
Status
Not open for further replies.