Yeah I know. Once you get people to worry about the sweep/crowbar 50/50 you can jump in again.Indeed. One this with d2 in this game is that they are generally in the d2-er's favor. If you are trying to get close for pressure, they can sit and get ready. If you dash or jump, d2 is a valid way to catch you and initiates some pretty solid combos for some people. Add to that Joker's lack of overheads and you have a problem. However, you can always go in with a crowbar (bf3) in that kinda situation and catch them with their pants down (though they should be able to block on reaction). Like I said, I think my problem is I'm just too predictable with the jumps alot of the time. Gotta chill out and pressure in different ways.
Yep, I agree. Some d2's in this game got retarded with the buff. Joker's is crazy for distance on the ground, but it's hitbox against people in the air seems really inconsistent and weird to me. I can connect a d2 from start, but if they jump at me it whiffs for a significant portion of that distance? Why? Weirdness.Yeah I know. Once you get people to worry about the sweep/crowbar 50/50 you can jump in again.
What I found was though, characters with godlike d2's will still beat out the crowbar option, namely wonderwoman and aquaman in my experience
even characters with shitty d2's will be able to d2 the crowbar if they are ready
once the meta advances to this though, I think we'll need to start using naked teeth to cover our jump ins
will force them to look to punish the teeth on top of looking for the 50/50 and the jump in
just overload them so they can't cover every option lol
True. I need to compile a list of the safe stuff, gonna incorporate it into that guide project I've been working on, which I'm trying to get started on again.When I get back to my 360 ill remember the first but the teeth to flower ambiguous crossup is also a safejump against anything.
lol yeah, theres a huge portion where the d2 seems to whiffYep, I agree. Some d2's in this game got retarded with the buff. Joker's is crazy for distance on the ground, but it's hitbox against people in the air seems really inconsistent and weird to me. I can connect a d2 from start, but if they jump at me it whiffs for a significant portion of that distance? Why? Weirdness.
Also, what do you used to stream with?
Not OP at all considering the startup, block disadv and the moves it can be cancelled to, a max range D2 is barely safe with close teethlol yeah, theres a huge portion where the d2 seems to whiff
it seems they didnt buff the circular arc as it goes up
like their is a wide vertical and horizontal hitbox, but they aren't equal to one huge box, like its 2 seperate vertical and horizontal boxes (then again this game uses hit spheres but should still apply regardless)
oh well joker's d2 would be overpowered if it had that horizontal hitbox the whole way through lol
still one of the better d2's in the game in terms of range
i stream using the inbuilt software for my elgato capture card
i stream off my mac so i can't go crazy adding overlays and stuff without destroying the quality and causing huge amounts of lag (the software doesnt allow for overlays)