Luija1006
since 1995
1. No, Scorpion1. First hit ofhits mid.
2. Teleport starts as fast as Sektor/Mileena/Smoke.
3. Teleport safe jump removed. Now teleport only grants you enough time for+
/
+
mixup without the jump.
4. Whiffed spear recovers as fast as blocked spear.
5. Scaling on+
vs grounded opponents removed.
6. Hellfire scaling after teleport punch removed (currently does 3% damage instead of 7%).
7. :enTakedown invincible on wakeup during all active frames, safe on block, and recovery after hit reduced so that Scorpion is at +1 or +2 advantage on hit.
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
2. Scorpion teleport function is to continue juggles and check projectiles, that's it.
3. Ridiculous.
4. I see people online spamming spear if this happens. Spear function is TO BAIT and start combos, not for spam.
5. Cannot complain, would add more damage to my juggles.
6. Same as 5
7. Takedown sucks, why wasting EX using thatmove anyways?