Oh, add a Sheeva combo she doesnt has on PSX (nor umk3, its exclisive in MKT n65 AFAIK)
Hk Hk b+Hp f+Hp (God I dont remember well)
Ninja Edit: j Cage usessfulness is debatable too, the same combo in both versions does different damage, I think n64 does way LESS damage (jp starter, bnb launcher, aa hp x2, jk, aa shadow kick)
Edit 2: Add that blocked Kano balls have a vertical recovery and they dont get far of the opponent when blocked.
Also Mileena seems to bounce WAY higher when her roll is blocked, and it SEEMS to have more startup frames, I for the sake of god cant punish moves on block that I can on UMK3, of course that maybe very well the faster game speed ant that my hands arent as fast as before.
VERY IMPORTANT EDIT!!: R.E.O. "super Sub zero" can do:
Freeze, SUJK freeze, SUJK, glitch cancel freeze again!, sujk starter and launcher, and all that is UNBLOCKABLE but HARD as hell itself .