I don't see how he is in the Top 10 but I have him between 16th -20th range. Why is he actually Top 10? His trait helps and hurts him and he's probably the only character that trait helps and hurts him. As a Bane player on debuff, 8 out of 10 times you going to wait out the debuff which is valuable seconds of the clock. I don't see how he beats a methodical zoner, a methodical teleporter, and individuals with tracking moves. @
GGA Max is a Godlike Bane but the character compared to the other cast at High-Level play is just not up there in my eyes.
SOrry, I just think people get blowned up by his armor than complain he's broken... but don't want to talk about his debuff and how much it affects his gameplay and the mentality behind it.
First off, deathstroke has a way worse trade-off than we do for using trait.
Second, valuable seconds for who? When the Bane gets a life-lead of more than half a life-bar per combo coupled with his insane mobility, the time favors him.
You have 6 seconds to open up the 10th fastest character in the game with normals that span about 1/3 of the screen and give him the ability to take away your chance entirely and put him at advantage should you rush in and take a d.1 or d.2.
You basically have 6 seconds, as a methodical zoner, to make up a 60%+ life deficit before he covers the screen in 2 dashes and chews through the remainder of your life bar.
You basically have 6 seconds, as a "methodical" teleporter, to make up for the 50%+ damage he dealt in the one time hitting you while your entire gameplan revolves around teleporting to avoid that one hit and zoning him out, relying on chip to give you the life lead and force him to move in.
Individuals with tracking moves don't do anything to Bane. He dashes, ducks, dashes, ducks, and while you're doing 2.17% chip with your from the deep you lose 89% the moment I touch you. His dashes cover so much space that most tracking moves outright whiff as he moves forward.
I, as a Bane, have 21 seconds to blow through every attack you have just about and completely dominate you the moment I touch you, with only 6 seconds where I have to back up. Something that would be a problem if his mobility weren't insanely good and him getting back in a much lesser problem then one may think. Against 90% of the cast, his debuff is a bill and doesn't affect his gameplay much at all. It causes a lapse in pressure, but its not one we can't simply remount on characters. Once Bane picks up that life-lead, you no longer have the option of following a set method. People don't talk about his debuff because it doesn't affect him in most MUs barring "this is our only chance to open him up/pressure him back" for a much smaller window of time.
You can take it from me, I've looked deeper into his mechanics than anyone else on this entire site. Bane's cooldown doesn't affect his gameplay all that much, in fact if I were to rate it on a scale compared to how much debuff matters in comparison to other character's problems that stem from their own traits being down, Bane would be in the bottom 5. His trait is extremely, unthinkably good for the minor trade-off we have to pay in exchange. If someone were to say he were in the top 10, I legitimately wouldn't argue with that logic.