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Fulgore gameplay discussion

NRF CharlieMurphy

Kindergarten Meta
Your meter only has to be close to full when you use instinct cancels. It doesn't have to be completely full. For example, when you combo break > instinct cancel, you can juggle with forward HP to buy yourself some time to get full meter, since it regenerates during instinct. Once you have full meter then end your combo with devastation beam. There are probably longer juggles you can do to build even more meter.

When Fulgore has instinct cancels available you can play recklessly because if the opponent opens you up it actually puts you in the better situation. One of the best opportunities for Fulgore to use devastation beam is while being comboed. If the opponent fucks up during his combo (by letting you break or by messing up a counter breaker), you take 1/3rd or more of his health.
Yeah but you also have ot think as the player who is doing the combo..... "oh look he has instinct and a boat load of meter, he'll be LOOKING to break obvious things". Then you can do obvious things into a Counter break for more damage to him than he would do to you.
The risk/reward goes both ways in your situation. The Mental pressure his instinct puts on his opponent is more devastating than the beam.
 

Vagrant

Champion
Hey pro tip of the day guys.

If you end up draining their first life bar before your ender and you still have KV left. transition into H triple auto doubles into L laser linkers. with the laser ender into HKxxH meter charge. Just to get the most meter out of your combo.
 

Orochi

Scorpion Scrub
Man blade charge is a retardedly good whiff punisher.

Another thing I was thinking of is finding out what non ender can I end his combos with that will leave a good amount of hitstun to drop the combo and go for a reset with throw or with his Overhead. Most people will probably be crouching against fulgore, I bet you can catch people off guard and "relaunch" with his overhead. If you want to get super gimmicky you could go for a tele crossup afterwards. But that won't fly against most good players.
I'm pretty sure his laser linker leaves at plenty of advantage and close enough for the overhead attack + it's a mix-up since you can go overhead->low laser it's really hard to react if you're not expecting the reset.
 

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
Yeah but you also have ot think as the player who is doing the combo..... "oh look he has instinct and a boat load of meter, he'll be LOOKING to break obvious things". Then you can do obvious things into a Counter break for more damage to him than he would do to you.
The risk/reward goes both ways in your situation. The Mental pressure his instinct puts on his opponent is more devastating than the beam.
Yes but if he counter breaks & you don't press anything you can punish the failed counter break with devastation beam for 41% without having to instinct cancel. It's in Fulgore's favor.

There's mainly 3 scanarios.

1) You break him & do 30 something percent.
2) He misses a counter break & you punish for 40%.
3) He counter breaks you.

Fulgore has advantage in 2 out of 3 of those scnarios. One mistake on the attacker's end leads to his combo being dropped AND him taking over 30%. How is it not in Fulgore's advantage? I'm not saying there's no risk, but the attacker clearly is in a worse scenario.
 

NRF CharlieMurphy

Kindergarten Meta
Yes but if he counter breaks & you don't press anything you can punish the failed counter break with devastation beam for 41% without having to instinct cancel. It's in Fulgore's favor.

There's mainly 3 scanarios.

1) You break him & do 30 something percent.
2) He misses a counter break & you punish for 40%.
3) He counter breaks you.

Fulgore has advantage in 2 out of 3 of those scnarios. One mistake on the attacker's end leads to his combo being dropped AND him taking over 30%. How is it not in Fulgore's advantage? I'm not saying there's no risk, but the attacker clearly is in a worse scenario.
You left out the whole "he doesn't try to break and eats my combo"

There are 4 scenarios...... its not fair to leave off the obvious one. The attacker is always at advantage, because he doesn't ever HAVE to Counter Break. Which means Fulgore can ONLY attempt to break and can guess wrong..... or not break and eat the damage.
 
Yo, with regards to Spinal in my opinion a big part of the game is going to be baiting his absorb and opening him up with blade charge. Gotta make him respect that to be able to zone him at all, and still keep it subtle as fuck
Do you mean wait until he stops absorbing then blade charge? As otherwise the BC will get absorbed too.

As a Spinal player, I've not tried this yet but I think you have to get close right off the start, as backing up just allows him to begin charging and without skulls you can't stop him with skeleport as he can punish. Also, if your both full screen and you use heavy fireball you can use teleport and cancel into a grab or normal (I don't think you can truly cancel into specials anyway since I couldn't manage it without a delay, unlike normals and grabs).
 

Flawless Thomas

Apprentice
Do you mean wait until he stops absorbing then blade charge? As otherwise the BC will get absorbed too.

As a Spinal player, I've not tried this yet but I think you have to get close right off the start, as backing up just allows him to begin charging and without skulls you can't stop him with skeleport as he can punish. Also, if your both full screen and you use heavy fireball you can use teleport and cancel into a grab or normal (I don't think you can truly cancel into specials anyway since I couldn't manage it without a delay, unlike normals and grabs).
I'm such an idiot. why did i think blade charge would stuff his absorb loooool
 

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
You left out the whole "he doesn't try to break and eats my combo"

There are 4 scenarios...... its not fair to leave off the obvious one. The attacker is always at advantage, because he doesn't ever HAVE to Counter Break. Which means Fulgore can ONLY attempt to break and can guess wrong..... or not break and eat the damage.
Ok man. If you don't think this is good then you don't have to use it. There's a way to counter everything in this game...that's how the game mechanics are made. Nothing is perfect. Just because combo breaking > instinct cancel > devastation beam isn't 100% perfect doesn't mean that it's not useful. With full meter & instinct cancels Fulgore gets 30% unbreakable damage off a combo breaker while other characters only get shitty juggle damage. Fulgore also punishes counter breaker attempts in Instinct mode for 41% unbreakable damage. Personally I'll be using this. To each their own.

Best of luck being successful without it.
 

NRF CharlieMurphy

Kindergarten Meta
Ok man. If you don't think this is good then you don't have to use it. There's a way to counter everything in this game...that's how the game mechanics are made. Nothing is perfect. Just because combo breaking > instinct cancel > devastation beam isn't 100% perfect doesn't mean that it's not useful. With full meter & instinct cancels Fulgore gets 30% unbreakable damage off a combo breaker while other characters only get shitty juggle damage. Fulgore also punishes counter breaker attempts in Instinct mode for 41% unbreakable damage. Personally I'll be using this. To each their own.

Best of luck being successful without it.
I wasn't saying it wasn't good at all.

Just saying that Fulgore is not at any distinct advantage while being combo'd and having instinct and meter.
 

Qwark28

Joker waiting room
Tell me some blockstrings, guys.

I seem to be way too button happy, I'm messing up DP punishes and shit.
 

TakeAChance

TYM White Knight
Tell me some blockstrings, guys.

I seem to be way too button happy, I'm messing up DP punishes and shit.
Alright,

In Ki, you gotta drop NRS logic and totally adapt SF logic. Footsies are viable.

Sadira's medium and heavy spin are punishable, but tricky to punish for some characters.

Every character has certain block strings that open up advantageous situations to them.

Sadira has her slp and clp which are her main advantageous pokes. She uses these to condition you to block so she can get another jump in or a throw.

Glacius doesn't have to much advantage normals, but has his hail which makes him plus enough to hit anything after it's blocked. You need to explore your shatter setups. When we played earlier, and you started forcing me to stay on the ground, it was then time to whip out the shatters, because that's going to force me to jump again, which you already learned how to handle ;)
 

Qwark28

Joker waiting room
Alright,

In Ki, you gotta drop NRS logic and totally adapt SF logic. Footsies are viable.

Sadira's medium and heavy spin are punishable, but tricky to punish for some characters.

Every character has certain block strings that open up advantageous situations to them.

Sadira has her slp and clp which are her main advantageous pokes. She uses these to condition you to block so she can get another jump in or a throw.

Glacius doesn't have to much advantage normals, but has his hail which makes him plus enough to hit anything after it's blocked. You need to explore your shatter setups. When we played earlier, and you started forcing me to stay on the ground, it was then time to whip out the shatters, because that's going to force me to jump again, which you already learned how to handle ;)
It's my SF logic that's getting me killed, people jumping like bunnies and my teching being expsosed.

Until today I had only played KI twice before for about 5 hours total so that was just my basic 60 games max glacius, I hadn't explored any shatter setups because I considered it a gimmick.

Anyway, my main is fulgore, that's why I started playing the game again. Just getting wrecked with how much more difficult his combos are regarding the timing, I keep dropping everything.
 

TakeAChance

TYM White Knight
It's my SF logic that's getting me killed, people jumping like bunnies and my teching being expsosed.

Until today I had only played KI twice before for about 5 hours total so that was just my basic 60 games max glacius, I hadn't explored any shatter setups because I considered it a gimmick.

Anyway, my main is fulgore, that's why I started playing the game again. Just getting wrecked with how much more difficult his combos are regarding the timing, I keep dropping everything.

The combo timings are the same across the entire cast if you utilize auto doubles. The manuals come later.

Glacius's shatter setups are not gimmicks because they force the opponent to do something in anticipation of them.

Every single character in KI has an anti air, and it's awesome.
 

Flawless Thomas

Apprentice
Tell me some blockstrings, guys.

I seem to be way too button happy, I'm messing up DP punishes and shit.
HK xx medium laser.
F+HP xx light laser, HP, MP, or MK xx blade charge, then either capitalize into a combo if they stop blocking or throw out a dp as soon as your blade charge animation is done and they're almost out of block stun. I got more, but class 2 stronk

Edit: Off topic, but if anyone hasn't seen an unbreakable with him yet here you go.

F+HP xx EX Laser xx EX Blade Charge, MP xx instinct --> plasma slice ender for 55% unbreakable. Gotta do that last bit really quick though
 

G4S KT

Gaming4Satan Founder
I'm gonna go ahead and say it.

Fulgore F+HP is a better version of Jago F+HK

Fulgore F+HP is extremely easy to space so that only the second hit connects. This makes it great in footsies AND pressure AND safe to shadow counters. Best normal in the game now IMO
 

Flawless Thomas

Apprentice
Be careful when trying to play Footsies with Sabre, guys. I briefly watched CDjr play a scrubby Sabre player yesterday and almost all of his normals were going over Sabres head and he was getting hit out of them. Definitely ways around it but just a heads up
 

Flawless Thomas

Apprentice
Also guys, lets start coming up with the best damage setups off of juggle Enders in and out of the corner. Those extra 2-3% may save our life. I know there's been quite some times where towards the end of a match with Glacius, after doing a short combo with Shadow puddle punch ender for damage, after the last hit they'd be spaced perfectly for me to hit them with an ice lance xx EX shatter before they hit the ground. Yeah, it's not alot of damage for 1 bar of meter I get that. But with how often you can get meter in this game it's pretty beneficial for closing out a match or getting just that much of an upper hand or time to think even. Obviously with Fulgore it may differ because you have to be a meter whore, but I'm pretty sure you can get your self 1-2 bars off of most knockdowns even after an ender. Lets get brainstorming!! I be theory fighting at work .