She's safe at full screen. but eventually it leads to the corner and the traps become a threat.how would sadira body him that bad? she cant play her run away game lol
I'm done with this "back and forth" between you and I.Sadira has all the tools to beat Glacius convincingly, why does she need to run away again?
Glacius is specially weak to cross ups/non cross ups mixups he has no consistent wake ups or way to anti air except by a shadow hail, which is risky because she can do her jump attack and stuff Glacius making him waste meter. The most efficient way for glacius to get out of her pressure is to shadow cold shoulder which also requires meter.
Sadira's main weakness is her lack of wake up game, which glacius can't really exploit because he has no low/OH mixups and his floaty jump does not make a jump OH viable (Aside from not having a cross up jump). Sadira just needs to watch the shatter which is totally reactable, then she's off to her air game
Glacius main threat is his grounded shatter/hail - which Sadira avoids because she's constantly in the air, Glacius fights back with hail but webs can get rid of it then good luck from there.
This makes the MU 6-4
Sadira's Instinct makes the MU 7-3 however only 3 Sadiras are using Instinct effectively atm, with combos that are nearly unbreakable that lead to a web/cross up mixup. Let's not forget his long limbs/jump work against him so he really can only block. Glacius instinct is not very threatening to her she just needs to look out for shatter then jump away and take the hit of armor glacius has with a web.
With that said Spinal will probably end up a worse MU than this since he can absorb shatter/hail to power-up LOL and that's just the beginning of it.
Dude don't quote me ever again, just get off my case for once and do your thing which is complain about other players (except me cause you won't quote me anymore) not doing what you like.I'm done with this "back and forth" between you and I.
You really just kind of live in your own world with your own assumptions. I honestly don't know how to explain things to you because you don't care. You cling to your view of the game and nothing that I can do to try to explain stuff to you will change that.
I wanted you guys to take a better approach to fighting games on these forums because I want you to set better examples to new players who visit this site. That's why I get on peoples cases on these forums. But It is quite obvious that it isn't working. And that's fine. from now on, I will just play the game for me, for my friends in the scene, and let players like yourself just ramble on.
Best of luck
Are you saying he has the worst matchups in the game. Because Glacius vs Saberwolf favors Glacius. Saberwolf is fighting an uphill battle in this matchup. Same as Thunder. If they can stay close then it is a match but only sloppy and impatient players will lose this matchup. Glacius is favored in both.IN B4 Vagrant comes and blows you up for making a MU thread 2 months in the game (who the fuck cares?)
here's my opinion
Sadira is 3-7 in her favor could be worse
Jago is 4-6 in his favor
Thunder is 4-6 in his favor
Sabre is 5-5 (possibly 4-6 in his favor)
Orchid is 5-5 (possibly 4-6 in her favor)
That is all.
He most likely does have the worst match-ups. I know it's hard to grasp at first but at a high level you will see, if you play Glacius you will realize this in the future.Are you saying he has the worst matchups in the game. Because Glacius vs Saberwolf favors Glacius. Saberwolf is fighting an uphill battle in this matchup. Same as Thunder. If they can stay close then it is a match but only sloppy and impatient players will lose this matchup. Glacius is favored in both.
Glacius only real bad matchup is Sadira. Even then a smart player can win that battle. I am not saying Glacius is the best character in the game but he is better than what was posted here (IMO.)
If so, then what's your rebuttal to my MU on Sabre vs Glacius.I agree with Orochi, I'm actually getting kinda tired of this Thunder & Sabrewulf struggle vs Glacius bs cause is not the case.
I feel like in the future at the highest level in a game that favors rush-down Glacius will ended up being low tier.
This man makes the smartest posts in these forums, he understands and I agree and endorse him.I think glacius would work well in a game like street fighter. You can kill off characters by poking them from range, sniping them out of the air etc. Normal attacks do more damage. His strategy of keeping opponents grounded would work well in that game since jump happy people can be punished more rewardingly. In this game however there isn't a reason NOT to jump. There are viable anti air solutions and punishes but the damage they yield is pretty terrible. So what happens is people do not respect you or your range. They'd rather eat a few air pokes and anti airs to get in. Jumping is very powerful, jumpin's lead to massive damage and the punishment you recieve for jumping pales in comparison to the reward you get. On hard knockdowns this makes the situation worse for a character like glacius. This game favors agression and pure disrespect. I think to really see whats wrong with glacius and how he doesn't fit well into this game is the sadira matchup. Sadira as a character in general is a whole 'nother can of worms.
The jumping problem: She can jump all over the place and cross you up for days and you cannot punish her well for it. The hard knockdown problem number 1 OFFENSE: If you do knock her down, you cannot pressure her and make her respect your options since you have no tools to do so. The hard knockdown problem number 2 DEFENSE: You don't have any viable tool that she has to respect so she gets to direspect you for free.
This is all IMO of course.
It's Glacius basic offense in a nutshell. Problem is the block stun on fmp-cold shoulder is so fast if you try to jump back the shatter pre emptively you'll just keep blocking so you just jump shatter on reaction there's no mix up really good players will rarely get caught by this. Then it's a risky offense, if you do anything but cold shoulder you will potentially get punished because the start up of hail and shatter is pretty damn big. It's good at mid-range but a pre-emptive jump and you'll be punished for doing ice lance.I don't know. Very few people I play can punish ice lance-cancel-m cold shoulder. M cold shoulder is -4 on block with pushback. I believe the fastest normal in the game is 4 frame startup.
Point being this....it' s a mix up. Once ice lance hits you have 3 main options.
First condition your opponent to block the m cold shoulder after ice lance; this is not only a pretty safe option but have now made the opponent hesitate to punish ice lance alone.
Second, once they are conditioned to block m cold shoulder after ice lance start using shatter to cancel ice lance. Now that the opponent is ready to block cold shoulder you can surprise the with unblockable shatter. Yes you can jump on reaction to shatter but this is where guessing games really begin.
If the opponent tries to jump the shatter they will get hit by the cold shoulder. Also you can cancel into hail for more zoning and space control.
So that is my gameplan in a nutshell. Cancel ice lance into either hail, m cold shoulder, or shatter and keep the opponent guessing....at least it works for me.
Thoughts?