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Fulgore gameplay discussion

dookieagain

Last Bastion of Arcades
Anybody have any advice for the Spinal matchup? Even terrible Spinals seem to crush me so easily. I can't throw a fireball or charge without him getting free teleport, if he ever hits me he gets all my meter. Then I'm neutered and have no option to build it back.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Anybody have any advice for the Spinal matchup? Even terrible Spinals seem to crush me so easily. I can't throw a fireball or charge without him getting free teleport, if he ever hits me he gets all my meter. Then I'm neutered and have no option to build it back.
Which is why I'm maining fulgore/wolf

Trailer made it obvious that spinal will always be a bad MU most likely for fulgore
 

dookieagain

Last Bastion of Arcades
Which is why I'm maining fulgore/wolf

Trailer made it obvious that spinal will always be a bad MU most likely for fulgore

Yeah I have Orchid for that but I'm still curious about what Fulgore can do to be less apalling.

Here's a few things I know to get things started.

He can reaction absorb your triple fireball, so use the single so he only gets one skull, if you have some meter you can do the single into a crossup teleport and then hurt him, although he'll still get the skull, also make sure you come out of the teleport with a cr.mk into blade charge/laser cause if you just do the special he gets 2 skulls.

They like to do dash up mixups, medium laser beats everything he can do except super early jump divekick, but that's super unsafe.

Your throw has much more range than his, maybe not as much as Glacius but enough to beat Spinal's, and they often start their offense by throwing to get a first skull. Also if you get a throw you get a free mk reactor charge, he can't do anything to you on wakeup. Also don't forget you can throw his teleport on startup if they like to use it a lo.

Your cr. mk is the best tool you have here, cause it has similar range to his s.hp but comes out faster, also you have f.HP which way outranges any of his tools and gives you a ton of options since you're +3 after. (Just watch it's easy to shadow counter)

Once he has instinct though you're basically boned. Also if he manages to absorb a triple shot.

Oh and he can absorb the whole of devastation beam so don't really use it unless he's committed to something.
 
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Riyo

Apprentice
Anybody have any advice for the Spinal matchup? Even terrible Spinals seem to crush me so easily. I can't throw a fireball or charge without him getting free teleport, if he ever hits me he gets all my meter. Then I'm neutered and have no option to build it back.
You have a teleport too.
 

ShadowBeatz

Dropper of Bass and Bombs
Anybody have any advice for the Spinal matchup? Even terrible Spinals seem to crush me so easily. I can't throw a fireball or charge without him getting free teleport, if he ever hits me he gets all my meter. Then I'm neutered and have no option to build it back.
Don't use your fireballs to open him up. Play him like Jago plays him. F+HP is your best friend. Good normals are still the bane of Spinal's game. Fulgore's throw also seems to have pretty good range, so abuse throw mix-ups. Fulgore can also cancel his throw into his charge move, so you can safely get one (maybe two, haven't tested) pip off of that.

EDIT: I mean, Fulgore's different. Spinal can't absorb Fulgore's projectiles and Devastation Beam actually does double the damage if Spinal absorbs it. Keep spamming his shit please :rolleyes:
 
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PND OmegaK

Drunk and Orderly
His forward dash can be extended by holding forward, normals can be cancelled out of it too, pretty cool.
 
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AkTiVe

o.o
I only wish his teleport input was different.
I sometimes get that by accident when trying to do his qcf + k mid combo.

also it would be nice to be able to cancel his charge.
 

Flawless Thomas

Apprentice
Yo, with regards to Spinal in my opinion a big part of the game is going to be baiting his absorb and opening him up with blade charge. Gotta make him respect that to be able to zone him at all, and still keep it subtle as fuck
 

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
Hey guys I've found some REALLY fucked up shit with this character. Fulgore with full meter & instinct available is insane. We already know about the fullscreen antiair, but there's so much more than that. He plays completely differently than normal & his devastation beam is a game changer. I'll go over some of his options...

2 frame DP hit confirming:
While pressuring with Fulgore, you can check the opponent with his DP similarly to Jago. If you cancel your DP with instinct, you can check if your DP hit. If it did & you have full meter, the opponent takes over 40% unbreakable damage.

Shadow counter baiting & unbreakable punishing:
Foward HP is a great tool but can be shadow countered. With full meter & instinct however, a failed shadow counter can be punished for 41%. Do Foward HP > Instinct cancel. If the opponent tried to shadow counter blow them the fuck up.

When being comboed Fulgore is in a favorable situation:
The combo breaker/counter breaker game changes completely with instinct cancels & full meter available. Normally when you are attempting to break a combo, one of the following happens...

A) You break the combo
B) You get locked out for mistiming or guessing wrong
C) The opponent drops the combo from a failed counter breaker attempt
D) You get counter broken

When Fulgore has instinct available & full meter, he can do unbreakable damage after a combo breaker & after a failed counter breaker attempt. Combo breaker > Instinct cancel > Devastation beam does 30 something percent unbreakable. Devastation beam also can be used to punish counter breaker attempts & does the full 41%. Therefore, when trying to break a combo with Fulgore (with instinct available & full meter), one of the following happens...

A) You break the combo & do 30 something percent unbreakable damage
B) You get locked out for mistiming or guessing wrong
C) The opponent drops the combo from a failed counter breaker attempt, & you do 41% unbreakable damage
D) You get counter broken

As you can see, this puts tons of pressure on the attacker. Although he can still counter break Fulgore or hope for a lockout, if he lets Fulgore break or misses a counter breaker, he not only loses his combo but also takes over 30% damage. Keep in mind that if you're already in instinct mode & have full meter you can punish the counter breaker attempt without the need for an instinct cancel. This even works against Glacius from full screen (FUCK I main Glacius too! :mad:).

Breaking juggles is no longer stupid:
Generally it's considered stupid to break a juggle in KI because of the heavy damage scaling. But because of instinct cancel & devastation beam, if Fulgore breaks your juggle he not only takes ~2% less damage but can do an unbreakable ~35% after an instinct cancel. This is huge if you're almost in the danger zone & the opponent has around a 3rd of his health left. It might be worth the risk to break, especially now since people aren't aware of how game changing Fulgore is with full resources.

If anyone wants to make a video of this for the Fulgore community, that'd be great (I would myself except I can't use upload studio since I don't have Xbox Live Gold atm :p).

In conclusion...
Fulgore with instinct cancels & meter...
Wow....
Don't get combo broken...
Much damage...
Don't mess up counter breaker...
Such rape...
wow....

:DOGE:DOGE:DOGE
 

Vagrant

Champion
Man blade charge is a retardedly good whiff punisher.

Also I'm not sure what the block stun is on his jump mk or if I'm doing it too early but I keep getting interrupted out of blocked jump mks into quick block strings. weird.

Another thing I was thinking of is finding out what non ender can I end his combos with that will leave a good amount of hitstun to drop the combo and go for a reset with throw or with his Overhead. Most people will probably be crouching against fulgore, I bet you can catch people off guard and "relaunch" with his overhead. If you want to get super gimmicky you could go for a tele crossup afterwards. But that won't fly against most good players.
 
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Qwark28

Joker waiting room
Man blade charge is a retardedly good whiff punisher.

Also I'm not sure what the block stun is on his jump mk or if I'm doing it too early but I keep getting interrupted out of blocked jump mks into quick block strings. weird.

Another thing I was thinking of is finding out what non ender can I end his combos with that will leave a good amount of hitstun to drop the combo and go for a reset with throw or with his Overhead. Most people will probably be crouching against fulgore, I bet you can catch people off guard and "relaunch" with his overhead. If you want to get super gimmicky you could go for a tele crossup afterwards. But that won't fly against most good players.
Yo, give me a BnB.
 

Vagrant

Champion
Yo, give me a BnB.
There aren't any really in KI since you constantly have to change up stuff and I haven't fleshed out his bnbs yet really.

In theory off of the top of my head

Try Cr MK, L laser, M laser linker,Cr Mk manual, H laser linker, cr HP manual, L laser linker, laser ender, St. HKxxH meter charge.

If they lock out or you land a counter breaker replace your manuals with H triple auto doubles for meter.
 

NRF CharlieMurphy

Kindergarten Meta
Yo, give me a BnB.
Shadow Opener, Manual, Ender

;)

I typically try to follow patterns that I know i'm doing, so that I can quickly analyze when someone is breaking at a certain point. It makes me more confident in using Counter Breakers.

You have me on Live so i'll hit you up on the rare unicorn occasion i jump on.
 

Qwark28

Joker waiting room
There aren't any really in KI since you constantly have to change up stuff and I haven't fleshed out his bnbs yet really.

In theory off of the top of my head

Try Cr MK, L laser, M laser linker,Cr Mk manual, H laser linker, cr HP manual, L laser linker, laser ender, St. HKxxH meter charge.

If they lock out or you land a counter breaker replace your manuals with H triple auto doubles for meter.
Aweaome


Getting my first real games in with takeachance atm.
 

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
The devastation beam instinct cancels are cool.

I just never have full meter when I need to pop instinct.
Your meter only has to be close to full when you use instinct cancels. It doesn't have to be completely full. For example, when you combo break > instinct cancel, you can juggle with forward HP to buy yourself some time to get full meter, since it regenerates during instinct. Once you have full meter then end your combo with devastation beam. There are probably longer juggles you can do to build even more meter.

When Fulgore has instinct cancels available you can play recklessly because if the opponent opens you up it actually puts you in the better situation. One of the best opportunities for Fulgore to use devastation beam is while being comboed. If the opponent fucks up during his combo (by letting you break or by messing up a counter breaker), you take 1/3rd or more of his health.
 
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G4S KT

Gaming4Satan Founder
I feel like it's super unlikely that fulgore will have full meter AND instinct ready to go, unless he saves almost a full stock from his first health bar instinct into the end of the second round.

don't forget if you hold blade charge it becomes plus on block.
 

Qwark28

Joker waiting room
There aren't any really in KI since you constantly have to change up stuff and I haven't fleshed out his bnbs yet really.

In theory off of the top of my head

Try Cr MK, L laser, M laser linker,Cr Mk manual, H laser linker, cr HP manual, L laser linker, laser ender, St. HKxxH meter charge.

If they lock out or you land a counter breaker replace your manuals with H triple auto doubles for meter.
Is his HC easy from that? It seems difficult to hc.
 

Vagrant

Champion
Your meter only has to be close to full when you use instinct cancels. It doesn't have to be completely full. For example, when you combo break > instinct cancel, you can juggle with forward HP to buy yourself some time to get full meter, since it regenerates during instinct.
Smart.

Didn't think of that.