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Video/Tutorial Joker video thread. Gameplay/tips by KH Cat

Qwark28

Joker waiting room
Don't chase lantern on a lifelead, just zone him out

Why do you prefer to use 21 crowbar instead of 32 crowbar/D2 mb rlg into the oki wakeup whiff setup? Much more damage either way and you were full on meter.
 

Gilbagz

Joker here~
Don't chase lantern on a lifelead, just zone him out

Why do you prefer to use 21 crowbar instead of 32 crowbar/D2 mb rlg into the oki wakeup whiff setup? Much more damage either way and you were full on meter.
I tend to hit that more consistently than the 3,2 crowbar
As for the d2 mb rlg, I'd rather save the meter for push block traps
When people see me without meter, they have no reason to respect my 2,1,2 teeth stuff. So yeah i'd rather hoard the meter lol. Just my preferences.
Also, 2,1 crowbar is simple. Off any air to air, i get the otg set ups so people become afraid to wake up, and I get good wall carry with minimal costs.
It does like what, 25% if I land it off an air to air j3?

But yeah, you're right, with lantern I should zone more after getting the lifelead.

Edit: Nah I only have sf on ps3. I know ps3 has 2f lag, but never started taking sf seriously till recently since ultra got announced.
 

Qwark28

Joker waiting room
I tend to hit that more consistently than the 3,2 crowbar
As for the d2 mb rlg, I'd rather save the meter for push block traps
When people see me without meter, they have no reason to respect my 2,1,2 teeth stuff. So yeah i'd rather hoard the meter lol. Just my preferences.
Also, 2,1 crowbar is simple. Off any air to air, i get the otg set ups so people become afraid to wake up, and I get good wall carry with minimal costs.
It does like what, 25% if I land it off an air to air j3?

But yeah, you're right, with lantern I should zone more after getting the lifelead.
33% into a setup and 36% if you want pure damage, you had like 4 bars and landed it twice when he was about 80% health, that could've left him nearly dead.

If they don't block the crossup their wakeup whiffs, then you can mix it up if they do block it which also gives you pressure and chip.
 

Gilbagz

Joker here~
33% into a setup and 36% if you want pure damage, you had like 4 bars and landed it twice when he was about 80% health, that could've left him nearly dead.

If they don't block the crossup their wakeup whiffs, then you can mix it up if they do block it which also gives you pressure and chip.
alright i'll try to start using it more
i've just never really liked d2 rlg stuff
i'm usually meter starved
but yeah if im sitting on a lot, i'll use in the air to air to conversions
 

Qwark28

Joker waiting room
alright i'll try to start using it more
i've just never really liked d2 rlg stuff
i'm usually meter starved
but yeah if im sitting on a lot, i'll use in the air to air to conversions
I usually spend my meter because I like to get the most damage and setups I can from every little opportunity, I hate wasting damage and setup opportunities when playing this character.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Lookin good Gil.!I like the use of dash cancel gunshots as an ender to maintain pressure. I've been using that a bit as well. Effectiveness is variable depending on the MU and their wakeup options (looks like your sparing partners respect the hell out of you on wakeup lol, didn't see many!).
I would agree with Qwark in that you should utilize your life leads better by zoning in some matchups, and just rely on zoning a little more in general; this is something I've been working on alot more through mind games with the gun and setting down teeth to limit the options of my opponents, as well as keep building meter. Any character that doesn't have a good projectile to lean on can just get lamed out by teeth and gun shots pretty effectively. Qwark mentioned GL, which is certainly the case, and don't forget to lay down preemptive teeth in the Bane MU. If he isn't at level 3, you can lay down teeth and just block when he's charging and he'll eat them, or if they are placed earlier, shoot him on his way in and the teeth will hit him without armor if they catch him on his way in. Just little things. You're playing the MUs well otherwise! I think you're sparing partners need to d2 you more. Alot of them seem to let you jump all over them, and alot of the cast can fend off those close j2's with d2 pretty easy. Maybe don't tell them that though... ;).
Another little thing I've bee doing that works pretty well. Basically every Doomsday in the history of Doomsdays follows up MB Venom with d1 xx earth shaker. I've started using an option select parry after I block the Venom so I either block the d1 if I time it bad, or parry if I time it correctly. This get's beat by the jump splash, but it can recover fast enough on occasion because of how long splash sits in the air. Something to think about, though admittedly not the best option once they've seen it once or twice. Aside from that, I do love watching you parry his Venom. Reminds me of that sper hype footage you had a while back!
Also, I'M TELLING YOUUUU, when you are landing the big corner combo, use MID TEETH instead of regular teeth after the j2!!! I swear to you, the longer delay til explosion makes the timing a hundred times easier. I saw you drop it a few times, not that I don't on occasion still, but this helps a ton!!!
Overall, your conversions are on point (I agree with you over Qwark here, it's all about doing what you land most consistently) and your gameplay is really solid. You guys have any tournaments coming up down there any time soon?
 
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Gilbagz

Joker here~
Lookin good Gil.!I like the use of dash cancel gunshots as an ender to maintain pressure. I've been using that a bit as well. Effectiveness is variable depending on the MU and their wakeup options (looks like your sparing partners respect the hell out of you on wakeup lol, didn't see many!).
I would agree with Qwark in that you should utilize your life leads better by zoning in some matchups, and just rely on zoning a little more in general; this is something I've been working on alot more through mind games with the gun and setting down teeth to limit the options of my opponents, as well as keep building meter. Any character that doesn't have a good projectile to lean on can just get lamed out by teeth and gun shots pretty effectively. Qwark mentioned GL, which is certainly the case, and don't forget to lay down preemptive teeth in the Bane MU. If he isn't at level 3, you can lay down teeth and just block when he's charging and he'll eat them, or if they are placed earlier, shoot him on his way in and the teeth will hit him without armor if they catch him on his way in. Just little things. You're playing the MUs well otherwise! I think you're sparing partners need to d2 you more. Alot of them seem to let you jump all over them, and alot of the cast can fend off those close j2's with d2 pretty easy. Maybe don't tell them that though... ;).
Another little thing I've bee doing that works pretty well. Basically every Doomsday in the history of Doomsdays follows up MB Venom with d1 xx earth shaker. I've started using an option select parry after I block the Venom so I either block the d1 if I time it bad, or parry if I time it correctly. This get's beat by the jump splash, but it can recover fast enough on occasion because of how long splash sits in the air. Something to think about, though admittedly not the best option once they've seen it once or twice. Aside from that, I do love watching you parry his Venom. Reminds me of that sper hype footage you had a while back!
Also, I'M TELLING YOUUUU, when you are landing the big corner combo, use MID TEETH instead of regular teeth after the j2!!! I swear to you, the longer delay til explosion makes the timing a hundred times easier. I saw you drop it a few times, not that I don't on occasion still, but this helps a ton!!!
Overall, your conversions are on point (I agree with you over Qwark here, it's all about doing what you land most consistently) and your gameplay is really solid. You guys have any tournaments coming up down there any time soon?
Yeah the dash cancel stuff is awesome against people with crappy wake ups, similar to Harley's silly slide stuff. (Although I think I was using it against GL LOL)
And yeah he's my main training partner. He knows my habits and i know his lol. Whenever he wake ups I tend to guess correctly or use a safe jump to reverse his wake up, which is why he doesn't wake up much.
I really gotta start zoning more. I've just come to try and not rely on it though. Its cool to sit on huge leads with it, but i've lost leads in chip alone just trying to sit on one and zone people out. Lantern can just pay patient and push me to the corner and hold that 1/2 screen spacing where i'm forced to block the air rocket. I just feel more comfortable going in on this match up. His walk speed outclasses joker's easily so he can easily just walk Joker down.
With pre-emptive teeth, I really gotta start using more in my matches. I tend to only use it when people respect my jump in and just wait for the d2. Which links to what you were saying about my training partners needing to d2 me more lol. The guy I was playing d2's me the most out of everyone I play. Like qwark always brings up, you can't d2 joker's jump on reaction because of the low jump arc. He was never really sitting in crouch just waiting for it so I could jump in a lot. Usually once I notice people just crouching waiting for me to jump in, i approach with crowbar or just start throwing out naked teeth from jump range to open up my jump in option.
But yeah with the close d2's, he usually punishes me with d2. If you watch some of the later sets he adjusts and starts d2ing them consistently.
Lol that his 1hour doomsday. I'm rusty with the match. After mb venom I prefer the backdash though. Once a doomsday knows your respecting the d1 earth shake, they can just mix up between sweep and raw earth shake. Both options are unparriable. Seems too risky lol. Brain dead doomsdays will still d1 earth shake alot though so you can blow that up with parry. Lol yeah with 1f parry you can easily parry venom on reaction.
LOL i usually hit the corner combo pretty consistently. Just outta practice with joker, been playing a lot of lex, batman and flash online :L
timings are off, usually i hit it 95% of the time lol
With the close teeth, there is a specific rhythm that runs in my head as it goes. its almost like a beat so its pretty easy to time lol, im just outta practice.

In regards to tournies, there is 1 coming up in march, but uni has started by then so idk if im going to go.
I'm doing casuals every friday though (thursday for you guys). Generally stream around 8 aest.
The last 2 sessions weren't recorded properly due to technical difficulties. Bits and pieces were but no whole sets.
Streaming from Australia sucks T.T
But yeah generally we play sets every Friday(thursday), so if you're interested tune in. Quality isnt the best since aussie net sucks lol.

Edit:
Speaking of conversions. http://www.twitch.tv/gilbagz/c/3395166
This interactable sequence was so lucky lol. Wasn't even going for the rumba.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Lol nice. I started abusing the roomba where you hold down the interactable button to let it idle, then move it with gun pressure/ dash cancels and start j3-ing at them, let it lose, and generally catch them with j3, interactable hits, b3, combo. Big damage, and very flashy. Fun stuff.
I kinda disagree a bit on the d2 stuff with you and Qwark though. I find that alot of d2's work pretty well against him on reaction, like Aquaman (7 fucking frames), Flash (shifts his hitbox and makes him really hard to hit), and a few others. Not to mention DD, Grundy, and the other grapples that have good air grabs. Not fun.
 

Gilbagz

Joker here~
Lol nice. I started abusing the roomba where you hold down the interactable button to let it idle, then move it with gun pressure/ dash cancels and start j3-ing at them, let it lose, and generally catch them with j3, interactable hits, b3, combo. Big damage, and very flashy. Fun stuff.
I kinda disagree a bit on the d2 stuff with you and Qwark though. I find that alot of d2's work pretty well against him on reaction, like Aquaman (7 fucking frames), Flash (shifts his hitbox and makes him really hard to hit), and a few others. Not to mention DD, Grundy, and the other grapples that have good air grabs. Not fun.
Yeah true I guess some d2's can be used on reaction
And being 7f's, there is a lot more time to react
But there is still some aspect of anticipation
With the 7f d2's, i feel that when they are used on reaction they will more often than not trade
but yeah air grabs will fuck joker up
5f's with air invulnerability T.T
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Lol im guessing it my mates talking shit
Sorry bout that =='
LOL I'm a brand of coffee apparently. Haha it's all good. Eventually, they'll learn to block crossups and d2 your jumps. Then, they can come talk to me :p.
 

Qwark28

Joker waiting room
Yeah true I guess some d2's can be used on reaction
And being 7f's, there is a lot more time to react
But there is still some aspect of anticipation
With the 7f d2's, i feel that when they are used on reaction they will more often than not trade
but yeah air grabs will fuck joker up
5f's with air invulnerability T.T
They're not actually invulnerable, the safe jump setups I set up vs doomsday have him almost grabbing you but you stuffing his air snatch
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Yeah true I guess some d2's can be used on reaction
And being 7f's, there is a lot more time to react
But there is still some aspect of anticipation
With the 7f d2's, i feel that when they are used on reaction they will more often than not trade
but yeah air grabs will fuck joker up
5f's with air invulnerability T.T
Indeed. One this with d2 in this game is that they are generally in the d2-er's favor. If you are trying to get close for pressure, they can sit and get ready. If you dash or jump, d2 is a valid way to catch you and initiates some pretty solid combos for some people. Add to that Joker's lack of overheads and you have a problem. However, you can always go in with a crowbar (bf3) in that kinda situation and catch them with their pants down (though they should be able to block on reaction). Like I said, I think my problem is I'm just too predictable with the jumps alot of the time. Gotta chill out and pressure in different ways.
 

Gilbagz

Joker here~
LOL I'm a brand of coffee apparently. Haha it's all good. Eventually, they'll learn to block crossups and d2 your jumps. Then, they can come talk to me :p.
What do you mean, Steve Emporio?
lol actually the footage you saw is him having improved considerably. he's probably the most improved from the australian crew. joined our scene pretty late but he has learned pretty quickly. Used to get caught by like every cross up, but his defence has improved loads.
With d2's, those two players on commentary are the ones who d2 the most consistently
bad showing in those vids lol

LOL this going to be a thing? :L