That's the plan, and no, I just know it's good!Well, reversal options. I'd say your best going for dash-> air dash against people with crappy AA/A2A options, and staying grounded against people who have really good ones. Feel them out, and adjust accordingly. That'll make an interesting matchup-based mindgame. Fun stuff.
Do you know what Superman's dash frames are?
I was going to say. If you're conservative you should get one in (general statement). Example, flash will speed dodge out of it, and a double dash from superman leads to an easy MBLC combo. A single dash and superman can block it in time.The problem with this is that 2 dashes might be punishable or give your opponent a free normal to throw out, something you don't want in a lot of matchups.
Sword Flip absorbs the laser, but gets full combo punished. Low gunshots avoid it completely.Is there enough supes recovery after the supes heat zap for flip to pass through and hit you?
Ooh here's another question actually. It hits if I crouch if you time it right but since low guns alter DS's hitbox, and go under zap every other time. will wakeup lowguns beat it?
Just tested it, and although Speed Dodge absorbs the laser, I still have time to dash up and F2 Flash. Dummy was set to auto block.I was going to say. If you're conservative you should get one in (general statement). Example, flash will speed dodge out of it, and a double dash from superman leads to an easy MBLC combo. A single dash and superman can block it in time.
Test DD pleaseJust tested it, and although Speed Dodge absorbs the laser, I still have time to dash up and F2 Flash. Dummy was set to auto block.
Oh ok cool, good to knowJust tested it, and although Speed Dodge absorbs the laser, I still have time to dash up and F2 Flash. Dummy was set to auto block.
Wakeup Shoulder? Timing needs to be adjusted so the laser hits him as he's charging at you, otherwise, it's absorbed and you cannot punish him on block. You will still have a bit of trait up, so the MB is irrelevant.Test DD please
Thank god. Its tough enough getting up as it is with DD and that matchup sucks cause of SM traitWakeup Shoulder? Timing needs to be adjusted so the laser hits him as he's charging at you, otherwise, it's absorbed and you cannot punish him on block. You will still have a bit of trait up, so the MB is irrelevant.
I have a visual cue for the crouchers. When their legs stretch out, input the zap.I'm having a lot of trouble hitting this consistently, can anyone help with what they're doing for the timing? It feels like a 2 or 3 frame window for the stand up, and the timing is really variable depending on when the f3 hits (after the mb breath b3)
Bat evade?Batgirl would get blocked and punished, KF can be MB B3'd on reaction at that distance.
You get hit, but shot further across the screen for a little more breathing room.Bat evade?
Most importantly, the video must say "Hey guys, Zyphox here."@Emperor DMS both RMS and LK dash cancel backdash or forward dash work on getting up from this no punish, to punish LK forward dash you would have to immediately instant air eye lasers.
making video for the hell of it in a few.
nvr mind won't make video until later when my elgato stops acting up, anyway i found that if superman dashes forward i can do RMS f1 to blow up his dash as well as LK forward dash d1d2 beats his forward dash f23, superman should just does this into either eye lasers or bait my LK forward dash but jumping forward no air dash and j3 him. flash's best option is RMS then cancel to play the neutral game. you can catch LK backdash with a properly timed second straight laser or at least make me block it, but tbh superman doesn't need to approach flash at all in this MU.Most importantly, the video must say "Hey guys, Zyphox here."
I already tested it. Spin is full combo punishable after the absorbed zap.Spin is fully invincible and parry takes out projectiles, so I'm assuming Wonder Woman isn't affected by this without Supes delaying the heat zap, but I'll test it out to be sure.
Edited my post. Parry gets lit up during start-up.I already tested it. Spin is full combo punishable after the absorbed zap. I haven't tried parry though.