Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
DAmnLook who's talking... Abe Vigoda (Grandpa) says this.
gimme my $$
You're good
Real good
DAmnLook who's talking... Abe Vigoda (Grandpa) says this.
gimme my $$
lol. I'm pretty sure that's where Chihuahuas got their name.There's a town called Chihuahua. Thats cool.
Win a major, then die.Last time I got a shout out from Chef, and now this time I got put on blast. Thank you, Based EMPEROR_THEO. I can die happy now. I finally made it.
Looks like I'm immortal then.Win a major, then die.
Prove it. Use Deathstroke instead of Aquaman and/or Superman and place top 8 at NEC.EMPEROR THEO said:Deathstroke is top 10-11.
What about just simply doing mb ground spark after the mb staff spin? It literally covers every option your opponent has.GGA Slips There simply is no mixup after MB Staff spin at midscreen. WoundCowboy has been asking me to show him what you're talking about and I can't, because it doesn't exist. It's not real. Here's what happens after a MB staff spin - I have to make the read as to whether or not you will backdash the follow up, in which case - I am doing jump forward 1 to catch you, or I'm doing stand 1 MB ground blast to buy myself a dash in. Block low against staff until you either see 1. Nightwing leave the ground 2. The swooping 22frame overhead which - contrary to your comments - looks nothing like ground blast.
Nightwing players are passionate.
I see that you have also been brainwashed into believing that Deathstroke has one of the best footsies in the game.
Yeah. Sure. I was in a session the last time you invited me.i wont give up on that man, btw can we play a set tonight? i need to get hit in the head by a few more projectiles to get this match down lol
Depending on the timing, they can jump back if it's not done perfectly.Snip
What about just simply doing mb ground spark after the mb staff spin? It literally covers every option your opponent has.
1. They can't backdash
2. They can't interrupt
3. They can't mb b+3 (Maybe Frost's can cause its fast, maybe DS can cause he jumps)
4. They can't jump
For awhile I thought they could jump the mb ground spark, but I looked into it and if done right they can't even jump. (Tested against Aquaman and Superman) They'll get hit on the way up but they do avoid the mb portion of the move. In which case standing 2 would hit.
I will also strongly disagree that people can tell the difference between standing 2 and mb ground spark. There is 1 frame difference and both moves he lifts his staff up.
Those are my main 2 things I will disagree with the nw players on.
Depending on the timing, they can jump back if it's not done perfectly.
Either way, the start up frames on the moves are important, but it's the animation difference that makes it easy to spot. NW's overhead looks way different from staff pound. Plus, you would have to bet meter on them not blocking low to get mb staff pound, when stand 1 after mb staff spin is guaranteed anyway.
I see that you have also been brainwashed into believing that Deathstroke has one of the best footsies in the game.
I don't see why if the move was 14 or 15 frames it would make a difference.It doesn't matter that there is a 1 frame difference in startup. You can clearly see the difference between ground pound and 2 because of their animation. 2 takes forever and a day to come out and is a unique animation. It is reactable. Ground pound is as well. If we were talking about 14-15 frame moves it would be a different story but these are slow.
If you played more Nightwings you could stop it on reaction every time.
Like, I have a setup (hot sauce) that utilizes what you're talking about (the mb pound negating all options) but it costs 1 bar.
Saying that spending 2 bars for a potential 5% (or less if they block it) seems a bit impractical. 1 bar? Yea, it's a good check.
What about just simply doing mb ground spark after the mb staff spin? It literally covers every option your opponent has.
1. They can't backdash
2. They can't interrupt
3. They can't mb b+3 (Maybe Frost's can cause its fast, maybe DS can cause he jumps)
4. They can't jump
For awhile I thought they could jump the mb ground spark, but I looked into it and if done right they can't even jump. (Tested against Aquaman and Superman) They'll get hit on the way up but they do avoid the mb portion of the move. In which case standing 2 would hit.
I will also strongly disagree that people can tell the difference between standing 2 and mb ground spark. There is 1 frame difference and both moves he lifts his staff up.
Those are my main 2 things I will disagree with the nw players on.