why is it unreliable? whats the difference between a naked trident rush/d1trident rush compared to b12trident rush?B12 is unreliable to hit confirm into ftd and confirm into rush on block. And I would think meter management is more opponent specific but you make a reasonable point.
I have tested this a while back, if you set the CPU to random block you cannot simultaneously hit confirm and block confirm it 100% of the time.why is it unreliable? whats the difference between a naked trident rush/d1trident rush?
I have tested this a while back, if you set the CPU to random block you cannot simultaneously hit confirm and block confirm it 100% of the time.
I also explored using b12 hitconfirm FTD while b123 block confirming trident rush, but b123 last hit whiffs a lot on crouch or far away which leads to full combo punish. Maybe there is some MUs this is more viable in than others, IDK, but it was happening to me a lot in real matches when I tried it out.
I never understood, what makes something confirmable? You have like enough time to react? Is there some guideline or w/e?I have tested this a while back, if you set the CPU to random block you cannot simultaneously hit confirm and block confirm it 100% of the time.
I also explored using b12 hitconfirm FTD while b123 block confirming trident rush, but b123 last hit whiffs a lot on crouch or far away which leads to full combo punish. Maybe there is some MUs this is more viable in than others, IDK, but it was happening to me a lot in real matches when I tried it out.
Has to be able to link, and you have to have enough time after it hits to recognize that it connected (vs. being blocked) and make the link.I never understood, what makes something confirmable? You have like enough time to react? Is there some guideline or w/e?
Link to specials right? So, B12 is linkable to FTD, so what's the issue then?Has to be able to link, and you have to have enough time after it hits to recognize that it connected (vs. being blocked) and make the link.
It can be to anything. For example, you could hitconfirm the first hit or first couple hits of a string into the remaining ones. It's just a general term that covers detecting a hit and linking it to something else.Link to specials right? So, B12 is linkable to FTD, so what's the issue then?
I sometimes think Raven's F222 is hard to hitconfirm or her B12, etc.
I know how linking works in SF, but NRS games are weird.It can be to anything. For example, you could hitconfirm the first hit or first couple hits of a string into the remaining ones. It's just a general term that covers detecting a hit and linking it to something else.
The issue is that FTD is unsafe, so if you throw it out without hitconfirming it, you get punished. So what people are trying to say is that you don't have enough time to see if b12 hits and then chose whether to FTD or Trident Rush afterwards.
What dizzy said. He blew me up for thinking I could do it in the like first month lolwhy is it unreliable? whats the difference between a naked trident rush/d1trident rush compared to b12trident rush?
No, there is no guideline. You just have to test it. Obviously b12 is easily hit confirmable into FTD, but doing both hit confirming one thing and block confirming the other takes more time to react. It's fairly easy to just hit confirm a two hit string like b12 while on block just doing nothing.I never understood, what makes something confirmable? You have like enough time to react? Is there some guideline or w/e?
Actually, this is a cancel. All the strings in INJ are just cancels. The only things that are links (in a loose sense) are certain juggle combos.Has to be able to link, and you have to have enough time after it hits to recognize that it connected (vs. being blocked) and make the link.
with nrs games to hitconfirm something it needs to have atleast 2 hits and there needs to be a sufficient time gap between the first and second hit for you to be able to visually hitconfirm it, because you have to input the launcher before the move that you want to cancel into comes out. there are exceptions though like for example if the launcher is a move that is cancellable then you might be able to hitconfirm single moves.I know how linking works in SF, but NRS games are weird.
Yeah, I didn't mean 'able to link' in the sense of frame-link. Just in the sense of being able to connect two moves together.Actually, this is a cancel. All the strings in INJ are just cancels. The only things that are links (in a loose sense) are certain juggle combos.
So than I am not crazy to think that Raven's B12 is hard as fuck to confirm into a lift? Or her B1 or B2.with nrs games to hitconfirm something it needs to have atleast 2 hits and there needs to be a sufficient time gap between the first and second hit for you to be able to visually hitconfirm it, because you have to input the launcher before the move that you want to cancel into comes out. there are exceptions though like for example if the launcher is a move that is cancellable then you might be able to hitconfirm single moves.
Like the matchup isn't 7-3 already. -_-Yea im going to make a list of characters the 3 in b123 whiffs on, i have a good idea of all the characters it whiffs on already. #FuckYouGreenArrow
Tom says it's only 6-4 lol...Like the matchup isn't 7-3 already. -_-
I think it's likely a 6-4Tom says it's only 6-4 lol...
lol whatever you say...I think it's likely a 6-4
I wondered the same thing for the longest time.I have a few questions for aquaman players:
- why do you guys never blockconfirm b12 into trident rush?
- isnt it better to save your meter and not use mb trident rush when you have 2 bars or less? just so you have the threat of a 20% from the deep or MB3, push block or other stuff. Imo when I play I always try to have at least 2 bars of meter, because you are more of a threat with meter than without. A lot of times I see aquaman players with just one bar of meter and try to get in to use MB trident rush or just sit there and use MB trident rush as soon as their opponent gets in
Funny stuff. I just feel arrow has much harder match ups than aquaman that are also labeled 7-3. Arrow does have a hard time dealing with his range but at least he can control the match when he corners him. Just my opinion though. I could be wrong as I am most of the time because I'm way too optimistic.lol whatever you say...