Braindead
I want Kronika to step on my face
Hello fellow Dicks,
I have found a setup that can possibly destroy the opponent's wake-up game.
The setup is basically ending a combo with B3 U3D3, then quickly following the knockdown with a MB Flip Kick. What happens when you do that is that the opponent should reverse the directions of the wake-up input for the wake-up to come out.
In the video (sorry for the bad quality) I first show the setup, then I try to do a wake-up slide by entering the inputs with "normal" directions, but the slide doesn't come out. Then finally I do the wake-up and you can see the inputs I entered have reversed directions.
The U3D3 knockdown cannot be tech rolled. The setup cannot be back- nor forward-dashed out of.
What's good about this setup is that it happens so fast the opponent can't reverse the wake-up inputs on reaction. The opponent basically can only wake-up correctly if they know the setup and they decide to reverse the direction of the wake-up inputs as soon as they see the Flip Kick animation.
Sounds good? It gets better.
The explanation of this setup is pretty simple: The U3D3 has a 25-frame knockdown advantage. Which is enough time for half the Flip Kick animation to pass, and the opponent's wake-up window starts only after Nightwing has already crossed up. So timing the Flip Kick is the main factor in the input reversal... Which leads to the question: What happens if you slightly delay the Flip Kick? That's right, the wake-up inputs aren't reversed anymore.
Alright then, fellow Dicks. Hit the labs and try this in real matches. Let's see if this setup can be really useful or not.
Ladies and gentlemen, we've got ourselves a 50/50 Wake-up Input Reversal Vortex.
The timing on both options can be so sweetly ambiguous the opponent can't tell if they have to reverse the inputs or not for the wake-up to actually come out.
If your opponent learns to respect this ambiguity, the setup leaves them with a single option: Block the crossover Flip Kick. And that's where you Dicks can be creative. Maybe one you guys can tweak the setup to have an option to make the Flip Kick not cross-over?
Final note: If you delay the Flip Kick, the opponent will be able to forward-dash under the Flip Kick. The delayed Flip Kick will still blow up the back-dash and if they wake-up, the wake-up move will most probably whiff because Nightwing will go over it (unless the wake-up has a 360-degree hitbox).
I have found a setup that can possibly destroy the opponent's wake-up game.
The setup is basically ending a combo with B3 U3D3, then quickly following the knockdown with a MB Flip Kick. What happens when you do that is that the opponent should reverse the directions of the wake-up input for the wake-up to come out.
In the video (sorry for the bad quality) I first show the setup, then I try to do a wake-up slide by entering the inputs with "normal" directions, but the slide doesn't come out. Then finally I do the wake-up and you can see the inputs I entered have reversed directions.
The U3D3 knockdown cannot be tech rolled. The setup cannot be back- nor forward-dashed out of.
What's good about this setup is that it happens so fast the opponent can't reverse the wake-up inputs on reaction. The opponent basically can only wake-up correctly if they know the setup and they decide to reverse the direction of the wake-up inputs as soon as they see the Flip Kick animation.
Sounds good? It gets better.
The explanation of this setup is pretty simple: The U3D3 has a 25-frame knockdown advantage. Which is enough time for half the Flip Kick animation to pass, and the opponent's wake-up window starts only after Nightwing has already crossed up. So timing the Flip Kick is the main factor in the input reversal... Which leads to the question: What happens if you slightly delay the Flip Kick? That's right, the wake-up inputs aren't reversed anymore.
Alright then, fellow Dicks. Hit the labs and try this in real matches. Let's see if this setup can be really useful or not.
Ladies and gentlemen, we've got ourselves a 50/50 Wake-up Input Reversal Vortex.
The timing on both options can be so sweetly ambiguous the opponent can't tell if they have to reverse the inputs or not for the wake-up to actually come out.
If your opponent learns to respect this ambiguity, the setup leaves them with a single option: Block the crossover Flip Kick. And that's where you Dicks can be creative. Maybe one you guys can tweak the setup to have an option to make the Flip Kick not cross-over?
Final note: If you delay the Flip Kick, the opponent will be able to forward-dash under the Flip Kick. The delayed Flip Kick will still blow up the back-dash and if they wake-up, the wake-up move will most probably whiff because Nightwing will go over it (unless the wake-up has a 360-degree hitbox).