I play this weekly with the chris g killer Dark Steel prolly the best hg right now, and mb tele air to air is really hard to react to for her. her flip kick is a bitch, dive blows you up if your too patient or hesitate. This is the ultimate cat and mouse game, mb b3 if shes abusing d1 mace charge. D1 check often after wing evade, you should take a life bar once you get her to the corner no problem. sad part is she can return the favor. sweep-mid range expect mace charge on WU and a reg dark energy will check her out of it. I can post alot of FT5s I have that sohwcase alot of this, shes a fucking bitch but its a cat and mouse until someone gets hit with the big one kind of match. low damage combos mid screen unless hg REALLY messes up or sucks. Get her cornerd even at the sacrifice of a sword. air to airs only get you so far, wus dont put you at any advantage, just put you back in neutral, GS is almost non existent outside of the difficult resets that are almost frame perfect to get out of. And even in that case you never know HG players just mash most of the time anyway, if you read a mace charge you can also just mb b3 and same in any mid screen patient battle, im not afraid to use it, a quickly thrown mb charge beats b3 but any hesition on their behalf and GGS. I call this an even MU, both can do absolutely retarded shit to the other. One last trick I have on her is raw low sword from max range. and she struggles vs straight axe to start the game, never be afraid to throw it. Just some thoughts <3 since I never post here T_T