So I have a question. I played against Alucard's Ares in a tournament on Saturday. It came down to the wire, but he ended up taking it 3 - 2.
However, my question is this: was Ares hitbox adjusted at all during his teleport recovery with the latest patch? The reason that I ask is because before: I've been able to read and punish teleports behind me by neutral jumping as Batman and then coming down with a neutral jump 2 so that the crossup would hit Ares if he wasn't blocking after recovering from his teleport.
However, during my match with Alucard, my neutral jump 2 was whiffing in this scenario. It completely threw me off, lol. So did something in the last patch change how Ares' teleport recovers?
The only other reason that I can think of this happening is because I've been using neutral J2 successfully exclusively during online matches and that this was something that was NEVER possible offline. I haven't fought an Ares offline since late April / early May.
If you want to watch the match, it can be found here:
http://www.twitch.tv/arcadelegacy/b/469735632
It takes place right after the MMH match that I have against Kenshinoyo. The video lags for a while, but it eventually fixes itself later on during the match.