xQUANTUMx
Twitter: @xxQUANTUM
Do we have anything to deal with the wing evade crossup shenanigans or just push block and get the hell out?snip
Do we have anything to deal with the wing evade crossup shenanigans or just push block and get the hell out?snip
At certain ranges you can neutral jump to punish wing evade 3 but that's like if the wing evade crossing up puts her at a far away distance and she tries to wing evade 3 back in again.Do we have anything to deal with the wing evade crossup shenanigans or just push block and get the hell out?
Well any match up you want to run and grind out whether it be Hawkgirl or Martian Manhunter, I'm willing to help you and anybody else interested out.I'd have to revisit this match with you. I'm not sure what strings id have to punish (if applicable) or to counter her pressure
you have to make reads on zod's backdash and do 2 forwards dash's to punish him with F23 (no hesitation, just mash forward dash if you think he'll backdash out)So anyone got tips for the zod matchup? I seem like when he puts me full screen I just lose and he can backdash all my f23 pressure.
When you say knowing the timing to beat his wake ups are you talking about with Heat vision, or in general? I also have recently fought against @Gunshows Zod and I got mauled. Zods zoning seems a lot harder for superman to deal with than most. I thought for sure Heat zap would be my answer as a way to make my way in but side arm kills that, and Idk if you can react to side arm at all. Plus the fake outs that he has with low laser is really annoying.you have to make reads on zod's backdash and do 2 forwards dash's to punish him with F23 (no hesitation, just mash forward dash if you think he'll backdash out)
getting past his zoning can be a pain once he gets multiple instant air zod balls going. All you can do is walk, be patient and hope he messes one up. I sometimes throw heat zap out hoping to catch an incorrectly executed zod ball. Waking up with MB superman punch can sometimes eat a zod ball with its small window of invulnerability and the armor will usually beat beat whatever else after (i don't advise going for this often)
in the full screen neutral game, use heat zaps on read to beat air zod balls and use air laser to beat his sidearm. Also knowing the timing for a meaty heatzap is very helpful in this MU since you get enough plus frames for a free dash in and it keeps him from jumping back, backdashing or waking up with a projectile
Don't wake-up in the corner if Zod has meter since his MB F3 will beat all you options. Its better to just block him since he doesn't really have any legit mix-ups up close without trait
knowing the timing to beat his wake-ups is also big deal
Heat Zap. You can time it to where if they have to block it on wake-up or do a wake-up attack, Wake up Side arm and zod ball don't have invincibility so they'd get hit and Palm Strike or Zod Chagre both have bad recovery so you still get to dash in + the meter gain (and if they start waking up with those moves you can bait them)When you say knowing the timing to beat his wake ups are you talking about with Heat vision, or in general? I also have recently fought against @Gunshows Zod and I got mauled. Zods zoning seems a lot harder for superman to deal with than most. I thought for sure Heat zap would be my answer as a way to make my way in but side arm kills that, and Idk if you can react to side arm at all. Plus the fake outs that he has with low laser is really annoying.
It's just timing dude. Wait for the animation of her getting up before you f2. She's minus enough where you can wait. A little trick is to hold down when you block it, wait, and then f2. The timing for your f2 to come out vs a rising grab is the same to punish her teleJust wondering if anyone has any ideas on how to punish Batgirl's teleport when blocked. Would be nice if could punish besides F2 because sometimes when I block a teleport from Batgirl and punish with F23 and F2 will whiff and it gets a bit annoying lol.
Yeah Ghost told me that a good thing to do as well is hold down when to block it. F2 whiffs like at least 40% of time when I try to punish. So was looking for another alternative but I will try what you suggest. Thanks.It's just timing dude. Wait for the animation of her getting up before you f2. She's minus enough where you can wait. A little trick is to hold down when you block it, wait, and then f2. The timing for your f2 to come out vs a rising grab is the same to punish her tele
I Prefer that as well, I just figured that would be asking too much. hahaI have personally avoided making one because numbers just don't mean that much to me anymore....I would much rather discuss advantages versus disadvantges. To each their own.
@Emperor DMS
with his fistsHow is Superman supposed to fight Martian Manhunter?
That's exactly the kind of brain dead answer I was expecting, although I thought it would come from a Superman playerwith his fists
Well I actually fight martian pretty well. I mostly take advantage of the armor of the superpunch if there is no MB orb out, and punishing his teleport is really easily as it mostly is a crossup, allowing for a d1,f23 punish. Once he is in the corner, I would say its [pretty much over. His only options are to d1,d2, jump, and MB b3 and j2 beats all of that as well as standing 3 allows a hit confirm or frame advantage with trait cancels. I also should mention at the start of the round if he tries a trait 3 Supes' s f23 will stuff it so his main option is a backdash which isn't that hard to react to with some training. That's how I fight him anyway. :\How is Superman supposed to fight Martian Manhunter?
Anything specific you're having trouble dealing with?How is Superman supposed to fight Martian Manhunter?