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Tech Killing Wake Ups off D3 Hard Knockdown - Set Up for round or game ending with no Special Arrow

Jimmypotato

Mid Tier
*This is by no means meant to be game breaking or used all the time. It won't sway match ups, but it gives you as an Arrow player another option for some damage in certain situations and against certain player types.

Been working on ways to punish wake up happy players. I've found this best used to try finish out games or first life bars if you don't have SPECIAL Arrows loaded and you are able to get pressure.

I'm still searching for better ways to land the D3, but this is a start.

Off F2D1~LowArrow most of the cast is in the perfect range to get hit by a D3. If you hit the D3 on the first available frame (or close to it) after shooting your Low Arrow, it comes out deceptively fast.

*Note: Most of the Floating characters avoid the D3 because of their dumb hitboxes by there feet not even being there. GLantern is the exception, his ass gets hit lol.

*Note this can be jumped out of and back dashed, it is up to you the player to condition them to either fear you finishing the F2D13 string or doing a B2 after F2D1~low arrow (this can also be backdashed out of but not jumped out of, and you have other options after hitting the B2(overhead).

*If they BACK DASH after your LowArrow most character are in a perfect range to be Jump 3'd most will be hit before they can block as well, and even if they block, you can follow up with F2D1 again.

AFTER YOUR D3 KNOCKS THEM DOWN:

Simply Jump Forward and do MB Dead On right before the peak of your jump. The range you are at after the D3 puts the peak of your jump arc right above your opponent. So even if they don't wake up, you can MB Dead On right before you pass over them or right after the peak of passing over them. With practice you can make this look the same to them and they will have to guess which way to block, left or right. Or if they suck, they will hold down and you will get damage and another Hard Knockdown.

Or they will try to wake up, and this move eats allotta fuckin wake ups. IT DOESN'T KILL ALL OF THEM!!! And I'm still testing all the back dashes on wake up, but it does hit a shit load of them as well as forward dashes.

BELOW IS A LIST OF CHARACTER I HAVE TESTED ON SO FAR,

Just remember, this is an option you have, that you can go for if you don't have a special Arrow loaded, or maybe you have been having trouble setting up your super so you try something they might not expect.

* THE B2 Option instead of D3: If you B2 you can do 32% unclashable to possibly end a round. Yes it's 3 bars, but if you have been fishing for super and can't get it, and this will end the round, why not do it. : B2~MBb3 , MBb3 32% (3Bars)

If the Low Arrow hits B2 can not be interrupted by even a 6 frame poke that reaches (tested this with WonderWoman).

It is hard, but you can actually hit confirm the B2 into ~MBb3 or just hit 3 to finish the string if they block it. you can buffer the Down Back input and if the B2 hits hit the meter burn button for the ~MB B3, if the block you hit the 3 and it just finishes the string. THIS TAKES PRACTICE. But B23 is +3 on block and opens up other options as well.

*Special Note: yes mash happy people will be able to poke and interupt the D3 with some moves, I haven't figured out the frames yet, BUT, like I said before it's up to you to condition them not to. your D1 after a low Arrow will stuff most shit anyone can do, MAKE THEM FEAR IT.
 

Jimmypotato

Mid Tier
List of Wake ups that are Killed by MB Dead on, normal Dead On works in some cases as well, but doesn't grant another Hard Knockdown.

Damage will range from 8% to 25% ish depending on the wake up they try,

Zod - Kills all wake ups, Even Super(Well, doesn't kill this, but makes him take damage and his super will miss you, you should land with enough time to punish the wiffed super as well)

Flash - Kills all wake ups, Except the projectile shake thing for obvious reasons. now if they do the straight torpedo which is the most likely one if you blow up there Uppercut torpedo, your arrows will wiff, what I found more effective was just Jump back 3.

Nightwing - Kills all Wake ups

WonderWoman -D3 only hits in Sword Stance after the Set up, but if you do land at at the max range in her Lasso stance, you can kill all wake ups but the Dumb fuckin Spin. I suggest just not trying it vs WonderWoman unless she is in Sword Stance

Batman - Kills all wake ups

Black Adam - Kills all but Lightning cage thing, so I probably wouldn't be trying if I thought he was waking up, I would just block and proceed from there.

AquaMan - Kills all wake ups except for super - even kills shield before it comes out

Deathstroke - even sword flip, hits it for about 25% actually

Batgirl - all but smoke bomb, funny thing about that is, you can just let the jump go empty and the smoke bomb will wiff and then you can punish,

HawkGirl - All except super - but if they Mace Charge you have to delay the MB Dead on but it's easy enough and you get like 25% damage

Cyborg - Kills all wake up options

Lex - All but corp charge unless you do the MB Dead on really quick, the other option if you think they will wake up corp charge is jump back 3. MB Dead on will actually give you another HardKnock down if he wake up Supers

Green Lantern - All except super, even blows up LIFT, LOL Fuck you GL

Doomsday - Does not work on Air Snatch, works on everything else.

Bane - Kills all wake ups 100%, in all Venom Levels. This has been tested in match as well succesfully.

Still more to test, but this is a start anyways.

Will update this weekend.
 

Doombawkz

Trust me, I'm a doctor
Tested it, won't stop venomed VU because the invuln prevents one of the arrows from hitting.
Depends on the height on if it does/doesn't beat DP.
 

Scoot Magee

But I didn't want to dash
Against black Adam's wake up lightning cage you can do a meaty d1 canceled into savage blast. It's totally safe and works every time. If he stops using it then you can switch to dead on.

All this is really good because people will respect the dead on and it will open up more options for arrows offense. J3 xx dead on (34% on full connect), j3 into pressure, raw jumping dead on and ect.

Good info here. I'll try to add to it when I get a chance to play.

Oh dead on > killer frost wake up slide.
 

Jimmypotato

Mid Tier
Tested it, won't stop venomed VU because the invuln prevents one of the arrows from hitting.
Depends on the height on if it does/doesn't beat DP.

Worked pretty good against Bi Polars Bane tonight offline, made a master come back :)

I had no problem beating double punch every time, what is VU though?
 

Jimmypotato

Mid Tier
Tested it, won't stop venomed VU because the invuln prevents one of the arrows from hitting.
Depends on the height on if it does/doesn't beat DP.

is this while bane is venomed?? because I had no issues when I tested all of them unvenomed. it gets them all for damage.
 

Doombawkz

Trust me, I'm a doctor
is this while bane is venomed?? because I had no issues when I tested all of them unvenomed. it gets them all for damage.
Yes, venomed.
The reason it gets it is because multiple arrows are hitting so even if we invuln 1, we can't invuln them all.
We only need the one hit more to catch you.
 

Jimmypotato

Mid Tier
Yes, venomed.
The reason it gets it is because multiple arrows are hitting so even if we invuln 1, we can't invuln them all.
We only need the one hit more to catch you.

I can kill it in all 3 levels of venom, only get about 12 % when it's level 3 though,
 

Jimmypotato

Mid Tier
Are you recording the arrow and waking up with Bane, or vice versa?


Setting Bane to wake up, Blocking: Stance , Standing switching to bane to hit the venom then switching back to Arrow doing the set up and then hitting the MB Dead on at the right time.

Do it to early, probably won't work, do it do late, bane gets up, do it at the right time, and it works.

It works and I know it works man, like I said I have used this in match. So, whether or not you believe me, doesn't really matter.
 

Doombawkz

Trust me, I'm a doctor
Setting Bane to wake up, Blocking: Stance , Standing switching to bane to hit the venom then switching back to Arrow doing the set up and then hitting the MB Dead on at the right time.

Do it to early, probably won't work, do it do late, bane gets up, do it at the right time, and it works.

It works and I know it works man, like I said I have used this in match. So, whether or not you believe me, doesn't really matter.
So you're doing it on a read of timing? Someone told me this once in a Lex forum:

"That won't work on a human, because they have a much larger wake-up window"

If they don't wake-up at that time, not only are you down a meter but you take the knockdown as well.
Probably why I'm stuffing Arrows the entire time and you're stuffing Bane, because while you are doing yours on a timer against a non-human opponent I'm doing mine at human timings by having Arrow do the tech and me waking up by hand instead of having the AI do it.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Could you end a combo with Down 3 to enter this 'Dead on', or is it only off of raw sweeps?
 

Jimmypotato

Mid Tier
So you're doing it on a read of timing? Someone told me this once in a Lex forum:

"That won't work on a human, because they have a much larger wake-up window"

If they don't wake-up at that time, not only are you down a meter but you take the knockdown as well.
Probably why I'm stuffing Arrows the entire time and you're stuffing Bane, because while you are doing yours on a timer against a non-human opponent I'm doing mine at human timings by having Arrow do the tech and me waking up by hand instead of having the AI do it.

lol, dude it's a hard knockdown, the timing for waking up is the same every single time, either you hit the move as a wake up or not, maybe you wait and block then do the move, thats not a wake up, I don't know, but like I said, it works 100% of the time. And nothing you say can change that.

I have done it against a human in a match.
 

Doombawkz

Trust me, I'm a doctor
lol, dude it's a hard knockdown, the timing for waking up is the same every single time, either you hit the move as a wake up or not, maybe you wait and block then do the move, thats not a wake up, I don't know, but like I said, it works 100% of the time. And nothing you say can change that.
I can already tell you that you are wrong because of one of the patches where they said you can wake-up anywhere from as soon as possible to the last frame upon standing, it was their way of getting rid of some of the OTGs. So no, you have plenty of time to wake-up and its not always the same exact time.
 

Jimmypotato

Mid Tier
I can already tell you that you are wrong because of one of the patches where they said you can wake-up anywhere from as soon as possible to the last frame upon standing, it was their way of getting rid of some of the OTGs. So no, you have plenty of time to wake-up and its not always the same exact time.

it works buddy, you need to get over it, or get out of the thread.