AK Black Preon
Kombatant
Up for some games on XBL deg?You want a fancy corner combo?
b1U3, njj3 xx u3, d, j2, njj3 xx u3, d, j1, 11d3 = into 50/50 mixup (doesn't work on small characters from what I can tell)
Up for some games on XBL deg?You want a fancy corner combo?
b1U3, njj3 xx u3, d, j2, njj3 xx u3, d, j1, 11d3 = into 50/50 mixup (doesn't work on small characters from what I can tell)
Yeah sure, my gamertag is deg222Up for some games on XBL deg?
I haven't uploaded match footage in months is it okay to post the swift ass kicking I'm about to take?Yeah sure, my gamertag is deg222
Yeah sure, my gamertag is deg222
friends list is full btw.Yeah sure, my gamertag is deg222
Lol I guessI haven't uploaded match footage in months is it okay to post the swift ass kicking I'm about to take?
oooohhh didnt know you could do such things! thanks!You want a fancy corner combo?
b1U3, njj3 xx u3, d, j2, njj3 xx u3, d, j1, 11d3 = into 50/50 mixup (doesn't work on small characters from what I can tell)
End this in pillar instead of lightning cage for an otgThis is the universal combo, depending on the hitbox, the straight projectile can be switched to another upward projectile for 44%
43% trait combo (corner)
Wait what =.= pillar gives you an OTG?End this in pillar instead of lightning cage for an otg
Isn't it too slow due to the amount of hits? I'm thinking they can jump or wake up. They wouldn't be able to if you cut the combo short, but that's damage lost.End this in pillar instead of lightning cage for an otg
They cannot wake up because pillar is an otg.Isn't it too slow due to the amount of hits? I'm thinking they can jump or wake up. They wouldn't be able to if you cut the combo short, but that's damage lost.
Yeah pillar is an otg and you can get some good pressure in the corner. When I get back to school, I'll try to post videos of it.Wait what =.= pillar gives you an OTG?
Just to make sure: you can attack the opponent while they're knocked down so they can't do anything but block? (can't even wake-up)
If so, that's so sick
Tested offline, it must be online in some connections. This is really cute, you get another combo if they dont respect it ehe thanksThey cannot wake up because pillar is an otg.
I always do MB dive kick 1 F21~Puppet master into a set upWhat's a good combo off of mb dive kick? D2~b3 isn't practical.
this is what i use and i never drop it. kinda hard to confirm.. but confirming off of mb dive kick is hard in itself lolWhat's a good combo off of mb dive kick? D2~b3 isn't practical.
Using 2 bars is the only thing I can think of to get decent damage off of mb dive kick outside of an interactable bounce, but i'm very weary of using 2 bars for a combo when she is so meter dependent. Seeing as you can react to b1 and b2 i was looking into the low/overhead mix-up of multi-kicks and mb dive kick.I always do MB dive kick 1 F21~Puppet master into a set up
Wheni have meter i do F21~Multi kicks MB B3 J2 F21~puppet master or 1,1,2~teleport into a crossup
Ohh, it's not that easy to react since the frames of start up of both B2 & B1 are pretty similar. Also you are safe with both options (Not B2,3 sadly. But you can go B2,1~MB rings & be at +9) with Multi kicks you need to spend a bar to be safe so with dive kick (sometimes is difficult to MB the instant air version & uf the MB doesn't come out it's hella punisheable)Using 2 bars is the only thing I can think of to get decent damage off of mb dive kick outside of an interactable bounce, but i'm very weary of using 2 bars for a combo when she is so meter dependent. Seeing as you can react to b1 and b2 i was looking into the low/overhead mix-up of multi-kicks and mb dive kick.
Yeah but b2 is telegraphed is the problem. You can just hold down and b2 is so obvious because of her hand raising over her head. Once you practice you can see it a mile away.Ohh, it's not that easy to react since the frames of start up of both B2 & B1 are pretty similar. Also you are safe with both options (Not B2,3 sadly. But you can go B2,1~MB rings & be at +9) with Multi kicks you need to spend a bar to be safe so with dive kick (sometimes is difficult to MB the instant air version & uf the MB doesn't come out it's hella punisheable)
Ohh yes, but she still has her 100% legit vortex which is her smoke & mirrors set upYeah but b2 is telegraphed is the problem. You can just hold down and b2 is so obvious because of her hand raising over her head. Once you practice you can see it a mile away.
MB dive kick jump towards 1, 112 trance or ex tranceWhat's a good combo off of mb dive kick? D2~b3 isn't practical.
Yeah I've been using that without the jump 1. I don't understand people using F21 at the beginning of a combo. The damage scaling...MB dive kick jump towards 1, 223 trance or ex trance
i meant j1 112 XDYeah I've been using that without the jump 1. I don't understand people using F21 at the beginning of a combo. The damage scaling...
I find 223 to have less range than 112. And damn I keep thinking of Scorpion and his 112 and 113. With him, you need to use 113 sometimes in order for his chain to connect. Unless I'm punishing a projectile with a teleport from full screen, I don't use 223 really. I just hate that 112 is a high.i meant j1 112 XD
223 doesn't link most of the times, and trance will always drop. Yeah i only do f21 to end combos in a setup or something.