JTB123
>>R2 - BF4 = Unblockable.
Solomon Grundy
Offense (3.5/5)
Doesn't really have a 50/50 but does have a lot of throw set ups that if someone doesn't know will get destroyed by them. WCC plays well into Grundy's offensive game if used correctly. Also can make it
very tough for someone to get out of the corner, MB hands must be respected no matter the distance. MB WC puts your opponent in a bad situation and takes 19%.
Defense (4/5)
Great armour, back dash and back walk speed are good. Great forward dash, D2 is great
when used effectively, anti-air grab is good for jump ins and can make players stay on the ground
which brings MB hands into play more.
Trait (4/5)
Unique in that Grundy kind of has 3 traits and not just one. Chip and defense trait are amazing, one significantly alters certain matches and the other gives you 20% more health overall and deals the most damage when used in combos, health trait also builds an insane amount of meter. Damage trait is also good, I just feel the other two are a lot more useful overall.
Damage (3/3)
Need it, he does.
Zoning (2/3)
I feel Grundy does pretty well here, when you need to stay in his combos leave you in a good spot close to your opponent. WC/C is great for closing distances.
Anti Zoning (1.5/3)
Again WCC is great for getting in and people who want to keep you out if you use it right, only downside is you are going to take damage no matter what. I feel this is only really bad in certain match ups, characters that can stay in the air (Hawkgirl, Superman for exmaple).
Mobility (1.5/3)
Great forward dash, WC also plays into his mobility, OK walk speeds, bad jumps.
Interactables (1.5/3)
Has some good options to exploit gadget and acrobat characters using interactables but suffers against fast power characters.
Total = 21 out of 30
Looking at that I feel like I'm missing something, I am far from a great player so maybe there are points I've left off that I'm not aware of.
Offense (3.5/5)
Doesn't really have a 50/50 but does have a lot of throw set ups that if someone doesn't know will get destroyed by them. WCC plays well into Grundy's offensive game if used correctly. Also can make it
very tough for someone to get out of the corner, MB hands must be respected no matter the distance. MB WC puts your opponent in a bad situation and takes 19%.
Defense (4/5)
Great armour, back dash and back walk speed are good. Great forward dash, D2 is great
when used effectively, anti-air grab is good for jump ins and can make players stay on the ground
which brings MB hands into play more.
Trait (4/5)
Unique in that Grundy kind of has 3 traits and not just one. Chip and defense trait are amazing, one significantly alters certain matches and the other gives you 20% more health overall and deals the most damage when used in combos, health trait also builds an insane amount of meter. Damage trait is also good, I just feel the other two are a lot more useful overall.
Damage (3/3)
Need it, he does.
Zoning (2/3)
I feel Grundy does pretty well here, when you need to stay in his combos leave you in a good spot close to your opponent. WC/C is great for closing distances.
Anti Zoning (1.5/3)
Again WCC is great for getting in and people who want to keep you out if you use it right, only downside is you are going to take damage no matter what. I feel this is only really bad in certain match ups, characters that can stay in the air (Hawkgirl, Superman for exmaple).
Mobility (1.5/3)
Great forward dash, WC also plays into his mobility, OK walk speeds, bad jumps.
Interactables (1.5/3)
Has some good options to exploit gadget and acrobat characters using interactables but suffers against fast power characters.
Total = 21 out of 30
Looking at that I feel like I'm missing something, I am far from a great player so maybe there are points I've left off that I'm not aware of.