MUs change depending on what stance NW is in. Some I'll play most in staff (Flash,WoWo) and others escrima (Bane, AM) But I'll almost never stay in 1 stance.We both lost to Viking, so im curious as to what should be done in both stances.. Another thing im interested is the stances vs Flash. My staff wing beat lima while your escrima lost, but Murks escrima wing also defeated Lima.. I think im going to start incorporating the escrima frametraps, and less gimmicks.
I do 100% agree that i need to strengthen my escrima game, thx.
MUs change depending on what stance NW is in. Some I'll play most in staff (Flash,WoWo) and others escrima (Bane, AM) But I'll almost never stay in 1 stance.
Playing you D1rty, you seem to rely on staff the most. You seem uncomfortable in escrima.
Both stances have their uses and i think it would up your game to master escrima. Also, maybe... cut down on the fullscreen FG brah
@Dirtylova once you get comfy in both stances every match will be easier because you will know when to use NW's tools in situations.
Make sure you're optimising your combos and you could try using some of Escrima's frame-traps more. Also don't be afraid to pushblock if Flash is pressuring you with trait. And vs MMH you looked very scared to press buttons at fullscreen. I'm not the most experienced at this MU but you can use ground pound to zone him out. And make sure you're aware of your options post-teleport. Finally, try to keep a cool head. In some matches you went for the weirdest combos, or did stuff like B2 xx EF without knowing it'd hit. But overall, you have a nice DickI fight at 12:11 vs a flash lima bean--- 15:20 vs a mmh Shazzyamm--- 30:28 vs a zod Vikiing
There's more where I win and lose, but these are the ones I wanna concentrate on for now.
I made some really bad reads vs Viking toward the end there, mb b3 and mb ground pound were literally racing in my head, i chose wrong. Vs the mmh, i just played bad all together, when i mounted my comeback j3 fucking whiffs and i die..
@TheBoyBlunder
@Sajam
@AK Pig Of The Hut
@macro
@Viking305
@AK L0rdoftheFLY
Where can I improve, im open to any and all criticism...
Note: Im not a KOH kinda guy, i prefer sets where i can adapt to the player, where my play style will change through the matches.
I do well vs mmh, its just me and shazz play that mu alot, i was waiting for the yolo jump tele lol Also, the wu b2 ef, i usually try and condition people with the b2 flip kick, then start going for the ef, but your right, that would have to be a read "lucky guess" for it to hit. Gotta stop doing that. thx broskiMake sure you're optimising your combos. Also don't be afraid to pushblock if Flash is pressuring you with trait. And vs MMH you looked very scared to press buttons at fullscreen. I'm not the most experienced at this MU but you can use ground pound to zone him out. And make sure you're aware of your options post-teleport. Finally, try to keep a cool head. In some matches you went for the weirdest combos, or did stuff like B2 xx EF without knowing it'd hit. But overall, you have a nice Dick
Dude, lets hug it out. I know the same exact struggle. When that first started happening, I just worked on the timing. It just depends on how bad the connection I'm facing. If theres a 2 second delay then I just pray to god my confirms work.also as for online dose anyone else get EF after b2 when trying to do B2, 3, EF? the 3 never comes out and EF whiffs. This literally only happens online and its soooo annoying lol
I wish I was on Xbox, you have so many great NW's to learn from.Thx guys.
The only MU's im reallly struggling with right now are, well,, our bad mu's.. GL,cyborg, sinestro < I practically stay in escrima Vs these 3.. I think mmh and zod are very winnable, like 6-4 winnable. << This is why im asking about the matches i posted.
So in a nutshell, im hittiin the lab and strengthening my escrima game, i kinda have to for noobs like shazzy cause he learned i start getting fg happy LOL Nw mu for the migraine
lol, it didnt start happening till that last balance patch. its annoying because I have to just assume that the b2 was not blocked and follow through because injustice has dial in inputs lol.Dude, lets hug it out. I know the same exact struggle. When that first started happening, I just worked on the timing. It just depends on how bad the connection I'm facing. If theres a 2 second delay then I just pray to god my confirms work.
imo, B2 and 3 should have less frame start up. 15 and 14 frames is too much for rush/acrobat. I had a dream that 3 was a low starter(WW style) lollol, it didnt start happening till that last balance patch. its annoying because I have to just assume that the b2 was not blocked and follow through because injustice has dial in inputs lol.
lol @TheBoyBlunder its the dial in system in injustice! in other games you can go 'oh that confirmed'? ok full conversion. in injustice everything has to be dialed in and anticipatedimo, B2 and 3 should have less frame start up. 15 and 14 frames is too much for rush/acrobat. I had a dream that 3 was a low starter(WW style) lol
I wish I was on Xbox, you have SHHAAZAAM's great NW to learn from.
You think NW beats Killer Frost? Seems like a lot of his bread and butter pressure gets shut down really really hard by parry. Why do you think it is advantage?So this is my MU list for this point in the game as a NW player. Obviously some of these will change as time goes on. When I go into each of these MU this is my mental thought process on how the MU should go. Thoughts? He seems very balanced and very viable based on these numbers. Some great mu and some bad ones. I think I may use Scorpion as my counter to his 3-7 mu.
7-3 = 4
6-4 = 9
5-5 = 8
4-6 = 5
3-7 = 4
Aquaman 5-5
Bane 6-4
Batgirl 5-5
Batman 5-5
Ares 6-4
Cyborg 3-7
Black Adam 4-6
Catwoman 6-4
Deathstroke 6-4
Doomsday 6-4
Flash 5-5
Green Lantern 4-6
Green Arrow 7-3
Harley 4-6
Hawkgirl 3-7
Joker 6-4 (Infinite may change this to 5-5)
Killer Frost 6-4
Lex Luthor 7-3
Lobo 5-5
Martian ManHunter 6-4 (yes I said it)
Nightwing 5-5
Raven 5-5
Scorp 7-3
Shazam 7-3
Sinestro 3-7
Soloman Grundy 6-4
Superman 4-6
WonderWoman 5-5
Zatanna 4-6
Zod 3-7