Vagrant
Champion
Hey guys. Just putting this up to get some kind of KI discussion going here on TYM. Not sure how many of you play but to those that do, here are some things I've noticed playing sadira over the past couple months.
-jab and strong are pretty decent pokes actually. The hitbox goes further than her hand and both give her slight frames. Fierce is slightly slower, and slightly negative.
-Roundhouse is her best footsie tool (forward is also pretty damn good too) link into L spin for your hitconfirm if you think it's going to hit.
-Her sweep is unsafe, goes under fireballs, pretty good range and obviously gives her her HKD. to be honest though I just don't use it much unless I'm avoiding fireballs.
-Her low forward is probably your best ranged low. I use it after my jump roundhouses for a jump in, low into hitconfirm (spin).
- Jump roundhouse is everything you'll ever need in a jump normal. It's ridiculous with her jump arc and air mobility and gives massive advantage when blocked. Follow it up with a tic throw, low into hit confirm, more crossup shenanigans, frame trap, whatever you wan't really.
-If you notice your getting AAd alot after lets say (jump, cling, m widows bite, roundhouse (in air and they anti air you) switch up with L widows bite. Which will send her straight down towards your opponent and catches alot off people off guard who are expecting her to do the M version.
-Her wakeups are bad. There are times though where you can see them in the air and that they aren't safe jumping for whatever reason and react with ex recluse.
-Wakeup instinct cancel web xx backdash is probably her best wakeup.
-Speaking of instinct. My usual setup with it now is. Web, Jump roundhouse, roundhouse, (counter breaker, web) jump roundhouse, L M or H manual, (this is their only "safe" chance to break, it's a 3 way guess and if you're sure they'll go for it you can just counter break) Ex recluse ender. Pretty fucked up lol.
-Your anti airs are H recluse and fang. Fangs verticle hitbox is really sexy and works well for blowing up glacius's ridiculous air normals. H recluse is pretty reliable for jump ins actually because the startup on it is upper body invincible, big hitbox too.
-I don't know what I think of Widows Drop (That air command normal where she stomps to the ground) yet. It seems useful, and risky. I'll experiment with it more in the future.
- I like to use low fierce, low jab, and low strong for my manuals because they all look pretty similar and they're quick.
-Thunders EX command grab is dumb. (This doesn't have anything to do with Sadira but i'm writing it down anyway)
Hope this was informative, sorry it's not really organized and there's a ton of stuff I left out but I didn't want to write a novel and get too specific into stuff. Feel free to talk shop with me.
-jab and strong are pretty decent pokes actually. The hitbox goes further than her hand and both give her slight frames. Fierce is slightly slower, and slightly negative.
-Roundhouse is her best footsie tool (forward is also pretty damn good too) link into L spin for your hitconfirm if you think it's going to hit.
-Her sweep is unsafe, goes under fireballs, pretty good range and obviously gives her her HKD. to be honest though I just don't use it much unless I'm avoiding fireballs.
-Her low forward is probably your best ranged low. I use it after my jump roundhouses for a jump in, low into hitconfirm (spin).
- Jump roundhouse is everything you'll ever need in a jump normal. It's ridiculous with her jump arc and air mobility and gives massive advantage when blocked. Follow it up with a tic throw, low into hit confirm, more crossup shenanigans, frame trap, whatever you wan't really.
-If you notice your getting AAd alot after lets say (jump, cling, m widows bite, roundhouse (in air and they anti air you) switch up with L widows bite. Which will send her straight down towards your opponent and catches alot off people off guard who are expecting her to do the M version.
-Her wakeups are bad. There are times though where you can see them in the air and that they aren't safe jumping for whatever reason and react with ex recluse.
-Wakeup instinct cancel web xx backdash is probably her best wakeup.
-Speaking of instinct. My usual setup with it now is. Web, Jump roundhouse, roundhouse, (counter breaker, web) jump roundhouse, L M or H manual, (this is their only "safe" chance to break, it's a 3 way guess and if you're sure they'll go for it you can just counter break) Ex recluse ender. Pretty fucked up lol.
-Your anti airs are H recluse and fang. Fangs verticle hitbox is really sexy and works well for blowing up glacius's ridiculous air normals. H recluse is pretty reliable for jump ins actually because the startup on it is upper body invincible, big hitbox too.
-I don't know what I think of Widows Drop (That air command normal where she stomps to the ground) yet. It seems useful, and risky. I'll experiment with it more in the future.
- I like to use low fierce, low jab, and low strong for my manuals because they all look pretty similar and they're quick.
-Thunders EX command grab is dumb. (This doesn't have anything to do with Sadira but i'm writing it down anyway)
Hope this was informative, sorry it's not really organized and there's a ton of stuff I left out but I didn't want to write a novel and get too specific into stuff. Feel free to talk shop with me.