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Guide Azarath, Metrion, Zinthos -- Raven General Discussion Thread

Sami

Noob
When is a cross-up not a cross-up? When it's Raven's f3 :(

Thought I had found a way of making it cross-up in the corner. The age old thought of f23 then f3. The moment of hope came when I got the opponent to bounce behind me rather than in front. Took another 10 minutes of f23 f3 before it happened again. This time I was read though. This time I had a weight on the key (yay PC release) to make the opponent block the other way which would cause it to block the cross-up. Guess what? The move still hit. So, even though f3 will hit the opponent behind/away from you, it still isn't technically a cross-up.

Another possible one is 223, f3. 223 in the corner swaps positions as the opponent stands back up. You need to start the f3 just as they land to make sure you don't get pushed out but not too late otherwise the inputs will reverse and you'll get b3. Need to work out how long to hold the f3 for so it hits them the moment they wake up. As the opponent will start standing directly under you but then end up behind you, it should have a chance of crossing up.
 

rpg

Horror Specialist
I need some raven players to play against since i cant play Blind man i dont have a ps3 i only have xbox... Is anyone kind enough to let me add them. =)
 

rpg

Horror Specialist
I need some raven players to play against since i cant play Blind man i dont have a ps3 i only have xbox... Is anyone kind enough to let me add them. =)
 

Sami

Noob
Watching the replay of Frosty Faustings. Grats to AK Glass_Sword Sword for that match vs. PPJ. Great download after the match 1 loss and by the end you were dominating. Never be afraid to lame it out with pillars :D
 

Sami

Noob
Just finished watching the rest of those matches. I have no comment about the Bane match because it played out exactly how Bane vs. Raven plays out. Catwoman match though... damn game 3 should've been yours. Dropped a few too many conversions from (corner) lift, ji3 and a few d1s not converted into full combo. Game 2 was horrid and is the exact reason why I've had that as advantage Catwoman since forever as Raven can't wake-up and is forced to eat 50/50s over and over again. Still, game 3 man. Game 3 :'(
 

Sami

Noob
Useless tech time:

1) Raven can do ji1, ji2, ji3 as an air-to-air combo. No follow-up (3 hits 20% lol).
2) If you air-to-air with ji3, you can follow with ji2, d1~lift MB into your usual combos and add a few extra % onto it.

This tech brought to you by Not Quite Hungover But Close.
 

Drizzle

Jump and shoot.
So between db2 and df2 as a combo ender, which do you guys prefer? Does it depend on the situation? I know b23 is used to knock the opponent full-screen.
 

Sami

Noob
Drizzle it depends whether you're going for damage, distance or setups.
  • normal~lift: leaves them at a random range (varies by normal and combo scaling) but sets up an ambigious jump-in. This is very dangerous to do against certain members of the cast. Can also be followed by a dash rather than a jump to reverse wake-ups and other shenanigans.
  • f222~crush: does the most damage and puts the opponent mid-screen.
  • b23: least damage but puts the opponent full screen. Can be cancelled into trait which is mostly safe to do.
In the corner, b23 sets up an ambiguous neutral jump (with all the same risks as normal~lift mid-screen).
 
Drizzle it depends whether you're going for damage, distance or setups.
  • normal~lift: leaves them at a random range (varies by normal and combo scaling) but sets up an ambigious jump-in. This is very dangerous to do against certain members of the cast. Can also be followed by a dash rather than a jump to reverse wake-ups and other shenanigans.
  • f222~crush: does the most damage and puts the opponent mid-screen.
  • b23: least damage but puts the opponent full screen. Can be cancelled into trait which is mostly safe to do.
In the corner, b23 sets up an ambiguous neutral jump (with all the same risks as normal~lift mid-screen).

This and f222~lift does like 1-2% more damage but leaves them closer. And depending on the juggle scaling of the combo the lift might whiff.
 

Blind_Ducky

Princess of the Sisterhood
So lift mb b3 f3 fwd dash fwd jump can cause a cross up j3. It can also not not cross up depending on the timing of the b3, f3, or both in the combo and if you delay the jump by a tiny I think it can cause it to not cross up as well.
 
So Raven can whiff air normals and cancel into trait and air teleport.
It doesn't seem like she actually cancels into trait, she can just go into trait after whiff recovery. I'm not sure if you've already found any use for this but I can't seem to think of anything.

On a different note: In that podcast you were talking about Raven's jump-in 50/50 from MB event horizon, and you said that hopefully you are out of trait by then so that you can do j3, d1~lift. If you are still in trait you can just do j3, d1~Soul Crush into b3. Also, if you have enough trait left, you can setup another MB event horizon 50/50 by doing j3, d1~Soul Crush, b3, j2, d2~MB Event Horizon. (= 35% damage) Make sure to do the d2 while the opponent is high enough so that the Event Horizon will connect.
 

Blind_Ducky

Princess of the Sisterhood
It doesn't seem like she actually cancels into trait, she can just go into trait after whiff recovery. I'm not sure if you've already found any use for this but I can't seem to think of anything.

On a different note: In that podcast you were talking about Raven's jump-in 50/50 from MB event horizon, and you said that hopefully you are out of trait by then so that you can do j3, d1~lift. If you are still in trait you can just do j3, d1~Soul Crush into b3. Also, if you have enough trait left, you can setup another MB event horizon 50/50 by doing j3, d1~Soul Crush, b3, j2, d2~MB Event Horizon. (= 35% damage) Make sure to do the d2 while the opponent is high enough so that the Event Horizon will connect.
that was what I meant I guess
Yeah idk of any uses. It's kinda whatever.


Yeah I already do that except I just do mb crush j2 f222 crush. I'm rarely in a situation where I can loop it again without doing j3 f222 pull from the start and id rather not loop it and just take the damage.
 

Arkane Slim

I did a lot but I never hated...
I have problems with the Rush down, no breathing room Batman matchups. How do you all kombat this fighting style?
 
I have problems with the Rush down, no breathing room Batman matchups. How do you all kombat this fighting style?
Pushblock, staying calm and blocking until the right opportunity presents itself (know frame data), and play footsies. Raven has a very fast walk speed so she can play footsies very well. Lift is a great footsies tool, just be careful using it at pointblank range because it can be punished. Try and catch dash-ins with d1~lift. B2 is a good footsies tool because it has decent range and is +3 on block so you get a free d1 check and if they respect that you can go for grabs.

Raven does surprisingly well up-close. She's no Flash or Green Lantern but she can definitely hold her own at close range which is why the Flash MU is possible despite him nullifying her zoning. And I want to say again that staying calm and blocking well is very important. Don't be afraid to block for a while, but of course you need to be able to recognize when to make a move so they don't just run all over you, that's where knowing frame data comes in.
 

Arkane Slim

I did a lot but I never hated...
@Jackal904 Thank you for the insight. I needed to hear that (the staying calm part) because I get so flustered with his Ji2 Mechanical bats pressure. Also, I have not used D1 into hit confirm Singularity so I will practice that more. Thanks again.