I don't understand why people won't just admit that Atlantis is the most neutral stage in the game. It's like the Courtyard Day of MK9, it's like the Final Destination of Smash Bros.
Except that neither Courtyard Day nor Final Destination have interactables that directly affect the gameplay.
...okay, maybe that's not so true. In Smash Bros, items fall into the match at random occasions, whereas in MK9 the only difference between the levels was the length, and yet the length
still influenced some match-ups. Kabal on Rooftop Day, anyone?
If you want to say that Atlantis's interactables cause the least amount of annoyance compared to the ones from all the other levels, then I would agree, but in my eyes it still does not count as a "neutral" level. In Injustice, there's no such thing as a neutral level as long as interactables remain in effect.
While we're on the subject of interactables, I
don't have a problem playing with them enabled, but can someone explain to me why we have yet to run a tournament in which they're banned? Maybe try one as an experiment and compare its results to that of tournaments where interactables were legal and we might be surprised by the results. If it goes well enough, we might have eliminated the concern that comes with stage selection, or at least reduced the amount of things affecting gameplay to only one thing: stage length, like with MK9.
I know I'm beating a dead horse, since I've seen interactables receive a heavy amount of discussion since the release of the game...but what would it hurt to try out the above suggestion? And if it doesn't go so well, then we defer back to the old way of things and go from there.
Anyway,
GGA HAN 's rules appear to be the most compromising by far. I'd recommend that all Injustice communities out there adopt these rules, so that we avoid another round of confusion like at Frosty Faustings.