I just finished my set with @
Notez4 a solid Joker. My first time playing the MU, it was 10-6 Notez. Here's what I learned:
•You want to zone Joker in Escrima as long as you can. Once NW gets his ground sparks going Joker really can't do much fullscreen. Joker has to come in. Try to read a dash/jump in and punish with B2 or Wingdings. If he has the life lead use spark cancels to get in.
•Joker's wake ups are booty. Flip kick will stuff them every time. Notez knew this and didn't wake up once.
• At the right spacing, Joker's D2 xx low gas/ teeth setup can be jumped out of and maybe punishable with wingdings. Not sure.However if the the Joker player knows you'll jump he can anti air you into another setup. If you see him jump you can dash forward in time to get out.
D2 Crowbar will anti air you depending on the spacing.
• In the corner you have to hold all of a Joker's dirty shit. Just block, please.
MB B3 is your friend.
•MB B3 his JI3. Makes him second guess.
• Joker's D2 range is no.... joke. Try to stay out of that range. Block low and react to overheads.
I still feel it's a 5-5. Possibly in NW's favor. I'm going to grind the MU more before i give my definite opinion.
That's pretty much what i got so far. Will edit if i remember anything else.