no no no no no....no no lol. alright, hey again zero lol. alright, lets break this down again
Poking him out on startup? I've gotten this to work maybe once in every 12 tries. It does work, but seriously, how often do you think this will happen in an intense match? And more importantly, how useful can it be for a non-Kung Lao character?
you left all my reasonable reasons on why Elbow dash doesnt require nerf and you stumble upon the EXTRA input? dude....in the same post i did, i mentioned atLEAST 5 problems of elbow dash, just in the post you commented on. If you even went back through out pages or different thread, u will find EVEN MORE! and more when it comes to character specific and how or what to do against elbow dash.
i am not saying this is the way to beat dash! i am stating an extra POINT just in case people didnt know.
I must tell you, i dont understand HOW you as a mileena player might have massive problem against reptile elbow dash. Mileena is a non Kung lao, correct? Mileena should not HAVE a problem at all against reptile due to a lot of reasons. i can mention all of them if your interested and want to read them.
Again, you have to be WAITING for the dash to make this kind of thing work, and if you're not using KL spin, you're only rewarded with 2/3% damage before having to face the dash threat again. If you play with that much caution and respect for the dash, you've already lost the match.
errr....how do we play against any other character in MK9? Kung lao or not, it's all baiting and predicting on high level game play. For example Mileena. Why would i rush her on wake up when she can escape EASILY when i am not following my RISKY anti wake up with a force ball Okizeme? it's because i am gambling, taking a risk depending ON what move you will do! so it's either i will get close and block, or keep the pressure up to shut you down from thinking.
so your basically saying, i cannot play rushing crazy or safely because i will have to be aware of a certain move....well yes? lol. and this is a basic thing in EVERY fighting game? Soul calibur, Street fighter, guilty gear, tekken.....etc
it's not as if elbow dash not PUNISHABLE AS WELL!! with mileena you can Roll ball into an atleast damage of 30% on block! you can throw, and you can even UPPERCUT! lol....so how is that not enough?
I can say the same exact concept you mentioned on every character in the game! i can say i cannot rush mileena freely because she can easily Ballroll hit my attacks (whether ex or not), or simply EX Teleport or even regular...and MY GOD when ex teleport hit Reptile will eat a massive mix ups afterward , which makes it even harder on reptile to breath! it's not enough that mil successfully control zone and far away, but she's amazing at close too.....so why your saying that , based on logic of an elbow dash threat, while if you blocked it and punished me good! it will make me think more than twice before i go reckless and risking my life to do another elbow dash?
i dont think the point you mentioned is even valid toward SPECIFICALLY toward reptile...it's very general and can be said against ALL THE CAST! the game is not made to be blindly doing the same tactic over and over! their will always be tweeks inside that ruin the routine and rotations making you or opponent think outside the box and adapt to one another , PROVING who will win at the end....this is fighting game man lol
The biggest problem I have with a lot of people on these boards in regards to this game, is that it seems as though people break this game down like it runs in slow motion. Not just with reptile dash, but with other moves as well. I understand things take practice, but people can only truly react to things but so fast.
i dont recall that i saw this, or even went that biased on stating facts depending on COMPLETELY absurd reaction. i was talkin about reactions i do on regular bases. I fight a lot of reptile, and i play one. i know how they think, react , and i know how to punish. i dont recall that i stated a fact that can be un logical to use or that it's impossible....the poking thing, i mentioned that because it's an extra point! as well as the jump over and NJP punish...not only that, even if they are WAY biased, they happen! and those two example, are aside form the regular way of punishing regular block elbow dash.
it seems that not just you zero, but a lot of other people, cannot get the fact that reptile Movement, defense and OFFENSE are all based on elbow dash....you stated in the other thread that if they removed the low hat stagger or offensive block string from kung lao, then kung lao will be useless in that case, and that it's un called for or unfair.....it's the same exact concept for reptile :S lol....so why not Kung lao, and yes for doing something like that to reptile? lol
while not only that, other characters has a lot of escape, offensive tools (example Cage , kung, Raiden, Mil, kitana, kabal, shang, sonya...etc) and in general, lots of tool...reptile main tool is Elbow dash, anything beside that is really nothing :S ..... REALLY nothing! what? i shall do EX okizeme FB? wihtout elbow dash it's useless lol.....without elbow dash Reptile cannot even do anything after hit cr+4 acid hand lol....Without elbow dash, i cannot even approach zoners or in general run away character..reptile MAIN and most important tool IS elbow dash, and yet it's still punishable
Also, the thing with NW shoulder. It's duckable. You know when to punish after you've ducked it. Sure you have to let go of block, but you at least know when to act. Some characters can just low poke him to get under the attack. (Maybe all chars, I dunno.)
i am glad you brought this up man haha. cause i wrote stuff bout it, but sadly didnt make it here due to Internet disconnection lol.
About NW shoulders. OHH yes you can duck under Regular Shoulders, and EX you can duck under the first hit as well.....but do you know how POWERFUL ex shoulder is? do you know how powerful NW is? one of the core reason why NW is really amazing chars and in my opinion one of the top tier is because of:
-Shoulder maneuvering in general
-Reflect
-f+3,1
-his unblockable traps , combo ability, Anti air, Anti wake up, reflect and frame traps
-Fastest uppercut, and very fast Target combos.
-Very fast maneuver in general (dashes, dash cancel, and back dash)
-
-EX shoulders
here're a quick diffrence between NW shoulde and reps dashr :
-Regular dash is not as strong as reptile regular, though it's safe on block due to stagger and push back
-can be used in strings
-Stuffable on initial start up, and frame ender. By means if you timed you low attack wrong, NW will bash with his shoulder through you
-HIS EX SHOULDER IS AMAZING! armor mitigation, completely safe on block and non punishable.
-used as anti wake up and NW WAKE UP game (unlike reptile dash)
-NW doesnt even need X ray! due to the fact it's a short distance, doesnt auto correct on jump (like for example, ERMAC x ray), and in general waste of meter except in few situation. also it's a hit not a grab. i am mentioning this, because EVeRY NW player would luv to save for EX shoulders, because it's superb! the same concept applies on reptiles FB. i, with reptile, in basically 80% of the matchups will waste my meter on FB's instead of doing an X ray..whether for breaking or FB's. same concept for NW
-EX can be used as anti block string, frame traps....etc. and if escaped by a jump (which means NW didnt time the shoulder correctly, because it DOES catch jumpers, whether in or out from cross over) it puts NW to complete safety far away....exactly like reptiles Elbow dash :S
so when comparing a move to another, you cant just take one move and compare it to another character move without having a depth of HOW ,where or when to use the move. NW shoulders are useful, BUT! not his only tool :S god! his f+3,1 is the fastest in the game! and it can OTG as well (like lui kang's b+3,2,1)....
reptile, basic and main tool is Elbow dash, it's everything for reptile....unlike NW, he doesnt Solely depend on Shoulder dash.
and on top of that, it's PUNISHABLE on reaction :S
PS: you stated "
"Also, the thing with NW shoulder. It's duckable. You know when to punish after you've ducked it. Sure you have to let go of block, but you at least know when to act"
why isnt it the same case/concept on predicting elbow dash, block it and punish it? ..... your stating a complete prediction whether on offensive or Defensive with something like Ducking without blocking. IT's EVEN more risky than block. being completely Neutral, leaving the block button to punish a PREDICTED SHOULDER DASH from NW....what is riskier? punishing elbow dash after wards, or a complete MIND reading prediction and ducking NW shoulders :S?
atleast you will be safe against reptile, but for NW , YOU choose 1 option to counter one move only from a LOT of options potential and mix ups that NW can provide upon such situation...
dont base anything online if you do Zero....online hinders a lot of things, and most importantly, frame lag / requiration of early frame reaction. online is not a judge AT ALL!
but anyways, thnx for posting man. If you didnt understand anything, please tell me. If you need more clarification or examples, please hit me up!
take it easy