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GGA's GBS Ruleset for Injustice - Can the community agree on one ruleset?

Can the entire Injustice community agree to use the same stage/character select rules?


  • Total voters
    40

GGA HAN

Galloping Ghost Arcade
In Jim's thread, he and others' have referred to the "HAN" ruleset - And it has become obvious that we, as a united Injustice community, need to have the same stage/character rules in place to avoid unfortunate scenarios that can happen, whether intentionally malicious or not.

Here is exactly what we use at GGA, for our local Ghost Battle Series events. They are fair to everyone, and move the game along at a pace that is decent.

1) both players join in at the character select screen

2) if you want an in-game button check, you MUST declare this before advancing to the next screen (stage screen)

3) set your buttons/preset, then select your character (choose wisely, there is no coming back once you've seen the next screen and the stage has been selected!)

4) at the stage screen, player 1 presses A (Xbox) or X (ps3) to select the stage it defaulted to, and player 2 "coins in" and presses A (Xbox) or X (ps3) to select the sate it defaulted to, as well. The game chooses a stage based on those 2 random stages, and this is known as the "double random" From this point, there is no returning to character select or main menus.

5) Proceed to the game-play screen, and if desired by 1 or both payers, check your buttons in-game. After the button check is complete by both players, pause and use the "Restart Match" option (DO NOT back out to character select/main menu - this causes too much of a delay and leads to scenarios where someone might want a stage better for their character). Play your match!

6) The LOSER ONLY may elect to either change his character, or stay with the same character and re-random the stage with the same "double random" described above. The winner has no option to change stage or character. If the loser decides to change his character, the "double random" still takes place after character select.

Is there anything this isn't clear on, or that I can describe better? Will other community leaders come together so we can adopt this as the "one and only" system to use?

Please respond in the poll and post your thoughts, comments, criticisms, ect...Mods, pls move if there is a more appropriate place for this thread.

GGA 16 Bit
AK Pig Of The Hut
EGP Wonder_Chef
Krayzie
FOREVER KING
DarthArma
Noobe
AK Reno_Racks
GGA Slips
CurlyW
WoundCowboy
Tom Brady
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
The only thing that I disagree about in this is that you are still allowed to see what one of the 50/50 stages is going to be by seeing the background on character select.

I say that we use whatever stage the 2nd player randoms into. It's still completely random and there is no indication of what it will be until it's picked.

Otherwise I say this sounds good.

The options that the loser has would be fine a number of different ways, so I'm fine with any of them.

GGA HAN
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
Its the only thing that makes sense. Glad you posted these Han so everyone can see. I think it should be the standard.
 

GGA Max

Well-Known Member
1) both players join in at the character select screen and cannot go back to the main menu since the first 50/50 stage has been picked/shown.
Otherwise I agree.

Also I have no problem with what @EGP Wonder_Chef said.

Now, what if someone breaks one of these, say player 2 quickly changes the stage that came up and it goes through?
Go back and correct it?
Delay of game penalty?
 

Sami

Noob
The only thing that I disagree about in this is that you are still allowed to see what one of the 50/50 stages is going to be by seeing the background on character select.
:confused:


edit: this whole thing would me so much easier if there was a completely blind "random" option on stage select. Means you can back out without causing a shit-fit and nobody knows that the stage/area will possibly be until both players have selected the random box.
 

Hruza Da Bruza

Must Mash Harder!!!!!
I agree with this rule-set. I have never had a problem with it at all at GGA and I personally think it is the most fair way to play a tournament match and I think that after a little getting used to, it will become the more obvious choice on how to do it for all tournaments.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Double random or 2nd player random makes life so simple and easy. The only caveat with this ruleset is that it's easy to enforce at a small tournament where most people know each other like GBS.. But if you try it at a 150-man major, it will lead to delay after delay as people go back to character select after the button check out of habit, arguments ensue, TOs/assistants have to be called over etc.

It seems the most 'fair' but it'd be a major headache at bigger tournies and likely lead to things falling behind schedule.
 
Write stages on pieces of paper, put in hat, 1 player draws slip of paper with stage name, there's your absolute random. Shake hat for re-random. Lol
 

YOMI Reno_Racks

I have a dream...
As much as like slamming dumpsters against opponents over and over again I definitely understand it is unfair to have that advantage half the time or whatever. All of us in Atlanta have been using HAN's rule set for a few months now even though I resisted lol. I thought everybody was doing double random already?

Chef's idea for 2nd player random seems like the best overall though. I am definitely guilty of choosing my character based on the chance I may gain the stage displayed while I'm in character select.
 

ForeverKing

Patreon.com/MK_ForeverKing
This is what I think:

In Jim's thread, he and others' have referred to the "HAN" ruleset - And it has become obvious that we, as a united Injustice community, need to have the same stage/character rules in place to avoid unfortunate scenarios that can happen, whether intentionally malicious or not.

I don't believe that we should go by the "HAN" ruleset though, I think we should go by the "KING" ruleset.

Here is exactly what the "KING" ruleset looks like. These rules are fair to everyone, and they move the game along at a pace that is decent.

1) Both players join in at the character select screen

2) Set your buttons/preset, then select your character

3) At the stage screen, player 1 presses A (Xbox) or X (ps3), than highlights their cursor over Atlantis. Now player 2 "coins in" and presses A (Xbox) or X (ps3) in order to highlight his or her cursor over Atlantis, as well. The game chooses a stage based on those 2 random Atlantis choices, and this is known as the "double random." You are never allowed to have any other stages highlighted before continuing other than the ones listed above.

4) Proceed to game-play screen. If desired by either payer, check your buttons. After the button check is complete, pause and use the "Restart Match" option, or reselect your characters and use the "double random" method again.

5) The LOSER ONLY may elect to either change his character, or stay with the same character and have both players highlight Atlantis for another "double random" described above. The winner has no option to change stage or character. If the loser decides to change his character, the "double random" described in rule 3 still takes place after character select.

:D
 
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Jim

Emperor of the Moon
EGP Wonder_Chef I agree on the concept of your idea, this is something 16bit and I had talked about but the problem is the more steps you add the harder it is to get players to be consistent on the rules. CrimsonShadow is right, this will be pretty hard to enforce at a major. We've played by these rules for weeks at GBS and still sometimes player 2 will forget to double random especially if player 1 changed characters during the set.

So what does everyone think should happen when the rules aren't followed? Do you stop the match before it starts and ask a TO? What if your opponent wants to take the match because you stopped it? What about exiting to the Main Menu after the first stage is visible? It can be done on purpose or on accident very easily in both cases. Do we all just give up and go live under the sea with The Little Mermaid and Forever King? (No, no we do not.)
 
I'll admit, I don't care for Injustice and I haven't followed the tournament scene in a long time. But... are these rules that GGA HAN posted not already the standard everywhere? Has it seriously taken the community this long to come to this conclusion? Or, more aptly worded, to propose this obviously correct set of rules?

I don't know if I should be happy everyone took so long to really assess things before coming to this conclusion, or disappointed that it took this long to propose something like this. I guess that means this is the right time.

I'm not even going to get started on wondering how this will be enforced, though. Good luck with that...
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
I think any games where buttons can be set at the char select should ban button checks. If you set your button by pressing it, then you know it works.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
I think any games where buttons can be set at the char select should ban button checks. If you set your button by pressing it, then you know it works.

Agreed. The need for button checks is over.